/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_SCREEN_ITEM32_H #define SCI_GRAPHICS_SCREEN_ITEM32_H #include "common/rect.h" #include "sci/graphics/celobj32.h" #include "sci/graphics/lists32.h" namespace Sci { enum ScaleSignals32 { kScaleSignalNone = 0, // TODO: rename to 'manual' kScaleSignalDoScaling32 = 1, // enables scaling when drawing that cel (involves scaleX and scaleY) kScaleSignalUseVanishingPoint = 2, // TODO: Is this actually a thing? I have not seen it and // the original engine masks &3 where it uses scale signals. kScaleSignalDisableGlobalScaling32 = 4 }; struct ScaleInfo { int x, y, max; ScaleSignals32 signal; ScaleInfo() : x(128), y(128), max(100), signal(kScaleSignalNone) {} }; class CelObj; class Plane; class SegManager; #pragma mark - #pragma mark ScreenItem /** * A ScreenItem is the engine-side representation of a * game script View. */ class ScreenItem { private: /** * A serial used for screen items that are generated * inside the graphics engine, rather than the * interpreter. */ static uint16 _nextObjectId; public: /** * The parent plane of this screen item. */ reg_t _plane; /** * Scaling data used to calculate the final screen * dimensions of the screen item as well as the scaling * ratios used when drawing the item to screen. */ ScaleInfo _scale; private: /** * The position & dimensions of the screen item in * screen coordinates. This rect includes the offset * of the parent plane, but is not clipped to the * screen, so may include coordinates that are * offscreen. */ Common::Rect _screenItemRect; /** * If true, the `_insetRect` rectangle will be used * when calculating the dimensions of the screen item * instead of the cel's intrinsic width and height. * * In other words, using an inset rect means that * the cel is cropped to the dimensions given in * `_insetRect`. */ bool _useInsetRect; /** * The cropping rectangle used when `_useInsetRect` * is true. * * `_insetRect` is also used to describe the fill * rectangle of a screen item with a CelObjColor * cel. */ Common::Rect _insetRect; /** * The z-index of the screen item in pseudo-3D space. * Higher values are drawn on top of lower values. */ int _z; /** * Sets the common properties of a screen item that must * be set both during creation and update of a screen * item. */ void setFromObject(SegManager *segMan, const reg_t object, const bool updateCel, const bool updateBitmap); public: /** * A descriptor for the cel object represented by the * screen item. */ CelInfo32 _celInfo; /** * The cel object used to actually render the screen * item. This member is populated by calling * `getCelObj`. */ mutable CelObj *_celObj; /** * If set, the priority for this screen item is fixed * in place. Otherwise, the priority of the screen item * is calculated from its y-position + z-index. */ bool _fixedPriority; /** * The rendering priority of the screen item, relative * only to the other screen items within the same plane. * Higher priorities are drawn above lower priorities. */ int16 _priority; /** * The top-left corner of the screen item, in game * script coordinates, relative to the parent plane. */ Common::Point _position; /** * The associated View script object that was * used to create the ScreenItem, or a numeric * value in the case of a ScreenItem that was * generated outside of the VM. */ reg_t _object; /** * For screen items representing picture resources, * the resource ID of the picture. */ GuiResourceId _pictureId; /** * Flags indicating the state of the screen item. * - `created` is set when the screen item is first * created, either from a VM object or from within the * engine itself * - `updated` is set when `created` is not already set * and the screen item is updated from a VM object * - `deleted` is set by the parent plane, if the parent * plane is a pic type and its picture resource ID has * changed */ int _created, _updated, _deleted; /** * For screen items that represent picture cels, this * value is set to match the `_mirrorX` property of the * parent plane and indicates that the cel should be * drawn horizontally mirrored. For final drawing, it is * XORed with the `_mirrorX` property of the cel object. * The cel object's `_mirrorX` property comes from the * resource data itself. */ bool _mirrorX; /** * The scaling ratios to use when drawing this screen * item. These values are calculated according to the * scale info whenever the screen item is updated. */ Ratio _ratioX, _ratioY; /** * The top-left corner of the screen item, in screen * coordinates. */ Common::Point _scaledPosition; /** * The position & dimensions of the screen item in * screen coordinates. This rect includes the offset of * the parent plane and is clipped to the screen. */ Common::Rect _screenRect; /** * Whether or not the screen item should be drawn * with black lines drawn every second line. This is * used when pixel doubling videos to improve apparent * sharpness at the cost of your eyesight. */ bool _drawBlackLines; /** * Initialises static Plane members. */ static void init(); ScreenItem(const reg_t screenItem); ScreenItem(const reg_t plane, const CelInfo32 &celInfo); ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect); ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Point &position, const ScaleInfo &scaleInfo); ScreenItem(const ScreenItem &other); ~ScreenItem(); void operator=(const ScreenItem &); inline bool operator<(const ScreenItem &other) const { if (_priority < other._priority) { return true; } if (_priority == other._priority) { if (_position.y + _z < other._position.y + other._z) { return true; } if (_position.y + _z == other._position.y + other._z) { return _object < other._object; } } return false; } inline bool operator>(const ScreenItem &other) const { if (_priority > other._priority) { return true; } if (_priority == other._priority) { if (_position.y + _z > other._position.y + other._z) { return true; } if (_position.y + _z == other._position.y + other._z) { return _object > other._object; } } return false; } /** * Calculates the dimensions and scaling parameters for * the screen item, using the given plane as the parent * plane for screen rect positioning. * * @note This method was called Update in SCI engine. */ void calcRects(const Plane &plane); /** * Retrieves the corresponding cel object for this * screen item. If a cel object does not already exist, * one will be created and assigned. */ CelObj &getCelObj() const; void printDebugInfo(Console *con) const; /** * Updates the properties of the screen item from a * VM object. */ void update(const reg_t object); /** * Updates the properties of the screen item for one not belonging * to a VM object. Originally GraphicsMgr::UpdateScreenItem. */ void update(); /** * Gets the "now seen" rect for the screen item, which * represents the current size and position of the * screen item on the screen in script coordinates. */ Common::Rect getNowSeenRect(const Plane &plane) const; }; #pragma mark - #pragma mark ScreenItemList typedef StablePointerArray ScreenItemListBase; class ScreenItemList : public ScreenItemListBase { private: size_type _unsorted[250]; public: ScreenItem *findByObject(const reg_t object) const; void sort(); void unsort(); }; } // End of namespace Sci #endif