/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_GUI_H #define SCI_GUI_GUI_H #include "sci/gui/gui_helpers.h" namespace Sci { class SciGuiScreen; class SciGuiPalette; class SciGuiCursor; class SciGuiGfx; class SciGuiresources; class SciGuiWindowMgr; class SciGui32; // for debug purposes class SciGui { public: SciGui(EngineState *s, SciGuiScreen *screen, SciGuiPalette *palette, SciGuiCursor *cursor); SciGui(); virtual ~SciGui(); virtual void init(bool usesOldGfxFunctions); virtual void wait(int16 ticks); virtual void setPort(uint16 portPtr); virtual void setPortPic(Common::Rect rect, int16 picTop, int16 picLeft); virtual reg_t getPort(); virtual void globalToLocal(int16 *x, int16 *y); virtual void localToGlobal(int16 *x, int16 *y); virtual int16 coordinateToPriority(int16 y); virtual int16 priorityToCoordinate(int16 priority); virtual reg_t newWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title); virtual void disposeWindow(uint16 windowPtr, int16 arg2); virtual void display(const char *text, int argc, reg_t *argv); virtual void textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight); virtual void textFonts(int argc, reg_t *argv); virtual void textColors(int argc, reg_t *argv); virtual void drawStatus(const char *text, int16 colorPen, int16 colorBack); virtual void drawMenuBar(); virtual void clearMenuBar(); virtual void drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo); virtual void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo); virtual void drawControlButton(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 style, bool hilite); virtual void drawControlText(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 mode, int16 style, bool hilite); virtual void drawControlTextEdit(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 mode, int16 style, int16 cursorPos, int16 maxChars, bool hilite); virtual void drawControlIcon(Common::Rect rect, reg_t obj, GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 style, bool hilite); virtual void drawControlList(Common::Rect rect, reg_t obj, int16 count, const char **entries, GuiResourceId fontId, int16 upperPos, int16 cursorPos, bool hilite); virtual void editControl(reg_t controlObject, reg_t eventObject); virtual void graphFillBoxForeground(Common::Rect rect); virtual void graphFillBoxBackground(Common::Rect rect); virtual void graphFillBox(Common::Rect rect, uint16 colorMask, int16 color, int16 priority, int16 control); virtual void graphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control); virtual reg_t graphSaveBox(Common::Rect rect, uint16 flags); virtual void graphRestoreBox(reg_t handle); virtual void paletteSet(int resourceNo, int flags); virtual int16 paletteFind(int r, int g, int b); virtual void paletteSetIntensity(int fromColor, int toColor, int intensity, bool setPalette); virtual void paletteAnimate(int fromColor, int toColor, int speed); virtual void shakeScreen(uint16 shakeCount, uint16 directions); virtual uint16 onControl(byte screenMask, Common::Rect rect); virtual void animate(reg_t listReference, bool cycle, int argc, reg_t *argv); virtual void addToPicList(reg_t listReference, int argc, reg_t *argv); virtual void addToPicView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control); virtual void setNowSeen(reg_t objectReference); virtual bool canBeHere(reg_t curObject, reg_t listReference); virtual void hideCursor(); virtual void showCursor(); virtual void setCursorShape(GuiResourceId cursorId); virtual void setCursorPos(Common::Point pos); virtual void moveCursor(Common::Point pos); virtual bool debugUndither(bool flag); virtual bool debugShowMap(int mapNo); // FIXME: Don't store EngineState virtual void resetEngineState(EngineState *s) { _s = s; } private: EngineState *_s; SciGuiScreen *_screen; SciGuiPalette *_palette; SciGuiCursor *_cursor; SciGuiGfx *_gfx; SciGuiresources *_resources; SciGuiWindowMgr *_windowMgr; // SciGui32 *_gui32; // for debug purposes }; } // End of namespace Sci #endif