/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/mixer.h" // for Audio::Mixer::kSFXSoundType #include "common/config-manager.h" // for ConfMan #include "common/textconsole.h" // for warning, error #include "common/util.h" // for ARRAYSIZE #include "common/system.h" // for g_system #include "engine.h" // for Engine, g_engine #include "engines/util.h" // for initGraphics #include "sci/console.h" // for Console #include "sci/engine/state.h" // for EngineState #include "sci/engine/vm_types.h" // for reg_t #include "sci/event.h" // for SciEvent, EventManager, SCI_... #include "sci/graphics/celobj32.h" // for CelInfo32, ::kLowResX, ::kLo... #include "sci/graphics/cursor32.h" // for GfxCursor32 #include "sci/graphics/frameout.h" // for GfxFrameout #include "sci/graphics/helpers.h" // for Color, Palette #include "sci/graphics/palette32.h" // for GfxPalette32 #include "sci/graphics/plane32.h" // for Plane, PlanePictureCodes::kP... #include "sci/graphics/screen_item32.h" // for ScaleInfo, ScreenItem, Scale... #include "sci/sci.h" // for SciEngine, g_sci, getSciVersion #include "sci/graphics/video32.h" #include "sci/video/seq_decoder.h" // for SEQDecoder #include "video/avi_decoder.h" // for AVIDecoder #include "video/coktel_decoder.h" // for AdvancedVMDDecoder namespace Graphics { struct Surface; } namespace Sci { #pragma mark SEQPlayer SEQPlayer::SEQPlayer(SegManager *segMan) : _segMan(segMan), _decoder(nullptr), _plane(nullptr), _screenItem(nullptr) {} void SEQPlayer::play(const Common::String &fileName, const int16 numTicks, const int16 x, const int16 y) { delete _decoder; _decoder = new SEQDecoder(numTicks); _decoder->loadFile(fileName); // NOTE: In the original engine, video was output directly to the hardware, // bypassing the game's rendering engine. Instead of doing this, we use a // mechanism that is very similar to that used by the VMD player, which // allows the SEQ to be drawn into a bitmap ScreenItem and displayed using // the normal graphics system. _segMan->allocateBitmap(&_bitmap, _decoder->getWidth(), _decoder->getHeight(), kDefaultSkipColor, 0, 0, kLowResX, kLowResY, 0, false, false); CelInfo32 celInfo; celInfo.type = kCelTypeMem; celInfo.bitmap = _bitmap; _plane = new Plane(Common::Rect(kLowResX, kLowResY), kPlanePicColored); g_sci->_gfxFrameout->addPlane(*_plane); // Normally we would use the x, y coordinates passed into the play function // to position the screen item, but because the video frame bitmap is // drawn in low-resolution coordinates, it gets automatically scaled up by // the engine (pixel doubling with aspect ratio correction). As a result, // the animation does not need the extra offsets from the game in order to // be correctly positioned in the middle of the window, so we ignore them. _screenItem = new ScreenItem(_plane->_object, celInfo, Common::Point(0, 0), ScaleInfo()); g_sci->_gfxFrameout->addScreenItem(*_screenItem); g_sci->_gfxFrameout->frameOut(true); _decoder->start(); while (!g_engine->shouldQuit() && !_decoder->endOfVideo()) { renderFrame(); g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame()); g_sci->getEngineState()->_throttleTrigger = true; } _segMan->freeBitmap(_screenItem->_celInfo.bitmap); g_sci->_gfxFrameout->deletePlane(*_plane); g_sci->_gfxFrameout->frameOut(true); _screenItem = nullptr; _plane = nullptr; } void SEQPlayer::renderFrame() const { const Graphics::Surface *surface = _decoder->decodeNextFrame(); SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap); bitmap.getBuffer().copyRectToSurface(*surface, 0, 0, Common::Rect(surface->w, surface->h)); const bool dirtyPalette = _decoder->hasDirtyPalette(); if (dirtyPalette) { Palette palette; const byte *rawPalette = _decoder->getPalette(); for (int i = 0; i < ARRAYSIZE(palette.colors); ++i) { palette.colors[i].r = *rawPalette++; palette.colors[i].g = *rawPalette++; palette.colors[i].b = *rawPalette++; palette.colors[i].used = true; } g_sci->_gfxPalette32->submit(palette); } g_sci->_gfxFrameout->updateScreenItem(*_screenItem); g_sci->getSciDebugger()->onFrame(); g_sci->_gfxFrameout->frameOut(true); } #pragma mark - #pragma mark AVIPlayer AVIPlayer::AVIPlayer(SegManager *segMan, EventManager *eventMan) : _segMan(segMan), _eventMan(eventMan), _decoder(new Video::AVIDecoder(Audio::Mixer::kSFXSoundType)), _scaleBuffer(nullptr), _plane(nullptr), _screenItem(nullptr), _status(kAVINotOpen) {} AVIPlayer::~AVIPlayer() { close(); delete _decoder; } AVIPlayer::IOStatus AVIPlayer::open(const Common::String &fileName) { if (_status != kAVINotOpen) { close(); } if (!_decoder->loadFile(fileName)) { return kIOFileNotFound; } _status = kAVIOpen; return kIOSuccess; } AVIPlayer::IOStatus AVIPlayer::init1x(const int16 x, const int16 y, int16 width, int16 height) { if (_status == kAVINotOpen) { return kIOFileNotFound; } _pixelDouble = false; if (!width || !height) { width = _decoder->getWidth(); height = _decoder->getHeight(); } else if (getSciVersion() == SCI_VERSION_2_1_EARLY && g_sci->getGameId() == GID_KQ7) { // KQ7 1.51 provides an explicit width and height when it wants scaling, // though the width and height it provides are not scaled _pixelDouble = true; width *= 2; height *= 2; } // QFG4CD gives non-multiple-of-2 values for width and height, // which would normally be OK except the source video is a pixel bigger // in each dimension width = (width + 1) & ~1; height = (height + 1) & ~1; _drawRect.left = x; _drawRect.top = y; _drawRect.right = x + width; _drawRect.bottom = y + height; // SCI2.1mid uses init2x to draw a pixel-doubled AVI, but SCI2 has only the // one play routine which automatically pixel-doubles in hi-res mode if (getSciVersion() == SCI_VERSION_2) { // This is somewhat of a hack; credits.avi from GK1 is not // rendered correctly in SSCI because it is a 640x480 video, but the // game script gives the wrong dimensions. Since this is the only // high-resolution AVI ever used, just set the draw rectangle to draw // the entire screen if (_decoder->getWidth() > 320) { _drawRect.left = 0; _drawRect.top = 0; _drawRect.right = 320; _drawRect.bottom = 200; } // In hi-res mode, video will be pixel doubled, so the origin (which // corresponds to the correct position without pixel doubling) needs to // be corrected if (g_sci->_gfxFrameout->_isHiRes && _decoder->getWidth() <= 320) { _drawRect.left /= 2; _drawRect.top /= 2; } } init(); return kIOSuccess; } AVIPlayer::IOStatus AVIPlayer::init2x(const int16 x, const int16 y) { if (_status == kAVINotOpen) { return kIOFileNotFound; } _drawRect.left = x; _drawRect.top = y; _drawRect.right = x + _decoder->getWidth() * 2; _drawRect.bottom = y + _decoder->getHeight() * 2; _pixelDouble = true; init(); return kIOSuccess; } void AVIPlayer::init() { int16 xRes; int16 yRes; bool useScreenDimensions = false; if (g_sci->_gfxFrameout->_isHiRes && _decoder->getWidth() > 320) { useScreenDimensions = true; } // KQ7 1.51 gives video position in screen coordinates, not game // coordinates, because in SSCI they are passed to Video for Windows, which // renders as an overlay on the game video. Because we put the video into a // ScreenItem instead of rendering directly to the hardware surface, the // coordinates need to be converted to game script coordinates if (g_sci->getGameId() == GID_KQ7 && getSciVersion() == SCI_VERSION_2_1_EARLY) { useScreenDimensions = !_pixelDouble; // This y-translation is arbitrary, based on what roughly centers the // videos in the game window _drawRect.translate(-_drawRect.left / 2, -_drawRect.top * 2 / 3); } if (useScreenDimensions) { xRes = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth; yRes = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight; } else { xRes = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; yRes = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; } _plane = new Plane(_drawRect); g_sci->_gfxFrameout->addPlane(*_plane); if (_decoder->getPixelFormat().bytesPerPixel == 1) { _segMan->allocateBitmap(&_bitmap, _decoder->getWidth(), _decoder->getHeight(), kDefaultSkipColor, 0, 0, xRes, yRes, 0, false, false); CelInfo32 celInfo; celInfo.type = kCelTypeMem; celInfo.bitmap = _bitmap; _screenItem = new ScreenItem(_plane->_object, celInfo, Common::Point(_drawRect.left, _drawRect.top), ScaleInfo()); g_sci->_gfxFrameout->addScreenItem(*_screenItem); g_sci->_gfxFrameout->frameOut(true); } else { // Attempting to draw a palettized cursor into a 24bpp surface will // cause memory corruption, so hide the cursor in this mode (SCI did not // have a 24bpp mode but just directed VFW to display videos instead) g_sci->_gfxCursor32->hide(); const Buffer ¤tBuffer = g_sci->_gfxFrameout->getCurrentBuffer(); const Graphics::PixelFormat format = _decoder->getPixelFormat(); initGraphics(currentBuffer.screenWidth, currentBuffer.screenHeight, g_sci->_gfxFrameout->_isHiRes, &format); if (_pixelDouble) { const int16 width = _drawRect.width(); const int16 height = _drawRect.height(); _scaleBuffer = calloc(1, width * height * format.bytesPerPixel); } } } AVIPlayer::IOStatus AVIPlayer::play(const int16 from, const int16 to, const int16, const bool async) { if (_status == kAVINotOpen) { return kIOFileNotFound; } if (from >= 0 && to > 0 && from <= to) { _decoder->seekToFrame(from); _decoder->setEndFrame(to); } if (!async) { renderVideo(); } else if (getSciVersion() == SCI_VERSION_2_1_EARLY) { playUntilEvent((EventFlags)(kEventFlagEnd | kEventFlagEscapeKey)); } else { _status = kAVIPlaying; } return kIOSuccess; } void AVIPlayer::renderVideo() const { _decoder->start(); while (!g_engine->shouldQuit() && !_decoder->endOfVideo()) { g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame()); g_sci->getEngineState()->_throttleTrigger = true; if (_decoder->needsUpdate()) { renderFrame(); } } } AVIPlayer::IOStatus AVIPlayer::close() { if (_status == kAVINotOpen) { return kIOSuccess; } free(_scaleBuffer); _scaleBuffer = nullptr; if (_decoder->getPixelFormat().bytesPerPixel != 1) { const bool isHiRes = g_sci->_gfxFrameout->_isHiRes; const Buffer ¤tBuffer = g_sci->_gfxFrameout->getCurrentBuffer(); const Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); initGraphics(currentBuffer.screenWidth, currentBuffer.screenHeight, isHiRes, &format); g_sci->_gfxCursor32->unhide(); } _decoder->close(); _status = kAVINotOpen; g_sci->_gfxFrameout->deletePlane(*_plane); _plane = nullptr; _screenItem = nullptr; return kIOSuccess; } AVIPlayer::IOStatus AVIPlayer::cue(const uint16 frameNo) { if (!_decoder->seekToFrame(frameNo)) { return kIOSeekFailed; } _status = kAVIPaused; return kIOSuccess; } uint16 AVIPlayer::getDuration() const { if (_status == kAVINotOpen) { return 0; } return _decoder->getFrameCount(); } void AVIPlayer::renderFrame() const { const Graphics::Surface *surface = _decoder->decodeNextFrame(); if (surface->format.bytesPerPixel == 1) { SciBitmap &bitmap = *_segMan->lookupBitmap(_bitmap); if (surface->w > bitmap.getWidth() || surface->h > bitmap.getHeight()) { warning("Attempted to draw a video frame larger than the destination bitmap"); return; } // KQ7 1.51 encodes videos with palette entry 0 as white, which makes // the area around the video turn white too, since it is coded to use // palette entry 0. This happens to work in the original game because // the video is rendered by VfW, not in the engine itself. To fix this, // we just modify the incoming pixel data from the video so if a pixel // is using entry 0, we change it to use entry 255, which is guaranteed // to always be white if (getSciVersion() == SCI_VERSION_2_1_EARLY && g_sci->getGameId() == GID_KQ7) { uint8 *target = bitmap.getPixels(); const uint8 *source = (const uint8 *)surface->getPixels(); const uint8 *end = (const uint8 *)surface->getPixels() + surface->w * surface->h; while (source != end) { uint8 value = *source++; *target++ = value == 0 ? 255 : value; } } else { bitmap.getBuffer().copyRectToSurface(*surface, 0, 0, Common::Rect(surface->w, surface->h)); } const bool dirtyPalette = _decoder->hasDirtyPalette(); if (dirtyPalette) { Palette palette; const byte *rawPalette = _decoder->getPalette(); for (int i = 0; i < ARRAYSIZE(palette.colors); ++i) { palette.colors[i].r = *rawPalette++; palette.colors[i].g = *rawPalette++; palette.colors[i].b = *rawPalette++; palette.colors[i].used = true; } // Prevent KQ7 1.51 from setting entry 0 to white palette.colors[0].used = false; g_sci->_gfxPalette32->submit(palette); } g_sci->_gfxFrameout->updateScreenItem(*_screenItem); g_sci->getSciDebugger()->onFrame(); g_sci->_gfxFrameout->frameOut(true); } else { assert(surface->format.bytesPerPixel == 4); Common::Rect drawRect(_drawRect); if (_pixelDouble) { const uint32 *source = (const uint32 *)surface->getPixels(); uint32 *target = (uint32 *)_scaleBuffer; // target pitch here is in uint32s, not bytes const uint16 pitch = surface->pitch / 2; for (int y = 0; y < surface->h; ++y) { for (int x = 0; x < surface->w; ++x) { const uint32 value = *source++; target[0] = value; target[1] = value; target[pitch] = value; target[pitch + 1] = value; target += 2; } target += pitch; } g_system->copyRectToScreen(_scaleBuffer, surface->pitch * 2, _drawRect.left, _drawRect.top, _drawRect.width(), _drawRect.height()); } else { const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth; const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight; const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; mulinc(drawRect, Ratio(screenWidth, scriptWidth), Ratio(screenHeight, scriptHeight)); g_system->copyRectToScreen(surface->getPixels(), surface->pitch, drawRect.left, drawRect.top, surface->w, surface->h); } } } AVIPlayer::EventFlags AVIPlayer::playUntilEvent(EventFlags flags) { _decoder->start(); EventFlags stopFlag = kEventFlagNone; while (!g_engine->shouldQuit()) { if (_decoder->endOfVideo()) { stopFlag = kEventFlagEnd; break; } g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame()); g_sci->getEngineState()->_throttleTrigger = true; if (_decoder->needsUpdate()) { renderFrame(); } SciEvent event = _eventMan->getSciEvent(SCI_EVENT_MOUSE_PRESS | SCI_EVENT_PEEK); if ((flags & kEventFlagMouseDown) && event.type == SCI_EVENT_MOUSE_PRESS) { stopFlag = kEventFlagMouseDown; break; } event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_PEEK); if ((flags & kEventFlagEscapeKey) && event.type == SCI_EVENT_KEYBOARD) { bool stop = false; while ((event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD)), event.type != SCI_EVENT_NONE) { if (event.character == SCI_KEY_ESC) { stop = true; break; } } if (stop) { stopFlag = kEventFlagEscapeKey; break; } } // TODO: Hot rectangles if ((flags & kEventFlagHotRectangle) /* && event.type == SCI_EVENT_HOT_RECTANGLE */) { warning("Hot rectangles not implemented in VMD player"); stopFlag = kEventFlagHotRectangle; break; } } return stopFlag; } #pragma mark - #pragma mark VMDPlayer VMDPlayer::VMDPlayer(SegManager *segMan, EventManager *eventMan) : _segMan(segMan), _eventMan(eventMan), _decoder(new Video::AdvancedVMDDecoder(Audio::Mixer::kSFXSoundType)), _isOpen(false), _isInitialized(false), _yieldInterval(0), _lastYieldedFrameNo(0), _plane(nullptr), _screenItem(nullptr), _planeIsOwned(true), _priority(0), _doublePixels(false), _stretchVertical(false), _blackLines(false), _leaveScreenBlack(false), _leaveLastFrame(false), _blackoutPlane(nullptr), _startColor(0), _endColor(255), _blackPalette(false), _boostPercent(100), _boostStartColor(0), _boostEndColor(255), _showCursor(false) {} VMDPlayer::~VMDPlayer() { close(); delete _decoder; } #pragma mark - #pragma mark VMDPlayer - Playback VMDPlayer::IOStatus VMDPlayer::open(const Common::String &fileName, const OpenFlags flags) { if (_isOpen) { error("Attempted to play %s, but another VMD was loaded", fileName.c_str()); } if (_decoder->loadFile(fileName)) { if (flags & kOpenFlagMute) { _decoder->setVolume(0); } _isOpen = true; return kIOSuccess; } else { return kIOError; } } void VMDPlayer::init(const int16 x, const int16 y, const PlayFlags flags, const int16 boostPercent, const int16 boostStartColor, const int16 boostEndColor) { _x = getSciVersion() >= SCI_VERSION_3 ? x : (x & ~1); _y = y; _doublePixels = flags & kPlayFlagDoublePixels; _blackLines = ConfMan.getBool("enable_black_lined_video") && (flags & kPlayFlagBlackLines); _boostPercent = 100 + (flags & kPlayFlagBoost ? boostPercent : 0); _boostStartColor = CLIP(boostStartColor, 0, 255); _boostEndColor = CLIP(boostEndColor, 0, 255); _leaveScreenBlack = flags & kPlayFlagLeaveScreenBlack; _leaveLastFrame = flags & kPlayFlagLeaveLastFrame; _blackPalette = flags & kPlayFlagBlackPalette; _stretchVertical = flags & kPlayFlagStretchVertical; } VMDPlayer::IOStatus VMDPlayer::close() { if (!_isOpen) { return kIOSuccess; } _decoder->close(); _isOpen = false; _isInitialized = false; if (!_planeIsOwned && _screenItem != nullptr) { g_sci->_gfxFrameout->deleteScreenItem(*_screenItem); _segMan->freeBitmap(_screenItem->_celInfo.bitmap); _screenItem = nullptr; } else if (_plane != nullptr) { g_sci->_gfxFrameout->deletePlane(*_plane); _plane = nullptr; } if (!_leaveLastFrame && _leaveScreenBlack) { // This call *actually* deletes the plane/screen item g_sci->_gfxFrameout->frameOut(true); } if (_blackoutPlane != nullptr) { g_sci->_gfxFrameout->deletePlane(*_blackoutPlane); _blackoutPlane = nullptr; } if (!_leaveLastFrame && !_leaveScreenBlack) { // This call *actually* deletes the blackout plane g_sci->_gfxFrameout->frameOut(true); } if (!_showCursor) { g_sci->_gfxCursor32->unhide(); } _lastYieldedFrameNo = 0; _planeIsOwned = true; _priority = 0; return kIOSuccess; } VMDPlayer::VMDStatus VMDPlayer::getStatus() const { if (!_isOpen) { return kVMDNotOpen; } if (_decoder->isPaused()) { return kVMDPaused; } if (_decoder->isPlaying()) { return kVMDPlaying; } if (_decoder->endOfVideo()) { return kVMDFinished; } return kVMDOpen; } VMDPlayer::EventFlags VMDPlayer::kernelPlayUntilEvent(const EventFlags flags, const int16 lastFrameNo, const int16 yieldInterval) { assert(lastFrameNo >= -1); const int32 maxFrameNo = (int32)(_decoder->getFrameCount() - 1); if ((flags & kEventFlagToFrame) && lastFrameNo > 0) { _decoder->setEndFrame(MIN((int32)lastFrameNo, maxFrameNo)); } else { _decoder->setEndFrame(maxFrameNo); } if (flags & kEventFlagYieldToVM) { _yieldInterval = 3; if (yieldInterval == -1 && !(flags & kEventFlagToFrame)) { _yieldInterval = lastFrameNo; } else if (yieldInterval != -1) { _yieldInterval = MIN((int32)yieldInterval, maxFrameNo); } } else { _yieldInterval = maxFrameNo; } return playUntilEvent(flags); } VMDPlayer::EventFlags VMDPlayer::playUntilEvent(const EventFlags flags) { // Flushing all the keyboard and mouse events out of the event manager to // avoid letting any events queued from before the video started from // accidentally activating an event callback for (;;) { const SciEvent event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_MOUSE_PRESS | SCI_EVENT_MOUSE_RELEASE | SCI_EVENT_QUIT); if (event.type == SCI_EVENT_NONE) { break; } else if (event.type == SCI_EVENT_QUIT) { return kEventFlagEnd; } } _decoder->pauseVideo(false); if (flags & kEventFlagReverse) { // NOTE: This flag may not work properly since SSCI does not care // if a video has audio, but the VMD decoder does. const bool success = _decoder->setReverse(true); assert(success); _decoder->setVolume(0); } if (!_isInitialized) { _isInitialized = true; if (!_showCursor) { g_sci->_gfxCursor32->hide(); } Common::Rect vmdRect(_x, _y, _x + _decoder->getWidth(), _y + _decoder->getHeight()); ScaleInfo vmdScaleInfo; if (!_blackoutRect.isEmpty() && _planeIsOwned) { _blackoutPlane = new Plane(_blackoutRect); g_sci->_gfxFrameout->addPlane(*_blackoutPlane); } if (_doublePixels) { vmdScaleInfo.x = 256; vmdScaleInfo.y = 256; vmdScaleInfo.signal = kScaleSignalDoScaling32; vmdRect.right += vmdRect.width(); vmdRect.bottom += vmdRect.height(); } else if (_stretchVertical) { vmdScaleInfo.y = 256; vmdScaleInfo.signal = kScaleSignalDoScaling32; vmdRect.bottom += vmdRect.height(); } const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth; const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight; const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; reg_t bitmapId; SciBitmap &vmdBitmap = *_segMan->allocateBitmap(&bitmapId, vmdRect.width(), vmdRect.height(), 255, 0, 0, screenWidth, screenHeight, 0, false, false); if (screenWidth != scriptWidth || screenHeight != scriptHeight) { mulru(vmdRect, Ratio(scriptWidth, screenWidth), Ratio(scriptHeight, screenHeight), 1); } CelInfo32 vmdCelInfo; vmdCelInfo.bitmap = bitmapId; _decoder->setSurfaceMemory(vmdBitmap.getPixels(), vmdBitmap.getWidth(), vmdBitmap.getHeight(), 1); if (_planeIsOwned) { _x = 0; _y = 0; _plane = new Plane(vmdRect, kPlanePicColored); if (_priority) { _plane->_priority = _priority; } g_sci->_gfxFrameout->addPlane(*_plane); _screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(), vmdScaleInfo); } else { _screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(_x, _y), vmdScaleInfo); if (_priority) { _screenItem->_priority = _priority; } } if (_blackLines) { _screenItem->_drawBlackLines = true; } // NOTE: There was code for positioning the screen item using insetRect // here, but none of the game scripts seem to use this functionality. g_sci->_gfxFrameout->addScreenItem(*_screenItem); _decoder->start(); } EventFlags stopFlag = kEventFlagNone; while (!g_engine->shouldQuit()) { if (_decoder->endOfVideo()) { stopFlag = kEventFlagEnd; break; } g_sci->getEngineState()->speedThrottler(_decoder->getTimeToNextFrame()); g_sci->getEngineState()->_throttleTrigger = true; if (_decoder->needsUpdate()) { renderFrame(); } const int currentFrameNo = _decoder->getCurFrame(); if (_yieldInterval > 0 && currentFrameNo != _lastYieldedFrameNo && (currentFrameNo % _yieldInterval) == 0 ) { _lastYieldedFrameNo = currentFrameNo; stopFlag = kEventFlagYieldToVM; break; } SciEvent event = _eventMan->getSciEvent(SCI_EVENT_MOUSE_PRESS | SCI_EVENT_PEEK); if ((flags & kEventFlagMouseDown) && event.type == SCI_EVENT_MOUSE_PRESS) { stopFlag = kEventFlagMouseDown; break; } event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD | SCI_EVENT_PEEK); if ((flags & kEventFlagEscapeKey) && event.type == SCI_EVENT_KEYBOARD) { bool stop = false; if (getSciVersion() < SCI_VERSION_3) { while ((event = _eventMan->getSciEvent(SCI_EVENT_KEYBOARD)), event.type != SCI_EVENT_NONE) { if (event.character == SCI_KEY_ESC) { stop = true; break; } } } else { stop = (event.character == SCI_KEY_ESC); } if (stop) { stopFlag = kEventFlagEscapeKey; break; } } // TODO: Hot rectangles if ((flags & kEventFlagHotRectangle) /* && event.type == SCI_EVENT_HOT_RECTANGLE */) { warning("Hot rectangles not implemented in VMD player"); stopFlag = kEventFlagHotRectangle; break; } } _decoder->pauseVideo(true); return stopFlag; } #pragma mark - #pragma mark VMDPlayer - Rendering void VMDPlayer::renderFrame() const { // This writes directly to the CelObjMem we already created, // so no need to take its return value _decoder->decodeNextFrame(); // NOTE: Normally this would write a hunk palette at the end of the // video bitmap that CelObjMem would read out and submit, but instead // we are just submitting it directly here because the decoder exposes // this information a little bit differently than the one in SSCI const bool dirtyPalette = _decoder->hasDirtyPalette(); if (dirtyPalette) { Palette palette; palette.timestamp = g_sci->getTickCount(); for (uint16 i = 0; i < _startColor; ++i) { palette.colors[i].used = false; } for (uint16 i = _endColor; i < 256; ++i) { palette.colors[i].used = false; } if (_blackPalette) { for (uint16 i = _startColor; i <= _endColor; ++i) { palette.colors[i].r = palette.colors[i].g = palette.colors[i].b = 0; palette.colors[i].used = true; } } else { fillPalette(palette); } g_sci->_gfxPalette32->submit(palette); g_sci->_gfxFrameout->updateScreenItem(*_screenItem); g_sci->_gfxFrameout->frameOut(true); if (_blackPalette) { fillPalette(palette); g_sci->_gfxPalette32->submit(palette); g_sci->_gfxPalette32->updateForFrame(); g_sci->_gfxPalette32->updateHardware(); } } else { g_sci->_gfxFrameout->updateScreenItem(*_screenItem); g_sci->getSciDebugger()->onFrame(); g_sci->_gfxFrameout->frameOut(true); g_sci->_gfxFrameout->throttle(); } } void VMDPlayer::fillPalette(Palette &palette) const { const byte *vmdPalette = _decoder->getPalette() + _startColor * 3; for (uint16 i = _startColor; i <= _endColor; ++i) { int16 r = *vmdPalette++; int16 g = *vmdPalette++; int16 b = *vmdPalette++; if (_boostPercent != 100 && i >= _boostStartColor && i <= _boostEndColor) { r = CLIP(r * _boostPercent / 100, 0, 255); g = CLIP(g * _boostPercent / 100, 0, 255); b = CLIP(b * _boostPercent / 100, 0, 255); } palette.colors[i].r = r; palette.colors[i].g = g; palette.colors[i].b = b; palette.colors[i].used = true; } } #pragma mark - #pragma mark VMDPlayer - Palette void VMDPlayer::restrictPalette(const uint8 startColor, const int16 endColor) { _startColor = startColor; // At least GK2 sends 256 as the end color, which is wrong, // but works in the original engine as the storage size is 4 bytes // and used values are clamped to 0-255 _endColor = MIN((int16)255, endColor); } } // End of namespace Sci