/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/graphics/screen.h" #include "sci/graphics/robot.h" namespace Sci { #ifdef ENABLE_SCI32 Robot::Robot(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId) : _resMan(resMan), _screen(screen), _resourceId(resourceId) { assert(resourceId != -1); initData(resourceId); } Robot::~Robot() { _resMan->unlockResource(_resource); } void Robot::initData(GuiResourceId resourceId) { _resource = _resMan->findResource(ResourceId(kResourceTypeRobot, resourceId), true); if (!_resource) { error("robot resource %d not found", resourceId); } _resourceData = _resource->data; // sample data: // Header - 14 bytes // DWORD:Sample Size - 2 needs to be subtracted (??!!) // ??? // Actual samples following // version may be 3, 4 and 5 // version 3 has a different header (unknown to this point) // // main header (56 bytes + 2 bytes resource id) // followed by sample data if hasSound == 1 // // 90.rbt (640x390, 22050, 1 16, ADPCM) 67 frames // 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 f0 00 43 00 ..SOL.........C. // ^ signature ^ version ^ ^ ^ frames // ^ 2221 // 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00 // ^ ^ ^ ^ ^ ^ ^ ^ ^ // hasSound // 00000020: 03 00 01 00 00 cf 03 00-00 00 00 00 00 00 00 00 // ^ ^ ^ pixel count ^ // ^ // 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 // ^ ^ // Sample-Data (Header): // compression must be 0 for now // 0000003c: f2 9f 00 00 00 00 d2 4d 00 00 20 52-00 00 // ^ ^ ^ // byte count compression // 40946 // Actual Samples following // a5 11 04 02 85 90 ...M.. R........ // // Offset 41020 // Palette // 91.rbt (320x240, 22050, 1 16, ADPCM) 90 frames // 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 f0 00 5a 00 ..SOL.........Z. // ^ frames // 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00 ................ // 00000020: 03 00 01 00 00 2c 01 00-00 00 00 00 00 00 00 00 .....,.......... // ^ pixel count // 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 f2 9f 00 00 ................ offset 60 // ^ data begin (sample) // 00000040: 00 00 d2 4d 00 00 20 52-00 00 82 01 00 01 00 01 ...M.. R........ // ... // 0000a030: 8d 8d 8f 8e 8f 90 90 91-92 92 92 94 0e 00 00 00 ................ offset 41004 // ^ palette start // 0000a040: 00 00 00 00 00 00 01 00-00 09 01 00 00 00 00 00 ................ // 0000a050: 00 00 00 00 00 37 00 00-00 51 00 01 01 00 00 00 .....7...Q...... // ^ color start^ color count // 0000a060: 00 58 6b 2b 4b 69 28 50-5b 24 68 50 20 5b 53 21 .Xk+Ki(P[$hP [S! // ^ start pal data // [...] // 0000a110: 24 05 41 14 04 18 25 10-64 00 00 2d 18 05 58 00 $.A...%.d..-..X. // 0000a120: 00 16 20 07 50 00 00 20-19 01 2d 0e 00 48 00 00 .. .P.. ..-..H.. // 0000a130: 40 00 00 10 18 05 38 00-00 30 00 00 28 00 00 0b @.....8..0..(... // 0000a140: 0e 00 20 00 00 18 00 00-00 08 00 10 00 00 08 00 .. ............. // 0000a150: 00 00 00 00 70 70 70 70-70 70 70 70 70 70 70 70 ....pppppppppppp // [...] // 0000a4e0: 70 70 70 70 70 70 70 70-70 70 70 70 34 0a 75 0a pppppppppppp4.u. // 0000a4f0: 4a 0b c5 0b f4 0b 54 0c-bd 0c 7a 0d 91 0e 1f 10 J.....T...z..... // 0000a500: 16 12 72 14 19 17 ef 19-9a 1c b3 1e 79 20 c1 22 ..r.........y ." // 0000a510: 33 22 33 23 e0 25 84 26-eb 26 1a 2d 43 2d af 2d 3"3#.%.&.&.-C-.- // [...] // 0000aff0: 20 20 20 20 20 20 20 20-20 20 20 20 20 20 20 20 // 0000b000: 01 00 7f 64 40 01 f0 00-00 00 00 00 00 00 00 00 ...d@........... // ^width^height // 0000b010: 1c 0a 02 00 7f 7f 7f 7f-04 08 00 00 00 f0 00 00 ................ // 0000b020: 00 00 43 e0 7f ff ff ff-ff ff ff ff ff ff ff ff ..C............. // 0000b030: ff ff ff ff ff ff ff ff-ff ff ff ff ff ff ff ff ................ // 161.rbt (112x155, 22050, 1 16, ADPCM) 29 frames // 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 96 00 1d 00 ..SOL........... // ^ frames // 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00 ................ // 00000020: 03 00 01 00 47 3e 00 00-00 00 00 00 00 00 00 00 ....G>.......... // ^ pixel count // 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 f2 9f 00 00 ................ // ^ data begin (sample) // 00000040: 00 00 d2 4d 00 00 20 52-00 00 00 00 00 00 00 00 ...M.. R........ // 00000050: 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................ // 213.rbt (125x248, nosound) 30 frames // 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 96 00 1e 00 ..SOL........... // ^ frames // 00000010: b0 04 00 00 00 00 00 00-01 00 00 00 0a 00 01 00 ................ // ^ ?! ^ no sound?! // 00000020: 03 00 01 00 82 6e 00 00-00 00 00 00 00 00 00 00 .....n.......... // ^ pixel count // 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 0e 00 00 00 ................ // ^ data begin (palette) // 00000040: 00 00 00 00 00 00 01 00-00 ca 00 00 00 00 00 00 ................ // 00000050: 00 00 00 00 00 37 00 00-00 3c 00 01 01 00 00 00 .....7...<...... // 00000060: 00 d0 d0 c0 d0 c0 a8 c8-b8 c0 d0 b0 a0 c0 a8 88 // ^ palette data start // 00000070: c0 a0 a0 c8 98 90 d0 88-60 b0 90 80 b8 88 80 a0 ........`....... // 00000080: 90 98 b0 88 90 c0 78 60-a0 80 80 a0 80 70 c8 70 ......x`.....p.p // [...] // 00000110: 00 00 00 00 08 70 70 70-70 70 70 70 70 70 70 70 .....ppppppppppp // ^ ?? // 00000120: 70 70 70 70 70 70 70 70-70 70 70 70 70 70 70 70 pppppppppppppppp _frameCount = READ_LE_UINT16(_resourceData + 12); _frameSize = READ_LE_UINT32(_resourceData + 34); } // TODO: just trying around in here... void Robot::draw() { byte *bitmapData = _resourceData + ROBOT_FILE_STARTOFDATA; int x, y; //int frame; return; //for (frame = 0; frame < 30; frame++) { for (y = 0; y < _height; y++) { for (x = 0; x < _width; x++) { _screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, *bitmapData, 0, 0); bitmapData++; } } //} _screen->copyToScreen(); } #endif } // End of namespace Sci