/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_PORTS_H #define SCI_GRAPHICS_PORTS_H #include "common/list.h" #include "common/array.h" namespace Sci { class SciGui; class GfxPaint16; class GfxScreen; class GfxText16; #define PORTS_FIRSTWINDOWID 2 #define PORTS_FIRSTSCRIPTWINDOWID 3 /** * Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI * this class also handles adjusting coordinates to a specific port */ class GfxPorts { public: GfxPorts(SegManager *segMan, GfxScreen *screen); ~GfxPorts(); void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16); void reset(); void kernelSetActive(uint16 portId); Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft); void kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag); reg_t kernelGetActive(); reg_t kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title); void kernelDisposeWindow(uint16 windowId, bool reanimate); int16 isFrontWindow(Window *wnd); void beginUpdate(Window *wnd); void endUpdate(Window *wnd); Window *addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw); void drawWindow(Window *wnd); void removeWindow(Window *pWnd, bool reanimate); void freeWindow(Window *pWnd); void updateWindow(Window *wnd); Port *getPortById(uint16 id); Port *setPort(Port *newPort); Port *getPort(); void setOrigin(int16 left, int16 top); void moveTo(int16 left, int16 top); void move(int16 left, int16 top); void openPort(Port *port); void penColor(int16 color); void backColor(int16 color); void penMode(int16 mode); void textGreyedOutput(bool state); int16 getPointSize(); void offsetRect(Common::Rect &r); void offsetLine(Common::Point &start, Common::Point &end); void priorityBandsInit(int16 bandCount, int16 top, int16 bottom); void priorityBandsInit(byte *data); void priorityBandsInitSci11(byte *data); void kernelInitPriorityBands(); void kernelGraphAdjustPriority(int top, int bottom); byte kernelCoordinateToPriority(int16 y); int16 kernelPriorityToCoordinate(byte priority); Port *_wmgrPort; Window *_picWind; Port *_menuPort; Common::Rect _menuBarRect; Common::Rect _menuRect; Common::Rect _menuLine; Port *_curPort; private: typedef Common::List PortList; SegManager *_segMan; GfxPaint16 *_paint16; GfxScreen *_screen; GfxText16 *_text16; bool _usesOldGfxFunctions; uint16 _styleUser; // counts windows that got disposed but are not freed yet uint16 _freeCounter; /** The list of open 'windows' (and ports), in visual order. */ PortList _windowList; /** The list of all open 'windows' (and ports), ordered by their id. */ Common::Array _windowsById; Common::Rect _bounds; // Priority Bands related variables int16 _priorityTop, _priorityBottom, _priorityBandCount; byte _priorityBands[200]; }; } // End of namespace Sci #endif