/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/console.h" #include "sci/resource.h" #include "sci/engine/kernel.h" #include "sci/engine/selector.h" #include "sci/engine/state.h" #include "sci/graphics/celobj32.h" #include "sci/graphics/frameout.h" #include "sci/graphics/screen_item32.h" #include "sci/graphics/view.h" namespace Sci { #pragma mark ScreenItem uint16 ScreenItem::_nextObjectId = 20000; ScreenItem::ScreenItem(const reg_t object) : _celObj(nullptr), _object(object), _pictureId(-1), _created(g_sci->_gfxFrameout->getScreenCount()), _updated(0), _deleted(0), _mirrorX(false) { SegManager *segMan = g_sci->getEngineState()->_segMan; setFromObject(segMan, object, true, true); _plane = readSelector(segMan, object, SELECTOR(plane)); } ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo) : _plane(plane), _useInsetRect(false), _z(0), _celInfo(celInfo), _celObj(nullptr), _fixPriority(false), _position(0, 0), _object(make_reg(0, _nextObjectId++)), _pictureId(-1), _created(g_sci->_gfxFrameout->getScreenCount()), _updated(0), _deleted(0), _mirrorX(false) {} ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect) : _plane(plane), _useInsetRect(false), _z(0), _celInfo(celInfo), _celObj(nullptr), _fixPriority(false), _position(rect.left, rect.top), _object(make_reg(0, _nextObjectId++)), _pictureId(-1), _created(g_sci->_gfxFrameout->getScreenCount()), _updated(0), _deleted(0), _mirrorX(false) { if (celInfo.type == kCelTypeColor) { _insetRect = rect; } } ScreenItem::ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect, const ScaleInfo &scaleInfo) : _plane(plane), _scale(scaleInfo), _useInsetRect(false), _z(0), _celInfo(celInfo), _celObj(nullptr), _fixPriority(false), _position(rect.left, rect.top), _object(make_reg(0, _nextObjectId++)), _pictureId(-1), _created(g_sci->_gfxFrameout->getScreenCount()), _updated(0), _deleted(0), _mirrorX(false) {} ScreenItem::ScreenItem(const ScreenItem &other) : _plane(other._plane), _scale(other._scale), _useInsetRect(other._useInsetRect), _celInfo(other._celInfo), _celObj(nullptr), _object(other._object), _mirrorX(other._mirrorX), _scaledPosition(other._scaledPosition), _screenRect(other._screenRect) { if (other._useInsetRect) { _insetRect = other._insetRect; } } void ScreenItem::operator=(const ScreenItem &other) { _celInfo = other._celInfo; _screenRect = other._screenRect; _mirrorX = other._mirrorX; _useInsetRect = other._useInsetRect; if (other._useInsetRect) { _insetRect = other._insetRect; } _scale = other._scale; _scaledPosition = other._scaledPosition; } void ScreenItem::init() { _nextObjectId = 20000; } void ScreenItem::setFromObject(SegManager *segMan, const reg_t object, const bool updateCel, const bool updateBitmap) { _position.x = readSelectorValue(segMan, object, SELECTOR(x)); _position.y = readSelectorValue(segMan, object, SELECTOR(y)); _scale.x = readSelectorValue(segMan, object, SELECTOR(scaleX)); _scale.y = readSelectorValue(segMan, object, SELECTOR(scaleY)); _scale.max = readSelectorValue(segMan, object, SELECTOR(maxScale)); _scale.signal = (ScaleSignals32)(readSelectorValue(segMan, object, SELECTOR(scaleSignal)) & 3); if (updateCel) { _celInfo.resourceId = (GuiResourceId)readSelectorValue(segMan, object, SELECTOR(view)); _celInfo.loopNo = readSelectorValue(segMan, object, SELECTOR(loop)); _celInfo.celNo = readSelectorValue(segMan, object, SELECTOR(cel)); if (_celInfo.resourceId <= kPlanePic) { // TODO: Enhance GfxView or ResourceManager to allow // metadata for resources to be retrieved once, from a // single location Resource *view = g_sci->getResMan()->findResource(ResourceId(kResourceTypeView, _celInfo.resourceId), false); if (!view) { error("Failed to load resource %d", _celInfo.resourceId); } // NOTE: +2 because the header size field itself is excluded from // the header size in the data const uint16 headerSize = READ_SCI11ENDIAN_UINT16(view->data) + 2; const uint8 loopCount = view->data[2]; const uint8 loopSize = view->data[12]; if (_celInfo.loopNo >= loopCount) { const int maxLoopNo = loopCount - 1; _celInfo.loopNo = maxLoopNo; writeSelectorValue(segMan, object, SELECTOR(loop), maxLoopNo); } byte *loopData = view->data + headerSize + (_celInfo.loopNo * loopSize); const int8 seekEntry = loopData[0]; if (seekEntry != -1) { loopData = view->data + headerSize + (seekEntry * loopSize); } const uint8 celCount = loopData[2]; if (_celInfo.celNo >= celCount) { const int maxCelNo = celCount - 1; _celInfo.celNo = maxCelNo; writeSelectorValue(segMan, object, SELECTOR(cel), maxCelNo); } } } if (updateBitmap) { const reg_t bitmap = readSelector(segMan, object, SELECTOR(bitmap)); if (!bitmap.isNull()) { _celInfo.bitmap = bitmap; _celInfo.type = kCelTypeMem; } else { _celInfo.bitmap = NULL_REG; _celInfo.type = kCelTypeView; } } if (updateCel || updateBitmap) { delete _celObj; _celObj = nullptr; } if (readSelectorValue(segMan, object, SELECTOR(fixPriority))) { _fixPriority = true; _priority = readSelectorValue(segMan, object, SELECTOR(priority)); } else { _fixPriority = false; writeSelectorValue(segMan, object, SELECTOR(priority), _position.y); } // TODO: At this point (needs checking), GK1 seems to check for the "visible" // selector of a plane object. If the object has such a selector, and it's set // to 0, then the object should be hidden. // // This is needed for the inventory in GK1, and seemed to be used only for that // game - the "visible" selector isn't present in any other SCI32 game. // Possible disabled and unverified code that checks for this follows. This fixes // the inventory in GK1. Verify against disassembly! #if 0 if (lookupSelector(segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone) { if (readSelectorValue(segMan, object, SELECTOR(visible)) == 0) { _fixPriority = true; _priority = -1; } } #endif _z = readSelectorValue(segMan, object, SELECTOR(z)); _position.y -= _z; if (readSelectorValue(segMan, object, SELECTOR(useInsetRect))) { _useInsetRect = true; _insetRect.left = readSelectorValue(segMan, object, SELECTOR(inLeft)); _insetRect.top = readSelectorValue(segMan, object, SELECTOR(inTop)); _insetRect.right = readSelectorValue(segMan, object, SELECTOR(inRight)) + 1; _insetRect.bottom = readSelectorValue(segMan, object, SELECTOR(inBottom)) + 1; } else { _useInsetRect = false; } // TODO: SCI2.1/SQ6 engine clears this flag any time ScreenItem::Update(MemID) // or ScreenItem::ScreenItem(MemID) are called, but doing this breaks // view cycling because the flag isn't being set again later. There are over // 100 places in the engine code where this flag is set, so it is probably // a matter of figuring out what all of those calls are that re-set it. For // now, since these are the *only* calls that clear this flag, we can just // leave it set all the time. // segMan->getObject(object)->clearInfoSelectorFlag(kInfoFlagViewVisible); } void ScreenItem::calcRects(const Plane &plane) { const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth; const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight; Common::Rect celRect(_celObj->_width, _celObj->_height); if (_useInsetRect) { if (_insetRect.intersects(celRect)) { _insetRect.clip(celRect); } else { _insetRect = Common::Rect(); } } else { _insetRect = celRect; } Ratio newRatioX; Ratio newRatioY; if (_scale.signal & kScaleSignalDoScaling32) { if (_scale.signal & kScaleSignalUseVanishingPoint) { int num = _scale.max * (_position.y - plane._vanishingPoint.y) / (scriptWidth - plane._vanishingPoint.y); newRatioX = Ratio(num, 128); newRatioY = Ratio(num, 128); } else { newRatioX = Ratio(_scale.x, 128); newRatioY = Ratio(_scale.y, 128); } } if (newRatioX.getNumerator() && newRatioY.getNumerator()) { _screenItemRect = _insetRect; if (_celObj->_scaledWidth != scriptWidth || _celObj->_scaledHeight != scriptHeight) { if (_useInsetRect) { Ratio celScriptXRatio(_celObj->_scaledWidth, scriptWidth); Ratio celScriptYRatio(_celObj->_scaledHeight, scriptHeight); mulru(_screenItemRect, celScriptXRatio, celScriptYRatio); if (_screenItemRect.intersects(celRect)) { _screenItemRect.clip(celRect); } else { _screenItemRect = Common::Rect(); } } int displaceX = _celObj->_displace.x; int displaceY = _celObj->_displace.y; if (_mirrorX != _celObj->_mirrorX && _celInfo.type != kCelTypePic) { displaceX = _celObj->_width - _celObj->_displace.x - 1; } if (!newRatioX.isOne() || !newRatioY.isOne()) { mulru(_screenItemRect, newRatioX, newRatioY); displaceX = (displaceX * newRatioX).toInt(); displaceY = (displaceY * newRatioY).toInt(); } Ratio celXRatio(screenWidth, _celObj->_scaledWidth); Ratio celYRatio(screenHeight, _celObj->_scaledHeight); displaceX = (displaceX * celXRatio).toInt(); displaceY = (displaceY * celYRatio).toInt(); mulru(_screenItemRect, celXRatio, celYRatio); if (/* TODO: dword_C6288 */ false && _celInfo.type == kCelTypePic) { _scaledPosition.x = _position.x; _scaledPosition.y = _position.y; } else { _scaledPosition.x = (_position.x * screenWidth / scriptWidth) - displaceX; _scaledPosition.y = (_position.y * screenHeight / scriptHeight) - displaceY; } _screenItemRect.translate(_scaledPosition.x, _scaledPosition.y); if (_mirrorX != _celObj->_mirrorX && _celInfo.type == kCelTypePic) { Common::Rect temp(_insetRect); if (!newRatioX.isOne()) { mulru(temp, newRatioX, Ratio()); } mulru(temp, celXRatio, Ratio()); CelObjPic *celObjPic = dynamic_cast(_celObj); temp.translate(celObjPic->_relativePosition.x * screenWidth / scriptWidth - displaceX, 0); // TODO: This is weird, and probably wrong calculation of widths // due to BR-inclusion int deltaX = plane._planeRect.right - plane._planeRect.left + 1 - temp.right - 1 - temp.left; _scaledPosition.x += deltaX; _screenItemRect.translate(deltaX, 0); } _scaledPosition.x += plane._planeRect.left; _scaledPosition.y += plane._planeRect.top; _screenItemRect.translate(plane._planeRect.left, plane._planeRect.top); _ratioX = newRatioX * Ratio(screenWidth, _celObj->_scaledWidth); _ratioY = newRatioY * Ratio(screenHeight, _celObj->_scaledHeight); } else { int displaceX = _celObj->_displace.x; if (_mirrorX != _celObj->_mirrorX && _celInfo.type != kCelTypePic) { displaceX = _celObj->_width - _celObj->_displace.x - 1; } if (!newRatioX.isOne() || !newRatioY.isOne()) { mulru(_screenItemRect, newRatioX, newRatioY); // TODO: This was in the original code, baked into the // multiplication though it is not immediately clear // why this is the only one that reduces the BR corner _screenItemRect.right -= 1; _screenItemRect.bottom -= 1; } _scaledPosition.x = _position.x - (displaceX * newRatioX).toInt(); _scaledPosition.y = _position.y - (_celObj->_displace.y * newRatioY).toInt(); _screenItemRect.translate(_scaledPosition.x, _scaledPosition.y); if (_mirrorX != _celObj->_mirrorX && _celInfo.type == kCelTypePic) { Common::Rect temp(_insetRect); if (!newRatioX.isOne()) { mulru(temp, newRatioX, Ratio()); temp.right -= 1; } CelObjPic *celObjPic = dynamic_cast(_celObj); temp.translate(celObjPic->_relativePosition.x - (displaceX * newRatioX).toInt(), celObjPic->_relativePosition.y - (_celObj->_displace.y * newRatioY).toInt()); // TODO: This is weird, and probably wrong calculation of widths // due to BR-inclusion int deltaX = plane._gameRect.right - plane._gameRect.left + 1 - temp.right - 1 - temp.left; _scaledPosition.x += deltaX; _screenItemRect.translate(deltaX, 0); } _scaledPosition.x += plane._gameRect.left; _scaledPosition.y += plane._gameRect.top; _screenItemRect.translate(plane._gameRect.left, plane._gameRect.top); if (screenWidth != _celObj->_scaledWidth || _celObj->_scaledHeight != screenHeight) { Ratio celXRatio(screenWidth, _celObj->_scaledWidth); Ratio celYRatio(screenHeight, _celObj->_scaledHeight); mulru(_scaledPosition, celXRatio, celYRatio); mulru(_screenItemRect, celXRatio, celYRatio); } _ratioX = newRatioX * Ratio(screenWidth, _celObj->_scaledWidth); _ratioY = newRatioY * Ratio(screenHeight, _celObj->_scaledHeight); } _screenRect = _screenItemRect; if (_screenRect.intersects(plane._screenRect)) { _screenRect.clip(plane._screenRect); } else { _screenRect.right = 0; _screenRect.bottom = 0; _screenRect.left = 0; _screenRect.top = 0; } if (!_fixPriority) { _priority = _z + _position.y; } } else { _screenRect.left = 0; _screenRect.top = 0; _screenRect.right = 0; _screenRect.bottom = 0; } } CelObj &ScreenItem::getCelObj() { if (_celObj == nullptr) { switch (_celInfo.type) { case kCelTypeView: _celObj = new CelObjView(_celInfo.resourceId, _celInfo.loopNo, _celInfo.celNo); break; case kCelTypePic: error("Internal error, pic screen item with no cel."); break; case kCelTypeMem: _celObj = new CelObjMem(_celInfo.bitmap); break; case kCelTypeColor: _celObj = new CelObjColor(_celInfo.color, _insetRect.width(), _insetRect.height()); break; } } return *_celObj; } void ScreenItem::printDebugInfo(Console *con) const { con->debugPrintf("%x:%x (%s), prio %d, x %d, y %d, z: %d, scaledX: %d, scaledY: %d flags: %d\n", _object.getSegment(), _object.getOffset(), g_sci->getEngineState()->_segMan->getObjectName(_object), _priority, _position.x, _position.y, _z, _scaledPosition.x, _scaledPosition.y, _created | (_updated << 1) | (_deleted << 2) ); con->debugPrintf(" screen rect (%d, %d, %d, %d)\n", PRINT_RECT(_screenRect)); if (_useInsetRect) { con->debugPrintf(" inset rect: (%d, %d, %d, %d)\n", PRINT_RECT(_insetRect)); } Common::String celType; switch (_celInfo.type) { case kCelTypePic: celType = "pic"; break; case kCelTypeView: celType = "view"; break; case kCelTypeColor: celType = "color"; break; case kCelTypeMem: celType = "mem"; break; } con->debugPrintf(" type: %s, res %d, loop %d, cel %d, bitmap %04x:%04x, color: %d\n", celType.c_str(), _celInfo.resourceId, _celInfo.loopNo, _celInfo.celNo, PRINT_REG(_celInfo.bitmap), _celInfo.color ); if (_celObj != nullptr) { con->debugPrintf(" width %d, height %d, scaledWidth %d, scaledHeight %d\n", _celObj->_width, _celObj->_height, _celObj->_scaledWidth, _celObj->_scaledHeight ); } } void ScreenItem::update(const reg_t object) { SegManager *segMan = g_sci->getEngineState()->_segMan; const GuiResourceId view = readSelectorValue(segMan, object, SELECTOR(view)); const int16 loopNo = readSelectorValue(segMan, object, SELECTOR(loop)); const int16 celNo = readSelectorValue(segMan, object, SELECTOR(cel)); const bool updateCel = ( _celInfo.resourceId != view || _celInfo.loopNo != loopNo || _celInfo.celNo != celNo ); const bool updateBitmap = !readSelector(segMan, object, SELECTOR(bitmap)).isNull(); setFromObject(segMan, object, updateCel, updateBitmap); if (!_created) { _updated = g_sci->_gfxFrameout->getScreenCount(); } _deleted = 0; } #pragma mark - #pragma mark ScreenItemList ScreenItem *ScreenItemList::findByObject(const reg_t object) const { const_iterator screenItemIt = Common::find_if(begin(), end(), FindByObject(object)); if (screenItemIt == end()) { return nullptr; } return *screenItemIt; } void ScreenItemList::sort() { // TODO: SCI engine used _unsorted as an array of indexes into the // list itself and then performed the same swap operations on the // _unsorted array as the _storage array during sorting, but the // only reason to do this would be if some of the pointers in the // list were replaced so the pointer values themselves couldn’t // simply be recorded and then restored later. It is not yet // verified whether this simplification of the sort/unsort is // safe. for (size_type i = 0; i < size(); ++i) { _unsorted[i] = (*this)[i]; } Common::sort(begin(), end(), sortHelper); } void ScreenItemList::unsort() { for (size_type i = 0; i < size(); ++i) { (*this)[i] = _unsorted[i]; } } }