/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GRAPHICS_SCREEN_H #define SCI_GRAPHICS_SCREEN_H #include "sci/sci.h" #include "sci/graphics/helpers.h" #include "graphics/sjis.h" namespace Sci { #define SCI_SCREEN_UPSCALEDMAXHEIGHT 200 enum GfxScreenUpscaledMode { GFX_SCREEN_UPSCALED_DISABLED = 0, GFX_SCREEN_UPSCALED_640x400 = 1, GFX_SCREEN_UPSCALED_640x440 = 2, GFX_SCREEN_UPSCALED_640x480 = 3 }; enum GfxScreenMasks { GFX_SCREEN_MASK_VISUAL = 1, GFX_SCREEN_MASK_PRIORITY = 2, GFX_SCREEN_MASK_CONTROL = 4, GFX_SCREEN_MASK_DISPLAY = 8, // not official sierra sci, only used internally GFX_SCREEN_MASK_ALL = GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY|GFX_SCREEN_MASK_CONTROL }; enum { SCI_SCREEN_UNDITHERMEMORIAL_SIZE = 256 }; /** * Screen class, actually creates 3 (4) screens internally: * - visual/display (for the user), * - priority (contains priority information) and * - control (contains control information). * Handles all operations to it and copies parts of visual/display screen to * the actual screen, so the user can really see it. */ class GfxScreen { public: GfxScreen(ResourceManager *resMan); ~GfxScreen(); uint16 getWidth() { return _width; } uint16 getHeight() { return _height; } uint16 getDisplayWidth() { return _displayWidth; } uint16 getDisplayHeight() { return _displayHeight; } byte getColorWhite() { return _colorWhite; } byte getColorDefaultVectorData() { return _colorDefaultVectorData; } void copyToScreen(); void copyFromScreen(byte *buffer); void kernelSyncWithFramebuffer(); void copyRectToScreen(const Common::Rect &rect); void copyDisplayRectToScreen(const Common::Rect &rect); void copyRectToScreen(const Common::Rect &rect, int16 x, int16 y); byte getDrawingMask(byte color, byte prio, byte control); void putPixel(int x, int y, byte drawMask, byte color, byte prio, byte control); void putFontPixel(int startingY, int x, int y, byte color); void putPixelOnDisplay(int x, int y, byte color); void drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte prio, byte control); void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) { drawLine(Common::Point(left, top), Common::Point(right, bottom), color, prio, control); } int getUpscaledHires() const { return _upscaledHires; } bool getUnditherState() const { return _unditherState; } void putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color); byte getVisual(int x, int y); byte getPriority(int x, int y); byte getControl(int x, int y); byte isFillMatch(int16 x, int16 y, byte drawMask, byte t_color, byte t_pri, byte t_con); int bitsGetDataSize(Common::Rect rect, byte mask); void bitsSave(Common::Rect rect, byte mask, byte *memoryPtr); void bitsGetRect(byte *memoryPtr, Common::Rect *destRect); void bitsRestore(byte *memoryPtr); void getPalette(Palette *pal); void setPalette(Palette *pal); void scale2x(const byte *src, byte *dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel = 1); void adjustToUpscaledCoordinates(int16 &y, int16 &x); void adjustBackUpscaledCoordinates(int16 &y, int16 &x); void dither(bool addToFlag); void ditherForceMemorial(byte color); void debugUnditherSetState(bool flag); int16 *unditherGetMemorial(); void debugShowMap(int mapNo); int _picNotValid; // possible values 0, 1 and 2 int _picNotValidSci11; // another variable that is used by kPicNotValid in sci1.1 int16 kernelPicNotValid(int16 newPicNotValid); void kernelShakeScreen(uint16 shakeCount, uint16 direction); void setFontIsUpscaled(bool isUpscaled) { _fontIsUpscaled = isUpscaled; } bool fontIsUpscaled() const { return _fontIsUpscaled; } private: uint16 _width; uint16 _height; uint _pixels; uint16 _displayWidth; uint16 _displayHeight; uint _displayPixels; byte _colorWhite; byte _colorDefaultVectorData; void bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen, uint16 screenWidth); void bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr); void bitsSaveScreen(Common::Rect rect, byte *screen, uint16 screenWidth, byte *&memoryPtr); void bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr); void setVerticalShakePos(uint16 shakePos); bool _unditherState; int16 _unditherMemorial[SCI_SCREEN_UNDITHERMEMORIAL_SIZE]; // These screens have the real resolution of the game engine (320x200 for // SCI0/SCI1/SCI11 games, 640x480 for SCI2 games). SCI0 games will be // dithered in here at any time. byte *_visualScreen; byte *_priorityScreen; byte *_controlScreen; // This screen is the one that is actually displayed to the user. It may be // 640x400 for japanese SCI1 games. SCI0 games may be undithered in here. // Only read from this buffer for Save/ShowBits usage. byte *_displayScreen; Common::Rect getScaledRect(Common::Rect rect); ResourceManager *_resMan; /** * Pointer to the currently active screen (changing it only required for * debug purposes). */ byte *_activeScreen; // This variable defines, if upscaled hires is active and what upscaled mode // is used. int _upscaledHires; // This here holds a translation for vertical coordinates between native // (visual) and actual (display) screen. int _upscaledMapping[SCI_SCREEN_UPSCALEDMAXHEIGHT + 1]; // This defines whether or not the font we're drawing is already scaled // to the screen size (and we therefore should not upscale it ourselves). bool _fontIsUpscaled; }; } // End of namespace Sci #endif