/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_GRAPHICS_TRANSITIONS_H #define SCI_GRAPHICS_TRANSITIONS_H #include "sci/graphics/helpers.h" namespace Sci { struct GfxTransitionTranslateEntry { int16 orgId; int16 newId; bool blackoutFlag; }; enum { SCI_TRANSITIONS_VERTICALROLL_FROMCENTER = 0, SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER = 1, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT = 2, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT = 3, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM = 4, SCI_TRANSITIONS_STRAIGHT_FROM_TOP = 5, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER = 6, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER = 7, SCI_TRANSITIONS_BLOCKS = 8, SCI_TRANSITIONS_PIXELATION = 9, SCI_TRANSITIONS_FADEPALETTE = 10, SCI_TRANSITIONS_SCROLL_RIGHT = 11, SCI_TRANSITIONS_SCROLL_LEFT = 12, SCI_TRANSITIONS_SCROLL_UP = 13, SCI_TRANSITIONS_SCROLL_DOWN = 14, SCI_TRANSITIONS_NONE_LONGBOW = 15, SCI_TRANSITIONS_NONE = 100, // here are transitions that are used by the old tableset, but are not included anymore in the new tableset SCI_TRANSITIONS_VERTICALROLL_TOCENTER = 300, SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER = 301 }; class Screen; /** * Transitions class, handles doing transitions for SCI0->SCI1.1 games like fade out/fade in, mosaic effect, etc. */ class GfxTransitions { public: GfxTransitions(GfxScreen *screen, GfxPalette *palette); ~GfxTransitions(); void setup(int16 number, bool blackoutFlag); void doit(Common::Rect picRect); private: void init(); const GfxTransitionTranslateEntry *translateNumber(int16 number, const GfxTransitionTranslateEntry *tablePtr); void doTransition(int16 number, bool blackout); void setNewPalette(bool blackoutFlag); void setNewScreen(bool blackoutFlag); void copyRectToScreen(const Common::Rect rect, bool blackoutFlag); void fadeOut(); void fadeIn(); void pixelation(bool blackoutFlag); void blocks(bool blackoutFlag); void straight(int16 number, bool blackoutFlag); void scrollCopyOldToScreen(Common::Rect screenRect, int16 x, int16 y); void scroll(int16 number); void verticalRollFromCenter(bool blackoutFlag); void verticalRollToCenter(bool blackoutFlag); void horizontalRollFromCenter(bool blackoutFlag); void horizontalRollToCenter(bool blackoutFlag); void diagonalRollFromCenter(bool blackoutFlag); void diagonalRollToCenter(bool blackoutFlag); bool doCreateFrame(uint32 shouldBeAtMsec); void updateScreen(); void updateScreenAndWait(uint32 shouldBeAtMsec); GfxScreen *_screen; GfxPalette *_palette; const GfxTransitionTranslateEntry *_translationTable; int16 _number; bool _blackoutFlag; Common::Rect _picRect; byte *_oldScreen; // buffer for saving current active screen data to, has dimenions of _screen->_displayScreen uint32 _transitionStartTime; // when the current transition started in milliseconds }; } // End of namespace Sci #endif