/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_ROBOT_H #define SCI_GRAPHICS_ROBOT_H namespace Sci { #define ROBOT_FILE_STARTOFDATA 58 #ifdef ENABLE_SCI32 class GfxRobot { public: GfxRobot(ResourceManager *resMan, GfxScreen *screen, GfxPalette *palette); ~GfxRobot(); void init(GuiResourceId resourceId, uint16 x, uint16 y); void drawNextFrame(); uint16 getCurFrame() { return _curFrame; } uint16 getFrameCount() { return _frameCount; } bool isPlaying() { return _resourceId != -1; } void playAudio(); private: void initData(GuiResourceId resourceId); void getFrameOffsets(); void assembleVideoFrame(uint16 frame); void getFrameDimensions(uint16 frame, uint16 &width, uint16 &height); #if 0 // Unused Common::Rect getFrameRect(uint16 frame); #endif byte getFrameScale(uint16 frame); // Scale factor (multiplied by 100). More like custom height, but why use a percentage for it? void setPalette(); void freeData(); ResourceManager *_resMan; GfxScreen *_screen; GfxPalette *_palette; GuiResourceId _resourceId; byte *_resourceData; byte _savedPal[256 * 4]; byte _version; // robot version uint16 _x; uint16 _y; //uint16 _width; //uint16 _height; uint16 _frameCount; uint32 _frameSize; // is width * height (pixelCount) uint16 _audioSize; bool _hasSound; uint32 _palOffset; uint32 *_imageStart; uint32 *_audioStart; uint32 *_audioLen; uint16 _curFrame; byte *_outputBuffer; uint32 _outputBufferSize; }; #endif } // End of namespace Sci #endif