/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_ANIMATE_H #define SCI_GUI_ANIMATE_H #include "sci/gui/gui_helpers.h" namespace Sci { // Flags for the signal selector enum ViewSignals { kSignalStopUpdate = 0x0001, kSignalViewUpdated = 0x0002, kSignalNoUpdate = 0x0004, kSignalHidden = 0x0008, kSignalFixedPriority = 0x0010, kSignalAlwaysUpdate = 0x0020, kSignalForceUpdate = 0x0040, kSignalRemoveView = 0x0080, kSignalFrozen = 0x0100, kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed to slow kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen() kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not kSignalNoCycler = 0x1000, // unused by us kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon kSignalIgnoreActor = 0x4000, kSignalDisposeMe = 0x8000, kSignalStopUpdHack = 0x20000000 // View has been stop-updated (again???) - a hack used by the old GUI code only, for dynamic views }; class SciGuiGfx; class SciGuiScreen; class SciGuiPalette; class SciGuiTransitions; class SciGuiAnimate { public: SciGuiAnimate(EngineState *state, SciGuiGfx *gfx, SciGuiScreen *screen, SciGuiPalette *palette); ~SciGuiAnimate(); // FIXME: Don't store EngineState void resetEngineState(EngineState *newState) { _s = newState; } void disposeLastCast(); bool invoke(List *list, int argc, reg_t *argv); void makeSortedList(List *list); void fill(byte &oldPicNotValid); void update(); void drawCels(); void updateScreen(byte oldPicNotValid); void restoreAndDelete(int argc, reg_t *argv); void reAnimate(Common::Rect rect); void addToPicDrawCels(); void addToPicDrawView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control); private: void init(void); EngineState *_s; SciGuiGfx *_gfx; SciGuiScreen *_screen; SciGuiPalette *_palette; uint16 _listCount; GuiAnimateEntry *_listData; GuiAnimateList _list; uint16 _lastCastCount; GuiAnimateEntry *_lastCastData; bool _ignoreFastCast; }; } // End of namespace Sci #endif