/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_CURSOR_H #define SCI_GUI_CURSOR_H #include "sci/gui/gui.h" namespace Sci { #define SCI_CURSOR_SCI0_HEIGHTWIDTH 16 #define SCI_CURSOR_SCI0_RESOURCESIZE 68 #define SCI_CURSOR_SCI0_TRANSPARENCYCOLOR 1 class SciGuiView; class SciGuiPalette; class SciGuiCursor { public: SciGuiCursor(EngineState *state, SciGuiPalette *palette); ~SciGuiCursor(); void show(); void hide(); void setShape(GuiResourceId resourceId); void setPosition(Common::Point pos); private: void init(); EngineState *_s; SciGuiScreen *_screen; SciGuiPalette *_palette; byte *_rawBitmap; }; } // End of namespace Sci #endif