/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/sci.h" #include "sci/graphics/palette.h" #include "sci/graphics/remap.h" #include "sci/graphics/screen.h" namespace Sci { GfxRemap::GfxRemap(GfxPalette *palette) : _palette(palette) { _remapOn = false; resetRemapping(); } byte GfxRemap::remapColor(byte remappedColor, byte screenColor) { assert(_remapOn); if (_remappingType[remappedColor] == kRemapByRange) return _remappingByRange[screenColor]; else if (_remappingType[remappedColor] == kRemapByPercent) return _remappingByPercent[screenColor]; else error("remapColor(): Color %d isn't remapped", remappedColor); return 0; // should never reach here } void GfxRemap::resetRemapping() { _remapOn = false; _remappingPercentToSet = 0; for (int i = 0; i < 256; i++) { _remappingType[i] = kRemapNone; _remappingByPercent[i] = i; _remappingByRange[i] = i; } } void GfxRemap::setRemappingPercent(byte color, byte percent) { _remapOn = true; // We need to defer the setup of the remapping table every time the screen // palette is changed, so that kernelFindColor() can find the correct // colors. Set it once here, in case the palette stays the same and update // it on each palette change by copySysPaletteToScreen(). _remappingPercentToSet = percent; for (int i = 0; i < 256; i++) { byte r = _palette->_sysPalette.colors[i].r * _remappingPercentToSet / 100; byte g = _palette->_sysPalette.colors[i].g * _remappingPercentToSet / 100; byte b = _palette->_sysPalette.colors[i].b * _remappingPercentToSet / 100; _remappingByPercent[i] = _palette->kernelFindColor(r, g, b); } _remappingType[color] = kRemapByPercent; } void GfxRemap::setRemappingRange(byte color, byte from, byte to, byte base) { _remapOn = true; for (int i = from; i <= to; i++) { _remappingByRange[i] = i + base; } _remappingType[color] = kRemapByRange; } void GfxRemap::updateRemapping() { // Check if we need to reset remapping by percent with the new colors. if (_remappingPercentToSet) { for (int i = 0; i < 256; i++) { byte r = _palette->_sysPalette.colors[i].r * _remappingPercentToSet / 100; byte g = _palette->_sysPalette.colors[i].g * _remappingPercentToSet / 100; byte b = _palette->_sysPalette.colors[i].b * _remappingPercentToSet / 100; _remappingByPercent[i] = _palette->kernelFindColor(r, g, b); } } } } // End of namespace Sci