/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/mixer.h" #include "common/config-manager.h" #include "sci/console.h" #include "sci/event.h" #include "sci/graphics/cursor.h" #include "sci/graphics/frameout.h" #include "sci/graphics/palette32.h" #include "sci/graphics/text32.h" #include "sci/graphics/video32.h" #include "sci/sci.h" #include "video/coktel_decoder.h" namespace Sci { #pragma mark VMDPlayer VMDPlayer::VMDPlayer(SegManager *segMan, EventManager *eventMan) : _segMan(segMan), _eventMan(eventMan), _decoder(new Video::AdvancedVMDDecoder(Audio::Mixer::kSFXSoundType)), _isOpen(false), _isInitialized(false), _yieldInterval(0), _lastYieldedFrameNo(0), _plane(nullptr), _screenItem(nullptr), _planeIsOwned(true), _priority(0), _doublePixels(false), _stretchVertical(false), _blackLines(false), _leaveScreenBlack(false), _leaveLastFrame(false), _blackoutPlane(nullptr), _startColor(0), _endColor(255), _blackPalette(false), _boostPercent(100), _boostStartColor(0), _boostEndColor(255), _showCursor(false) {} VMDPlayer::~VMDPlayer() { close(); delete _decoder; } #pragma mark - #pragma mark VMDPlayer - Playback VMDPlayer::IOStatus VMDPlayer::open(const Common::String &fileName, const OpenFlags flags) { if (_isOpen) { error("Attempted to play %s, but another VMD was loaded", fileName.c_str()); } if (_decoder->loadFile(fileName)) { if (flags & kOpenFlagMute) { _decoder->setVolume(0); } _isOpen = true; return kIOSuccess; } else { return kIOError; } } void VMDPlayer::init(const int16 x, const int16 y, const PlayFlags flags, const int16 boostPercent, const int16 boostStartColor, const int16 boostEndColor) { _x = getSciVersion() >= SCI_VERSION_3 ? x : (x & ~1); _y = y; _doublePixels = flags & kPlayFlagDoublePixels; _blackLines = ConfMan.getBool("enable_black_lined_video") && (flags & kPlayFlagBlackLines); _boostPercent = 100 + (flags & kPlayFlagBoost ? boostPercent : 0); _boostStartColor = CLIP(boostStartColor, 0, 255); _boostEndColor = CLIP(boostEndColor, 0, 255); _leaveScreenBlack = flags & kPlayFlagLeaveScreenBlack; _leaveLastFrame = flags & kPlayFlagLeaveLastFrame; _blackPalette = flags & kPlayFlagBlackPalette; _stretchVertical = flags & kPlayFlagStretchVertical; } VMDPlayer::IOStatus VMDPlayer::close() { if (!_isOpen) { return kIOSuccess; } _decoder->close(); _isOpen = false; _isInitialized = false; if (!_planeIsOwned && _screenItem != nullptr) { g_sci->_gfxFrameout->deleteScreenItem(*_screenItem); _screenItem = nullptr; } else if (_plane != nullptr) { g_sci->_gfxFrameout->deletePlane(*_plane); _plane = nullptr; } if (!_leaveLastFrame && _leaveScreenBlack) { // This call *actually* deletes the plane/screen item g_sci->_gfxFrameout->frameOut(true); } if (_blackoutPlane != nullptr) { g_sci->_gfxFrameout->deletePlane(*_blackoutPlane); _blackoutPlane = nullptr; } if (!_leaveLastFrame && !_leaveScreenBlack) { // This call *actually* deletes the blackout plane g_sci->_gfxFrameout->frameOut(true); } if (!_showCursor) { g_sci->_gfxCursor->kernelShow(); } _lastYieldedFrameNo = 0; _planeIsOwned = true; _priority = 0; return kIOSuccess; } VMDPlayer::EventFlags VMDPlayer::kernelPlayUntilEvent(const EventFlags flags, const int16 lastFrameNo, const int16 yieldInterval) { assert(lastFrameNo >= -1); const int32 maxFrameNo = (int32)(_decoder->getFrameCount() - 1); if ((flags & kEventFlagToFrame) && lastFrameNo > 0) { _decoder->setEndFrame(MIN((int32)lastFrameNo, maxFrameNo)); } else { _decoder->setEndFrame(maxFrameNo); } if (flags & kEventFlagYieldToVM) { _yieldInterval = 3; if (yieldInterval == -1 && !(flags & kEventFlagToFrame)) { _yieldInterval = lastFrameNo; } else if (yieldInterval != -1) { _yieldInterval = MIN((int32)yieldInterval, maxFrameNo); } } else { _yieldInterval = maxFrameNo; } return playUntilEvent(flags); } VMDPlayer::EventFlags VMDPlayer::playUntilEvent(const EventFlags flags) { // Flushing all the keyboard and mouse events out of the event manager to // avoid letting any events queued from before the video started from // accidentally activating an event callback for (;;) { const SciEvent event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_MOUSE_PRESS | SCI_EVENT_MOUSE_RELEASE | SCI_EVENT_QUIT); if (event.type == SCI_EVENT_NONE) { break; } else if (event.type == SCI_EVENT_QUIT) { return kEventFlagEnd; } } _decoder->pauseVideo(false); if (flags & kEventFlagReverse) { // NOTE: This flag may not work properly since SSCI does not care // if a video has audio, but the VMD decoder does. const bool success = _decoder->setReverse(true); assert(success); _decoder->setVolume(0); } if (!_isInitialized) { _isInitialized = true; if (!_showCursor) { g_sci->_gfxCursor->kernelHide(); } Common::Rect vmdRect(_x, _y, _x + _decoder->getWidth(), _y + _decoder->getHeight()); ScaleInfo vmdScaleInfo; if (!_blackoutRect.isEmpty() && _planeIsOwned) { _blackoutPlane = new Plane(_blackoutRect); g_sci->_gfxFrameout->addPlane(*_blackoutPlane); } if (_doublePixels) { vmdScaleInfo.x = 256; vmdScaleInfo.y = 256; vmdScaleInfo.signal = kScaleSignalDoScaling32; vmdRect.right += vmdRect.width(); vmdRect.bottom += vmdRect.height(); } else if (_stretchVertical) { vmdScaleInfo.y = 256; vmdScaleInfo.signal = kScaleSignalDoScaling32; vmdRect.bottom += vmdRect.height(); } const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth; const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight; const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; BitmapResource vmdBitmap(_segMan, vmdRect.width(), vmdRect.height(), 255, 0, 0, screenWidth, screenHeight, 0, false); if (screenWidth != scriptWidth || screenHeight != scriptHeight) { mulru(vmdRect, Ratio(scriptWidth, screenWidth), Ratio(scriptHeight, screenHeight), 1); } CelInfo32 vmdCelInfo; vmdCelInfo.bitmap = vmdBitmap.getObject(); _decoder->setSurfaceMemory(vmdBitmap.getPixels(), vmdBitmap.getWidth(), vmdBitmap.getHeight(), 1); if (_planeIsOwned) { _x = 0; _y = 0; _plane = new Plane(vmdRect, kPlanePicColored); if (_priority) { _plane->_priority = _priority; } g_sci->_gfxFrameout->addPlane(*_plane); _screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(), vmdScaleInfo); } else { _screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(_x, _y), vmdScaleInfo); if (_priority) { _screenItem->_priority = _priority; } } if (_blackLines) { _screenItem->_drawBlackLines = true; } // NOTE: There was code for positioning the screen item using insetRect // here, but none of the game scripts seem to use this functionality. g_sci->_gfxFrameout->addScreenItem(*_screenItem); _decoder->start(); } EventFlags stopFlag = kEventFlagNone; while (!g_engine->shouldQuit()) { if (_decoder->endOfVideo()) { stopFlag = kEventFlagEnd; break; } g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame()); g_sci->getEngineState()->_throttleTrigger = true; if (_decoder->needsUpdate()) { renderFrame(); } const int currentFrameNo = _decoder->getCurFrame(); if (_yieldInterval > 0 && currentFrameNo != _lastYieldedFrameNo && (currentFrameNo % _yieldInterval) == 0 ) { _lastYieldedFrameNo = currentFrameNo; stopFlag = kEventFlagYieldToVM; break; } SciEvent event = _eventMan->getSciEvent(SCI_EVENT_MOUSE_PRESS | SCI_EVENT_PEEK); if ((flags & kEventFlagMouseDown) && event.type == SCI_EVENT_MOUSE_PRESS) { stopFlag = kEventFlagMouseDown; break; } event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_PEEK); if ((flags & kEventFlagEscapeKey) && event.type == SCI_EVENT_KEYBOARD) { bool stop = false; if (getSciVersion() < SCI_VERSION_3) { while ((event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD)), event.type != SCI_EVENT_NONE) { if (event.character == SCI_KEY_ESC) { stop = true; break; } } } else { stop = (event.character == SCI_KEY_ESC); } if (stop) { stopFlag = kEventFlagEscapeKey; break; } } // TODO: Hot rectangles if ((flags & kEventFlagHotRectangle) /* && event.type == SCI_EVENT_HOT_RECTANGLE */) { warning("Hot rectangles not implemented in VMD player"); stopFlag = kEventFlagHotRectangle; break; } } _decoder->pauseVideo(true); return stopFlag; } #pragma mark - #pragma mark VMDPlayer - Rendering void VMDPlayer::renderFrame() const { // This writes directly to the CelObjMem we already created, // so no need to take its return value _decoder->decodeNextFrame(); // NOTE: Normally this would write a hunk palette at the end of the // video bitmap that CelObjMem would read out and submit, but instead // we are just submitting it directly here because the decoder exposes // this information a little bit differently than the one in SSCI const bool dirtyPalette = _decoder->hasDirtyPalette(); if (dirtyPalette) { Palette palette; palette.timestamp = g_sci->getTickCount(); for (uint16 i = 0; i < _startColor; ++i) { palette.colors[i].used = false; } for (uint16 i = _endColor; i < 256; ++i) { palette.colors[i].used = false; } if (_blackPalette) { for (uint16 i = _startColor; i <= _endColor; ++i) { palette.colors[i].r = palette.colors[i].g = palette.colors[i].b = 0; palette.colors[i].used = true; } } else { fillPalette(palette); } g_sci->_gfxPalette32->submit(palette); g_sci->_gfxFrameout->updateScreenItem(*_screenItem); g_sci->_gfxFrameout->frameOut(true); if (_blackPalette) { fillPalette(palette); g_sci->_gfxPalette32->submit(palette); g_sci->_gfxPalette32->updateForFrame(); g_sci->_gfxPalette32->updateHardware(); } } else { g_sci->_gfxFrameout->updateScreenItem(*_screenItem); g_sci->getSciDebugger()->onFrame(); g_sci->_gfxFrameout->frameOut(true); g_sci->_gfxFrameout->throttle(); } } void VMDPlayer::fillPalette(Palette &palette) const { const byte *vmdPalette = _decoder->getPalette() + _startColor * 3; for (uint16 i = _startColor; i <= _endColor; ++i) { int16 r = *vmdPalette++; int16 g = *vmdPalette++; int16 b = *vmdPalette++; if (_boostPercent != 100 && i >= _boostStartColor && i <= _boostEndColor) { r = CLIP(r * _boostPercent / 100, 0, 255); g = CLIP(g * _boostPercent / 100, 0, 255); b = CLIP(b * _boostPercent / 100, 0, 255); } palette.colors[i].r = r; palette.colors[i].g = g; palette.colors[i].b = b; palette.colors[i].used = true; } } #pragma mark - #pragma mark VMDPlayer - Palette void VMDPlayer::restrictPalette(const uint8 startColor, const int16 endColor) { _startColor = startColor; // At least GK2 sends 256 as the end color, which is wrong, // but works in the original engine as the storage size is 4 bytes // and used values are clamped to 0-255 _endColor = MIN((int16)255, endColor); } } // End of namespace Sci