/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_SCREEN_H #define SCI_GRAPHICS_SCREEN_H #include "sci/sci.h" #include "sci/graphics/helpers.h" #include "sci/graphics/view.h" #include "graphics/sjis.h" namespace Sci { #define SCI_SCREEN_UPSCALEDMAXHEIGHT 200 #define SCI_SCREEN_UPSCALEDMAXWIDTH 320 enum GfxScreenUpscaledMode { GFX_SCREEN_UPSCALED_DISABLED = 0, GFX_SCREEN_UPSCALED_480x300 = 1, GFX_SCREEN_UPSCALED_640x400 = 2, GFX_SCREEN_UPSCALED_640x440 = 3, GFX_SCREEN_UPSCALED_640x480 = 4 }; enum GfxScreenMasks { GFX_SCREEN_MASK_VISUAL = 1, GFX_SCREEN_MASK_PRIORITY = 2, GFX_SCREEN_MASK_CONTROL = 4, GFX_SCREEN_MASK_DISPLAY = 8, // not official sierra sci, only used internally GFX_SCREEN_MASK_ALL = GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY|GFX_SCREEN_MASK_CONTROL }; enum { DITHERED_BG_COLORS_SIZE = 256 }; /** * Screen class, actually creates 3 (4) screens internally: * - visual/display (for the user), * - priority (contains priority information) and * - control (contains control information). * Handles all operations to it and copies parts of visual/display screen to * the actual screen, so the user can really see it. */ class GfxScreen { public: GfxScreen(ResourceManager *resMan); ~GfxScreen(); uint16 getWidth() { return _width; } uint16 getHeight() { return _height; } uint16 getScriptWidth() { return _scriptWidth; } uint16 getScriptHeight() { return _scriptHeight; } uint16 getDisplayWidth() { return _displayWidth; } uint16 getDisplayHeight() { return _displayHeight; } byte getColorWhite() { return _colorWhite; } byte getColorDefaultVectorData() { return _colorDefaultVectorData; } void clearForRestoreGame(); void copyToScreen(); void copyFromScreen(byte *buffer); void kernelSyncWithFramebuffer(); void copyRectToScreen(const Common::Rect &rect); void copyDisplayRectToScreen(const Common::Rect &rect); void copyRectToScreen(const Common::Rect &rect, int16 x, int16 y); // calls to code pointers void inline vectorAdjustCoordinate (int16 *x, int16 *y) { (this->*_vectorAdjustCoordinatePtr)(x, y); } void inline vectorAdjustLineCoordinates (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control) { (this->*_vectorAdjustLineCoordinatesPtr)(left, top, right, bottom, drawMask, color, priority, control); } byte inline vectorIsFillMatch (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA) { return (this->*_vectorIsFillMatchPtr)(x, y, screenMask, t_color, t_pri, t_con, isEGA); } void inline vectorPutPixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) { (this->*_vectorPutPixelPtr)(x, y, drawMask, color, priority, control); } void inline vectorPutLinePixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) { (this->*_vectorPutLinePixelPtr)(x, y, drawMask, color, priority, control); } byte inline vectorGetVisual(int16 x, int16 y) { return (this->*_vectorGetPixelPtr)(_visualScreen, x, y); } byte inline vectorGetPriority(int16 x, int16 y) { return (this->*_vectorGetPixelPtr)(_priorityScreen, x, y); } byte inline vectorGetControl(int16 x, int16 y) { return (this->*_vectorGetPixelPtr)(_controlScreen, x, y); } void inline putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) { (this->*_putPixelPtr)(x, y, drawMask, color, priority, control); } byte inline getVisual(int16 x, int16 y) { return (this->*_getPixelPtr)(_visualScreen, x, y); } byte inline getPriority(int16 x, int16 y) { return (this->*_getPixelPtr)(_priorityScreen, x, y); } byte inline getControl(int16 x, int16 y) { return (this->*_getPixelPtr)(_controlScreen, x, y); } byte getDrawingMask(byte color, byte prio, byte control); //void putPixel(int16 x, int16 y, byte drawMask, byte color, byte prio, byte control); void putFontPixel(int16 startingY, int16 x, int16 y, byte color); void putPixelOnDisplay(int16 x, int16 y, byte color); void drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte prio, byte control); void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) { drawLine(Common::Point(left, top), Common::Point(right, bottom), color, prio, control); } GfxScreenUpscaledMode getUpscaledHires() const { return _upscaledHires; } bool isUnditheringEnabled() const { return _unditheringEnabled; } void enableUndithering(bool flag); void putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color); int bitsGetDataSize(Common::Rect rect, byte mask); void bitsSave(Common::Rect rect, byte mask, byte *memoryPtr); void bitsGetRect(byte *memoryPtr, Common::Rect *destRect); void bitsRestore(byte *memoryPtr); void scale2x(const byte *src, byte *dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel = 1); void adjustToUpscaledCoordinates(int16 &y, int16 &x, Sci32ViewNativeResolution viewScalingType = SCI_VIEW_NATIVERES_NONE); void adjustBackUpscaledCoordinates(int16 &y, int16 &x, Sci32ViewNativeResolution viewScalingType = SCI_VIEW_NATIVERES_NONE); void dither(bool addToFlag); // Force a color combination as a dithered color void ditherForceDitheredColor(byte color); int16 *unditherGetDitheredBgColors(); void debugShowMap(int mapNo); int _picNotValid; // possible values 0, 1 and 2 int _picNotValidSci11; // another variable that is used by kPicNotValid in sci1.1 int16 kernelPicNotValid(int16 newPicNotValid); void kernelShakeScreen(uint16 shakeCount, uint16 direction); void setFontIsUpscaled(bool isUpscaled) { _fontIsUpscaled = isUpscaled; } bool fontIsUpscaled() const { return _fontIsUpscaled; } private: uint16 _width; uint16 _height; uint _pixels; uint16 _scriptWidth; uint16 _scriptHeight; uint16 _displayWidth; uint16 _displayHeight; uint _displayPixels; byte _colorWhite; byte _colorDefaultVectorData; void bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen, uint16 screenWidth); void bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr); void bitsSaveScreen(Common::Rect rect, byte *screen, uint16 screenWidth, byte *&memoryPtr); void bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr); void setVerticalShakePos(uint16 shakePos); /** * If this flag is true, undithering is enabled, otherwise disabled. */ bool _unditheringEnabled; int16 _ditheredPicColors[DITHERED_BG_COLORS_SIZE]; // These screens have the real resolution of the game engine (320x200 for // SCI0/SCI1/SCI11 games, 640x480 for SCI2 games). SCI0 games will be // dithered in here at any time. byte *_visualScreen; byte *_priorityScreen; byte *_controlScreen; /** * This screen is the one that is actually displayed to the user. It may be * 640x400 for japanese SCI1 games. SCI0 games may be undithered in here. * Only read from this buffer for Save/ShowBits usage. */ byte *_displayScreen; ResourceManager *_resMan; /** * Pointer to the currently active screen (changing it only required for * debug purposes). */ byte *_activeScreen; /** * This variable defines, if upscaled hires is active and what upscaled mode * is used. */ GfxScreenUpscaledMode _upscaledHires; /** * This here holds a translation for vertical+horizontal coordinates between native * (visual) and actual (display) screen. */ int16 _upscaledHeightMapping[SCI_SCREEN_UPSCALEDMAXHEIGHT + 1]; int16 _upscaledWidthMapping[SCI_SCREEN_UPSCALEDMAXWIDTH + 1]; /** * This defines whether or not the font we're drawing is already scaled * to the screen size (and we therefore should not upscale it ourselves). */ bool _fontIsUpscaled; // dynamic code void (GfxScreen::*_vectorAdjustCoordinatePtr) (int16 *x, int16 *y); void vectorAdjustCoordinateNOP (int16 *x, int16 *y); void vectorAdjustCoordinate480x300Mac (int16 *x, int16 *y); void (GfxScreen::*_vectorAdjustLineCoordinatesPtr) (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control); void vectorAdjustLineCoordinatesNOP (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control); void vectorAdjustLineCoordinates480x300Mac (int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control); byte (GfxScreen::*_vectorIsFillMatchPtr) (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA); byte vectorIsFillMatchNormal (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA); byte vectorIsFillMatch480x300Mac (int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA); void (GfxScreen::*_vectorPutPixelPtr) (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); void vectorPutPixel480x300Mac (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); void (GfxScreen::*_vectorPutLinePixelPtr) (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); void vectorPutLinePixel480x300Mac (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); byte (GfxScreen::*_vectorGetPixelPtr) (byte *screen, int16 x, int16 y); void (GfxScreen::*_putPixelPtr) (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); void putPixelNormal (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); void putPixelDisplayUpscaled (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); void putPixelAllUpscaled (int16 x, int16 y, byte drawMask, byte color, byte priority, byte control); byte (GfxScreen::*_getPixelPtr) (byte *screen, int16 x, int16 y); byte getPixelNormal (byte *screen, int16 x, int16 y); byte getPixelUpscaled (byte *screen, int16 x, int16 y); // pixel helper void putScaledPixelOnScreen(byte *screen, int16 x, int16 y, byte color); }; } // End of namespace Sci #endif