/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_ROBOT_H #define SCI_GRAPHICS_ROBOT_H namespace Sci { #define ROBOT_FILE_STARTOFDATA 58 #ifdef ENABLE_SCI32 class GfxRobot { public: GfxRobot(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId); ~GfxRobot(); void draw(); private: void initData(GuiResourceId resourceId); ResourceManager *_resMan; GfxScreen *_screen; GuiResourceId _resourceId; byte *_resourceData; uint16 _width; uint16 _height; uint16 _frameCount; uint32 _frameSize; // is width * height (pixelCount) uint16 _audioSize; bool _hasSound; }; #endif } // End of namespace Sci #endif