/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/util.h" #include "common/stack.h" #include "graphics/primitives.h" #include "sci/sci.h" #include "sci/engine/kernel.h" #include "sci/engine/selector.h" #include "sci/engine/state.h" #include "sci/graphics/cache.h" #include "sci/graphics/compare.h" #include "sci/graphics/font.h" #include "sci/graphics/screen.h" #include "sci/graphics/text32.h" namespace Sci { #define BITMAP_HEADER_SIZE 46 #define SCI_TEXT32_ALIGNMENT_RIGHT -1 #define SCI_TEXT32_ALIGNMENT_CENTER 1 #define SCI_TEXT32_ALIGNMENT_LEFT 0 GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen) : _segMan(segMan), _cache(fonts), _screen(screen) { } GfxText32::~GfxText32() { } reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text)); // The object in the text selector of the item can be either a raw string // or a Str object. In the latter case, we need to access the object's data // selector to get the raw string. if (_segMan->isHeapObject(stringObject)) stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); Common::String text = _segMan->getString(stringObject); // HACK: The character offsets of the up and down arrow buttons are off by one // in GK1, for some unknown reason. Fix them here. if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) { text.setChar(text[0] + 1, 0); } GuiResourceId fontId = readSelectorValue(_segMan, textObject, SELECTOR(font)); GfxFont *font = _cache->getFont(fontId); bool dimmed = readSelectorValue(_segMan, textObject, SELECTOR(dimmed)); int16 alignment = readSelectorValue(_segMan, textObject, SELECTOR(mode)); uint16 foreColor = readSelectorValue(_segMan, textObject, SELECTOR(fore)); uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back)); Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(textObject); uint16 width = nsRect.width() + 1; uint16 height = nsRect.height() + 1; // Limit rectangle dimensions, if requested if (maxWidth > 0) width = maxWidth; if (maxHeight > 0) height = maxHeight; // Upscale the coordinates/width if the fonts are already upscaled if (_screen->fontIsUpscaled()) { width = width * _screen->getDisplayWidth() / _screen->getWidth(); height = height * _screen->getDisplayHeight() / _screen->getHeight(); } int entrySize = width * height + BITMAP_HEADER_SIZE; reg_t memoryId = NULL_REG; if (prevHunk.isNull()) { memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize); writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); } else { memoryId = prevHunk; } byte *memoryPtr = _segMan->getHunkPointer(memoryId); if (prevHunk.isNull()) memset(memoryPtr, 0, BITMAP_HEADER_SIZE); byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; memset(bitmap, backColor, width * height); // Save totalWidth, totalHeight WRITE_LE_UINT16(memoryPtr, width); WRITE_LE_UINT16(memoryPtr + 2, height); int16 charCount = 0; uint16 curX = 0, curY = 0; const char *txt = text.c_str(); int16 textWidth, textHeight, totalHeight = 0, offsetX = 0, offsetY = 0; uint16 start = 0; // Calculate total text height while (*txt) { charCount = GetLongest(txt, width, font); if (charCount == 0) break; Width(txt, 0, (int16)strlen(txt), fontId, textWidth, textHeight, true); totalHeight += textHeight; txt += charCount; while (*txt == ' ') txt++; // skip over breaking spaces } txt = text.c_str(); // Draw text in buffer while (*txt) { charCount = GetLongest(txt, width, font); if (charCount == 0) break; Width(txt, start, charCount, fontId, textWidth, textHeight, true); switch (alignment) { case SCI_TEXT32_ALIGNMENT_RIGHT: offsetX = width - textWidth; break; case SCI_TEXT32_ALIGNMENT_CENTER: // Center text both horizontally and vertically offsetX = (width - textWidth) / 2; offsetY = (height - totalHeight) / 2; break; case SCI_TEXT32_ALIGNMENT_LEFT: offsetX = 0; break; default: warning("Invalid alignment %d used in TextBox()", alignment); } for (int i = 0; i < charCount; i++) { unsigned char curChar = txt[i]; font->drawToBuffer(curChar, curY + offsetY, curX + offsetX, foreColor, dimmed, bitmap, width, height); curX += font->getCharWidth(curChar); } curX = 0; curY += font->getHeight(); txt += charCount; while (*txt == ' ') txt++; // skip over breaking spaces } return memoryId; } void GfxText32::disposeTextBitmap(reg_t hunkId) { _segMan->freeHunkEntry(hunkId); } void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) { reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap)); uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back)); // Sanity check: Check if the hunk is set. If not, either the game scripts // didn't set it, or an old saved game has been loaded, where it wasn't set. if (hunkId.isNull()) return; // Negative coordinates indicate that text shouldn't be displayed if (x < 0 || y < 0) return; byte *memoryPtr = _segMan->getHunkPointer(hunkId); if (!memoryPtr) error("Attempt to draw an invalid text bitmap"); byte *surface = memoryPtr + BITMAP_HEADER_SIZE; int curByte = 0; uint16 skipColor = readSelectorValue(_segMan, textObject, SELECTOR(skip)); uint16 textX = planeRect.left + x; uint16 textY = planeRect.top + y; // Get totalWidth, totalHeight uint16 width = READ_LE_UINT16(memoryPtr); uint16 height = READ_LE_UINT16(memoryPtr + 2); // Upscale the coordinates/width if the fonts are already upscaled if (_screen->fontIsUpscaled()) { textX = textX * _screen->getDisplayWidth() / _screen->getWidth(); textY = textY * _screen->getDisplayHeight() / _screen->getHeight(); } for (int curY = 0; curY < height; curY++) { for (int curX = 0; curX < width; curX++) { byte pixel = surface[curByte++]; if (pixel != skipColor && pixel != backColor) _screen->putFontPixel(textY, curX + textX, curY, pixel); } } } int16 GfxText32::GetLongest(const char *text, int16 maxWidth, GfxFont *font) { uint16 curChar = 0; int16 maxChars = 0, curCharCount = 0; uint16 width = 0; while (width <= maxWidth) { curChar = (*(const byte *)text++); switch (curChar) { // We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit // which means, we split text like // 'Mature, experienced software analyst available.' 0xD 0xA // 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2) // and 0xA '-------' 0xA (which is the official sierra subtitle separator) // Sierra did it the same way. case 0xD: // Check, if 0xA is following, if so include it as well if ((*(const unsigned char *)text) == 0xA) curCharCount++; // it's meant to pass through here case 0xA: curCharCount++; // and it's also meant to pass through here case 0: return curCharCount; case ' ': maxChars = curCharCount; // return count up to (but not including) breaking space break; } if (width + font->getCharWidth(curChar) > maxWidth) break; width += font->getCharWidth(curChar); curCharCount++; } return maxChars; } void GfxText32::kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) { Common::Rect rect(0, 0, 0, 0); Size(rect, text, font, maxWidth); *textWidth = rect.width(); *textHeight = rect.height(); } void GfxText32::StringWidth(const char *str, GuiResourceId fontId, int16 &textWidth, int16 &textHeight) { Width(str, 0, (int16)strlen(str), fontId, textWidth, textHeight, true); } void GfxText32::Width(const char *text, int16 from, int16 len, GuiResourceId fontId, int16 &textWidth, int16 &textHeight, bool restoreFont) { uint16 curChar; textWidth = 0; textHeight = 0; GfxFont *font = _cache->getFont(fontId); if (font) { text += from; while (len--) { curChar = (*(const byte *)text++); switch (curChar) { case 0x0A: case 0x0D: case 0x9781: // this one is used by SQ4/japanese as line break as well textHeight = MAX (textHeight, font->getHeight()); break; case 0x7C: warning("Code processing isn't implemented in SCI32"); break; default: textHeight = MAX (textHeight, font->getHeight()); textWidth += font->getCharWidth(curChar); break; } } } } int16 GfxText32::Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth) { int16 charCount; int16 maxTextWidth = 0, textWidth; int16 totalHeight = 0, textHeight; // Adjust maxWidth if we're using an upscaled font if (_screen->fontIsUpscaled()) maxWidth = maxWidth * _screen->getDisplayWidth() / _screen->getWidth(); rect.top = rect.left = 0; GfxFont *font = _cache->getFont(fontId); if (maxWidth < 0) { // force output as single line StringWidth(text, fontId, textWidth, textHeight); rect.bottom = textHeight; rect.right = textWidth; } else { // rect.right=found widest line with RTextWidth and GetLongest // rect.bottom=num. lines * GetPointSize rect.right = (maxWidth ? maxWidth : 192); const char *curPos = text; while (*curPos) { charCount = GetLongest(curPos, rect.right, font); if (charCount == 0) break; Width(curPos, 0, charCount, fontId, textWidth, textHeight, false); maxTextWidth = MAX(textWidth, maxTextWidth); totalHeight += textHeight; curPos += charCount; while (*curPos == ' ') curPos++; // skip over breaking spaces } rect.bottom = totalHeight; rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth); } // Adjust the width/height if we're using an upscaled font // for the scripts if (_screen->fontIsUpscaled()) { rect.right = rect.right * _screen->getWidth() / _screen->getDisplayWidth(); rect.bottom = rect.bottom * _screen->getHeight() / _screen->getDisplayHeight(); } return rect.right; } } // End of namespace Sci