/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sci/engine/segment.h" #include "sci/engine/seg_manager.h" #include "sci/engine/state.h" #include "sci/graphics/frameout.h" #include "sci/graphics/palette32.h" #include "sci/graphics/text32.h" #include "sci/graphics/transitions32.h" #include "sci/sci.h" namespace Sci { static int dissolveSequences[2][20] = { /* SCI2.1early- */ { 3, 6, 12, 20, 48, 96, 184, 272, 576, 1280, 3232, 6912, 13568, 24576, 46080 }, /* SCI2.1mid+ */ { 0, 0, 3, 6, 12, 20, 48, 96, 184, 272, 576, 1280, 3232, 6912, 13568, 24576, 46080, 73728, 132096, 466944 } }; static int16 divisionsDefaults[2][16] = { /* SCI2.1early- */ { 1, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 40, 40, 101, 101 }, /* SCI2.1mid+ */ { 1, 20, 20, 20, 20, 10, 10, 10, 10, 20, 20, 6, 10, 101, 101, 2 } }; GfxTransitions32::GfxTransitions32(SegManager *segMan) : _segMan(segMan), _throttleState(0) { for (int i = 0; i < 236; i += 2) { _styleRanges[i] = 0; _styleRanges[i + 1] = -1; } for (int i = 236; i < ARRAYSIZE(_styleRanges); ++i) { _styleRanges[i] = 0; } if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) { _dissolveSequenceSeeds = dissolveSequences[0]; _defaultDivisions = divisionsDefaults[0]; } else { _dissolveSequenceSeeds = dissolveSequences[1]; _defaultDivisions = divisionsDefaults[1]; } } GfxTransitions32::~GfxTransitions32() { for (ShowStyleList::iterator it = _showStyles.begin(); it != _showStyles.end(); it = deleteShowStyle(it)); _scrolls.clear(); } void GfxTransitions32::throttle() { uint8 throttleTime; if (_throttleState == 2) { throttleTime = 34; _throttleState = 0; } else { throttleTime = 33; ++_throttleState; } g_sci->getEngineState()->speedThrottler(throttleTime); g_sci->getEngineState()->_throttleTrigger = true; } #pragma mark - #pragma mark Show styles void GfxTransitions32::processShowStyles() { uint32 now = g_sci->getTickCount(); bool continueProcessing; bool doFrameOut; do { continueProcessing = false; doFrameOut = false; ShowStyleList::iterator showStyle = _showStyles.begin(); while (showStyle != _showStyles.end()) { bool finished = false; if (!showStyle->animate) { doFrameOut = true; } finished = processShowStyle(*showStyle, now); if (!finished) { continueProcessing = true; } if (finished && showStyle->processed) { showStyle = deleteShowStyle(showStyle); } else { showStyle = ++showStyle; } } if (g_engine->shouldQuit()) { return; } if (doFrameOut) { g_sci->_gfxFrameout->frameOut(true); throttle(); } } while(continueProcessing && doFrameOut); } void GfxTransitions32::processEffects(PlaneShowStyle &showStyle) { switch(showStyle.type) { case kShowStyleHShutterOut: processHShutterOut(showStyle); break; case kShowStyleHShutterIn: processHShutterIn(showStyle); break; case kShowStyleVShutterOut: processVShutterOut(showStyle); break; case kShowStyleVShutterIn: processVShutterIn(showStyle); break; case kShowStyleWipeLeft: processWipeLeft(showStyle); break; case kShowStyleWipeRight: processWipeRight(showStyle); break; case kShowStyleWipeUp: processWipeUp(showStyle); break; case kShowStyleWipeDown: processWipeDown(showStyle); break; case kShowStyleIrisOut: processIrisOut(showStyle); break; case kShowStyleIrisIn: processIrisIn(showStyle); break; case kShowStyleDissolveNoMorph: case kShowStyleDissolve: processPixelDissolve(showStyle); break; case kShowStyleNone: case kShowStyleFadeOut: case kShowStyleFadeIn: case kShowStyleMorph: break; } } // TODO: 10-argument version is only in SCI3; argc checks are currently wrong for this version // and need to be fixed in future void GfxTransitions32::kernelSetShowStyle(const uint16 argc, const reg_t planeObj, const ShowStyleType type, const int16 seconds, const int16 back, const int16 priority, const int16 animate, const int16 frameOutNow, reg_t pFadeArray, int16 divisions, const int16 blackScreen) { bool hasDivisions = false; bool hasFadeArray = false; // KQ7 2.0b uses a mismatched version of the Styler script (SCI2.1early script // for SCI2.1mid engine), so the calls it makes to kSetShowStyle are wrong and // put `divisions` where `pFadeArray` is supposed to be if (getSciVersion() == SCI_VERSION_2_1_MIDDLE && g_sci->getGameId() == GID_KQ7) { hasDivisions = argc > 7; hasFadeArray = false; divisions = argc > 7 ? pFadeArray.toSint16() : -1; pFadeArray = NULL_REG; } else if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) { hasDivisions = argc > 7; hasFadeArray = false; } else if (getSciVersion() < SCI_VERSION_3) { hasDivisions = argc > 8; hasFadeArray = argc > 7; } else { hasDivisions = argc > 9; hasFadeArray = argc > 8; } bool isFadeUp; int16 color; if (back != -1) { isFadeUp = false; color = back; } else { isFadeUp = true; color = 0; } Plane *plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeObj); if (plane == nullptr) { error("Plane %04x:%04x is not present in active planes list", PRINT_REG(planeObj)); } bool createNewEntry = true; PlaneShowStyle *entry = findShowStyleForPlane(planeObj); if (entry != nullptr) { bool useExisting = true; if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) { useExisting = plane->_gameRect.width() == entry->width && plane->_gameRect.height() == entry->height; } if (useExisting) { useExisting = entry->divisions == (hasDivisions ? divisions : _defaultDivisions[type]); } if (useExisting) { createNewEntry = false; isFadeUp = true; entry->currentStep = 0; } else { isFadeUp = true; color = entry->color; deleteShowStyle(findIteratorForPlane(planeObj)); entry = nullptr; } } if (type == kShowStyleNone) { if (createNewEntry == false) { deleteShowStyle(findIteratorForPlane(planeObj)); } return; } if (createNewEntry) { entry = new PlaneShowStyle; // NOTE: SCI2.1 engine tests if allocation returned a null pointer // but then only avoids setting currentStep if this is so. Since // this is a nonsensical approach, we do not do that here entry->currentStep = 0; entry->processed = false; entry->divisions = hasDivisions ? divisions : _defaultDivisions[type]; entry->plane = planeObj; entry->fadeColorRangesCount = 0; if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) { // for pixel dissolve entry->bitmap = NULL_REG; entry->bitmapScreenItem = nullptr; // for wipe entry->screenItems.clear(); entry->width = plane->_gameRect.width(); entry->height = plane->_gameRect.height(); } else { entry->fadeColorRanges = nullptr; if (hasFadeArray) { // NOTE: SCI2.1mid engine does no check to verify that an array is // successfully retrieved, and SegMan will cause a fatal error // if we try to use a memory segment that is not an array SciArray *table = _segMan->lookupArray(pFadeArray); uint32 rangeCount = table->getSize(); entry->fadeColorRangesCount = rangeCount; // NOTE: SCI engine code always allocates memory even if the range // table has no entries, but this does not really make sense, so // we avoid the allocation call in this case if (rangeCount > 0) { entry->fadeColorRanges = new uint16[rangeCount]; for (size_t i = 0; i < rangeCount; ++i) { entry->fadeColorRanges[i] = table->getValue(i).toUint16(); } } } } } // NOTE: The original engine had no nullptr check and would just crash // if it got to here if (entry == nullptr) { error("Cannot edit non-existing ShowStyle entry"); } entry->fadeUp = isFadeUp; entry->color = color; entry->nextTick = g_sci->getTickCount(); entry->type = type; entry->animate = animate; entry->delay = (seconds * 60 + entry->divisions - 1) / entry->divisions; if (entry->delay == 0) { error("ShowStyle has no duration"); } if (frameOutNow) { // Creates a reference frame for the pixel dissolves to use g_sci->_gfxFrameout->frameOut(false); } if (createNewEntry) { if (getSciVersion() <= SCI_VERSION_2_1_EARLY) { switch (entry->type) { case kShowStyleIrisOut: case kShowStyleIrisIn: configure21EarlyIris(*entry, priority); break; case kShowStyleDissolve: configure21EarlyDissolve(*entry, priority, plane->_gameRect); break; default: // do nothing break; } } _showStyles.push_back(*entry); delete entry; } } void GfxTransitions32::kernelSetPalStyleRange(const uint8 fromColor, const uint8 toColor) { if (toColor > fromColor) { return; } for (int i = fromColor; i <= toColor; ++i) { _styleRanges[i] = 0; } } PlaneShowStyle *GfxTransitions32::findShowStyleForPlane(const reg_t planeObj) { for (ShowStyleList::iterator it = _showStyles.begin(); it != _showStyles.end(); ++it) { if (it->plane == planeObj) { return &*it; } } return nullptr; } ShowStyleList::iterator GfxTransitions32::findIteratorForPlane(const reg_t planeObj) { ShowStyleList::iterator it; for (it = _showStyles.begin(); it != _showStyles.end(); ++it) { if (it->plane == planeObj) { break; } } return it; } ShowStyleList::iterator GfxTransitions32::deleteShowStyle(const ShowStyleList::iterator &showStyle) { switch (showStyle->type) { case kShowStyleDissolveNoMorph: case kShowStyleDissolve: if (getSciVersion() <= SCI_VERSION_2_1_EARLY) { _segMan->freeBitmap(showStyle->bitmap); g_sci->_gfxFrameout->deleteScreenItem(*showStyle->bitmapScreenItem); } break; case kShowStyleIrisOut: case kShowStyleIrisIn: if (getSciVersion() <= SCI_VERSION_2_1_EARLY) { for (uint i = 0; i < showStyle->screenItems.size(); ++i) { ScreenItem *screenItem = showStyle->screenItems[i]; if (screenItem != nullptr) { g_sci->_gfxFrameout->deleteScreenItem(*screenItem); } } } break; case kShowStyleFadeIn: case kShowStyleFadeOut: if (getSciVersion() > SCI_VERSION_2_1_EARLY && showStyle->fadeColorRangesCount > 0) { delete[] showStyle->fadeColorRanges; } break; case kShowStyleNone: case kShowStyleMorph: // do nothing break; default: error("Unknown delete transition type %d", showStyle->type); } return _showStyles.erase(showStyle); } void GfxTransitions32::configure21EarlyIris(PlaneShowStyle &showStyle, const int16 priority) { showStyle.numEdges = 4; const int numScreenItems = showStyle.numEdges * showStyle.divisions; showStyle.screenItems.reserve(numScreenItems); CelInfo32 celInfo; celInfo.type = kCelTypeColor; celInfo.color = showStyle.color; const int width = showStyle.width; const int height = showStyle.height; const int divisions = showStyle.divisions; for (int i = 0; i < divisions; ++i) { Common::Rect rect; // Top rect.left = (width * i) / (2 * divisions); rect.top = (height * i) / (2 * divisions); rect.right = width - rect.left; rect.bottom = (height + 1) * (i + 1) / (2 * divisions); const int16 topTop = rect.top; const int16 topBottom = rect.bottom; showStyle.screenItems.push_back(new ScreenItem(showStyle.plane, celInfo, rect)); showStyle.screenItems.back()->_priority = priority; showStyle.screenItems.back()->_fixedPriority = true; // Bottom rect.top = height - rect.bottom; rect.bottom = height - topTop; const int16 bottomTop = rect.top; showStyle.screenItems.push_back(new ScreenItem(showStyle.plane, celInfo, rect)); showStyle.screenItems.back()->_priority = priority; showStyle.screenItems.back()->_fixedPriority = true; // Left rect.top = topBottom; rect.right = (width + 1) * (i + 1) / (2 * divisions); rect.bottom = bottomTop; const int16 leftLeft = rect.left; showStyle.screenItems.push_back(new ScreenItem(showStyle.plane, celInfo, rect)); showStyle.screenItems.back()->_priority = priority; showStyle.screenItems.back()->_fixedPriority = true; // Right rect.left = width - rect.right; rect.right = width - leftLeft; showStyle.screenItems.push_back(new ScreenItem(showStyle.plane, celInfo, rect)); showStyle.screenItems.back()->_priority = priority; showStyle.screenItems.back()->_fixedPriority = true; } if (showStyle.fadeUp) { for (int i = 0; i < numScreenItems; ++i) { g_sci->_gfxFrameout->addScreenItem(*showStyle.screenItems[i]); } } } void GfxTransitions32::configure21EarlyDissolve(PlaneShowStyle &showStyle, const int16 priority, const Common::Rect &gameRect) { reg_t bitmapId; SciBitmap &bitmap = *_segMan->allocateBitmap(&bitmapId, showStyle.width, showStyle.height, kDefaultSkipColor, 0, 0, kLowResX, kLowResY, 0, false, false); showStyle.bitmap = bitmapId; const Buffer &source = g_sci->_gfxFrameout->getCurrentBuffer(); Buffer target(showStyle.width, showStyle.height, bitmap.getPixels()); target.fillRect(Common::Rect(bitmap.getWidth(), bitmap.getHeight()), kDefaultSkipColor); target.copyRectToSurface(source, 0, 0, gameRect); CelInfo32 celInfo; celInfo.type = kCelTypeMem; celInfo.bitmap = bitmapId; showStyle.bitmapScreenItem = new ScreenItem(showStyle.plane, celInfo, Common::Point(0, 0), ScaleInfo()); showStyle.bitmapScreenItem->_priority = priority; showStyle.bitmapScreenItem->_fixedPriority = true; g_sci->_gfxFrameout->addScreenItem(*showStyle.bitmapScreenItem); } bool GfxTransitions32::processShowStyle(PlaneShowStyle &showStyle, uint32 now) { if (showStyle.nextTick >= now && showStyle.animate) { return false; } switch (showStyle.type) { default: case kShowStyleNone: return processNone(showStyle); case kShowStyleHShutterOut: case kShowStyleHShutterIn: case kShowStyleVShutterOut: case kShowStyleVShutterIn: case kShowStyleWipeLeft: case kShowStyleWipeRight: case kShowStyleWipeUp: case kShowStyleWipeDown: case kShowStyleDissolveNoMorph: case kShowStyleMorph: return processMorph(showStyle); case kShowStyleDissolve: if (getSciVersion() > SCI_VERSION_2_1_EARLY) { return processMorph(showStyle); } else { return processPixelDissolve(showStyle); } case kShowStyleIrisOut: if (getSciVersion() > SCI_VERSION_2_1_EARLY) { return processMorph(showStyle); } else { return processIrisOut(showStyle); } case kShowStyleIrisIn: if (getSciVersion() > SCI_VERSION_2_1_EARLY) { return processMorph(showStyle); } else { return processIrisIn(showStyle); } case kShowStyleFadeOut: return processFade(-1, showStyle); case kShowStyleFadeIn: return processFade(1, showStyle); } } bool GfxTransitions32::processNone(PlaneShowStyle &showStyle) { if (showStyle.fadeUp) { g_sci->_gfxPalette32->setFade(100, 0, 255); } else { g_sci->_gfxPalette32->setFade(0, 0, 255); } showStyle.processed = true; return true; } void GfxTransitions32::processHShutterOut(PlaneShowStyle &showStyle) { error("HShutterOut is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } void GfxTransitions32::processHShutterIn(PlaneShowStyle &showStyle) { error("HShutterIn is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } void GfxTransitions32::processVShutterOut(PlaneShowStyle &showStyle) { error("VShutterOut is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } void GfxTransitions32::processVShutterIn(PlaneShowStyle &showStyle) { error("VShutterIn is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } void GfxTransitions32::processWipeLeft(PlaneShowStyle &showStyle) { error("WipeLeft is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } void GfxTransitions32::processWipeRight(PlaneShowStyle &showStyle) { error("WipeRight is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } void GfxTransitions32::processWipeUp(PlaneShowStyle &showStyle) { error("WipeUp is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } void GfxTransitions32::processWipeDown(PlaneShowStyle &showStyle) { error("WipeDown is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } bool GfxTransitions32::processIrisOut(PlaneShowStyle &showStyle) { if (getSciVersion() > SCI_VERSION_2_1_EARLY) { error("IrisOut is not known to be used by any SCI2.1mid+ game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } return processWipe(-1, showStyle); } bool GfxTransitions32::processIrisIn(PlaneShowStyle &showStyle) { if (getSciVersion() > SCI_VERSION_2_1_EARLY) { error("IrisIn is not known to be used by any SCI2.1mid+ game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } return processWipe(1, showStyle); } void GfxTransitions32::processDissolveNoMorph(PlaneShowStyle &showStyle) { error("DissolveNoMorph is not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!"); } inline int bitWidth(int number) { int width = 0; while (number != 0) { number >>= 1; width += 1; } return width; } bool GfxTransitions32::processPixelDissolve(PlaneShowStyle &showStyle) { if (getSciVersion() > SCI_VERSION_2_1_EARLY) { return processPixelDissolve21Mid(showStyle); } else { return processPixelDissolve21Early(showStyle); } } bool GfxTransitions32::processPixelDissolve21Early(PlaneShowStyle &showStyle) { bool unchanged = true; SciBitmap &bitmap = *_segMan->lookupBitmap(showStyle.bitmap); Buffer buffer(showStyle.width, showStyle.height, bitmap.getPixels()); uint32 numPixels = showStyle.width * showStyle.height; uint32 numPixelsPerDivision = (numPixels + showStyle.divisions) / showStyle.divisions; uint32 index; if (showStyle.currentStep == 0) { int i = 0; index = numPixels; if (index != 1) { for (;;) { index >>= 1; if (index == 1) { break; } i++; } } showStyle.dissolveMask = _dissolveSequenceSeeds[i]; index = 53427; showStyle.firstPixel = index; showStyle.pixel = index; } else { index = showStyle.pixel; for (;;) { if (index & 1) { index >>= 1; index ^= showStyle.dissolveMask; } else { index >>= 1; } if (index < numPixels) { break; } } if (index == showStyle.firstPixel) { index = 0; } } if (showStyle.currentStep < showStyle.divisions) { for (uint32 i = 0; i < numPixelsPerDivision; ++i) { *(byte *)buffer.getBasePtr(index % showStyle.width, index / showStyle.width) = showStyle.color; for (;;) { if (index & 1) { index >>= 1; index ^= showStyle.dissolveMask; } else { index >>= 1; } if (index < numPixels) { break; } } if (index == showStyle.firstPixel) { buffer.fillRect(Common::Rect(0, 0, showStyle.width, showStyle.height), showStyle.color); break; } } showStyle.pixel = index; showStyle.nextTick += showStyle.delay; ++showStyle.currentStep; unchanged = false; if (showStyle.bitmapScreenItem->_created == 0) { showStyle.bitmapScreenItem->_updated = g_sci->_gfxFrameout->getScreenCount(); } } if ((showStyle.currentStep >= showStyle.divisions) && unchanged) { if (showStyle.fadeUp) { showStyle.processed = true; } return true; } return false; } bool GfxTransitions32::processPixelDissolve21Mid(PlaneShowStyle &showStyle) { // SQ6 room 530 Plane* plane = g_sci->_gfxFrameout->getVisiblePlanes().findByObject(showStyle.plane); const Common::Rect &screenRect = plane->_screenRect; Common::Rect rect; const int planeWidth = screenRect.width(); const int planeHeight = screenRect.height(); const int divisions = showStyle.divisions; const int width = planeWidth / divisions + ((planeWidth % divisions) ? 1 : 0); const int height = planeHeight / divisions + ((planeHeight % divisions) ? 1 : 0); const uint32 mask = _dissolveSequenceSeeds[bitWidth(width * height - 1)]; int seq = 1; uint iteration = 0; const uint numIterationsPerTick = (width * height + divisions) / divisions; do { int row = seq / width; int col = seq % width; if (row < height) { if (row == height && (planeHeight % divisions)) { if (col == width && (planeWidth % divisions)) { rect.left = col * divisions; rect.top = row * divisions; rect.right = col * divisions + (planeWidth % divisions); rect.bottom = row * divisions + (planeHeight % divisions); rect.clip(screenRect); g_sci->_gfxFrameout->showRect(rect); } else { rect.left = col * divisions; rect.top = row * divisions; rect.right = col * divisions * 2; rect.bottom = row * divisions + (planeHeight % divisions); rect.clip(screenRect); g_sci->_gfxFrameout->showRect(rect); } } else { if (col == width && (planeWidth % divisions)) { rect.left = col * divisions; rect.top = row * divisions; rect.right = col * divisions + (planeWidth % divisions) + 1; rect.bottom = row * divisions * 2 + 1; rect.clip(screenRect); g_sci->_gfxFrameout->showRect(rect); } else { rect.left = col * divisions; rect.top = row * divisions; rect.right = col * divisions * 2 + 1; rect.bottom = row * divisions * 2 + 1; rect.clip(screenRect); g_sci->_gfxFrameout->showRect(rect); } } } if (seq & 1) { seq = (seq >> 1) ^ mask; } else { seq >>= 1; } if (++iteration == numIterationsPerTick) { throttle(); iteration = 0; } } while(seq != 1 && !g_engine->shouldQuit()); rect.left = screenRect.left; rect.top = screenRect.top; rect.right = divisions + screenRect.left; rect.bottom = divisions + screenRect.bottom; rect.clip(screenRect); g_sci->_gfxFrameout->showRect(rect); throttle(); g_sci->_gfxFrameout->showRect(screenRect); return true; } bool GfxTransitions32::processFade(const int8 direction, PlaneShowStyle &showStyle) { bool unchanged = true; if (showStyle.currentStep < showStyle.divisions) { int percent; if (direction <= 0) { percent = showStyle.divisions - showStyle.currentStep - 1; } else { percent = showStyle.currentStep; } percent *= 100; percent /= showStyle.divisions - 1; if (showStyle.fadeColorRangesCount > 0) { for (int i = 0, len = showStyle.fadeColorRangesCount; i < len; i += 2) { g_sci->_gfxPalette32->setFade(percent, showStyle.fadeColorRanges[i], showStyle.fadeColorRanges[i + 1]); } } else { g_sci->_gfxPalette32->setFade(percent, 0, 255); } ++showStyle.currentStep; showStyle.nextTick += showStyle.delay; unchanged = false; } if (showStyle.currentStep >= showStyle.divisions && unchanged) { if (direction > 0) { showStyle.processed = true; } return true; } return false; } bool GfxTransitions32::processMorph(PlaneShowStyle &showStyle) { g_sci->_gfxFrameout->palMorphFrameOut(_styleRanges, &showStyle); showStyle.processed = true; return true; } bool GfxTransitions32::processWipe(const int8 direction, PlaneShowStyle &showStyle) { bool unchanged = true; if (showStyle.currentStep < showStyle.divisions) { int index; if (direction > 0) { index = showStyle.currentStep; } else { index = showStyle.divisions - showStyle.currentStep - 1; } index *= showStyle.numEdges; for (int i = 0; i < showStyle.numEdges; ++i) { ScreenItem *screenItem = showStyle.screenItems[index + i]; if (showStyle.fadeUp) { g_sci->_gfxFrameout->deleteScreenItem(*screenItem); showStyle.screenItems[index + i] = nullptr; } else { g_sci->_gfxFrameout->addScreenItem(*screenItem); } } ++showStyle.currentStep; showStyle.nextTick += showStyle.delay; unchanged = false; } if (showStyle.currentStep >= showStyle.divisions && unchanged) { if (showStyle.fadeUp) { showStyle.processed = true; } return true; } return false; } #pragma mark - #pragma mark Scrolls void GfxTransitions32::processScrolls() { for (ScrollList::iterator it = _scrolls.begin(); it != _scrolls.end(); ) { bool finished = processScroll(*it); if (finished) { it = _scrolls.erase(it); } else { ++it; } } throttle(); } void GfxTransitions32::kernelSetScroll(const reg_t planeId, const int16 deltaX, const int16 deltaY, const GuiResourceId pictureId, const bool animate, const bool mirrorX) { for (ScrollList::const_iterator it = _scrolls.begin(); it != _scrolls.end(); ++it) { if (it->plane == planeId) { error("Scroll already exists on plane %04x:%04x", PRINT_REG(planeId)); } } if (!deltaX && !deltaY) { error("kSetScroll: Scroll has no movement"); } if (deltaX && deltaY) { error("kSetScroll: Cannot scroll in two dimensions"); } PlaneScroll *scroll = new PlaneScroll; scroll->plane = planeId; scroll->x = 0; scroll->y = 0; scroll->deltaX = deltaX; scroll->deltaY = deltaY; scroll->newPictureId = pictureId; scroll->animate = animate; scroll->startTick = g_sci->getTickCount(); Plane *plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeId); if (plane == nullptr) { error("kSetScroll: Plane %04x:%04x not found", PRINT_REG(planeId)); } Plane *visiblePlane = g_sci->_gfxFrameout->getPlanes().findByObject(planeId); if (visiblePlane == nullptr) { error("kSetScroll: Visible plane %04x:%04x not found", PRINT_REG(planeId)); } const Common::Rect &gameRect = visiblePlane->_gameRect; Common::Point picOrigin; if (deltaX) { picOrigin.y = 0; if (deltaX > 0) { scroll->x = picOrigin.x = -gameRect.width(); } else { scroll->x = picOrigin.x = gameRect.width(); } } else { picOrigin.x = 0; if (deltaY > 0) { scroll->y = picOrigin.y = -gameRect.height(); } else { scroll->y = picOrigin.y = gameRect.height(); } } scroll->oldPictureId = plane->addPic(pictureId, picOrigin, mirrorX); if (animate) { _scrolls.push_front(*scroll); } else { bool finished = false; while (!finished && !g_engine->shouldQuit()) { finished = processScroll(*scroll); g_sci->_gfxFrameout->frameOut(true); throttle(); } } delete scroll; } bool GfxTransitions32::processScroll(PlaneScroll &scroll) { bool finished = false; uint32 now = g_sci->getTickCount(); if (scroll.startTick >= now) { return false; } int deltaX = scroll.deltaX; int deltaY = scroll.deltaY; if (((scroll.x + deltaX) * scroll.x) <= 0) { deltaX = -scroll.x; } if (((scroll.y + deltaY) * scroll.y) <= 0) { deltaY = -scroll.y; } scroll.x += deltaX; scroll.y += deltaY; Plane *plane = g_sci->_gfxFrameout->getPlanes().findByObject(scroll.plane); if (plane == nullptr) { error("[GfxTransitions32::processScroll]: Plane %04x:%04x not found", PRINT_REG(scroll.plane)); } if ((scroll.x == 0) && (scroll.y == 0)) { plane->deletePic(scroll.oldPictureId, scroll.newPictureId); finished = true; } plane->scrollScreenItems(deltaX, deltaY, true); return finished; } } // End of namespace Sci