/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/gui/gui_screen.h" #include "sci/gui/gui_font.h" namespace Sci { SciGuiFont::SciGuiFont(ResourceManager *resMan, GuiResourceId resourceId) : _resourceId(resourceId), _resMan(resMan) { assert(resourceId != -1); // Workaround: lsl1sci mixes its own internal fonts with the global // SCI ones, so we translate them here, by removing their extra bits if (!resMan->testResource(ResourceId(kResourceTypeFont, resourceId))) resourceId = resourceId & 0x7ff; _resource = resMan->findResource(ResourceId(kResourceTypeFont, resourceId), true); if (!_resource) { error("font resource %d not found", resourceId); } _resourceData = _resource->data; _numChars = READ_LE_UINT16(_resourceData + 2); _fontHeight = READ_LE_UINT16(_resourceData + 4); _chars = new Charinfo[_numChars]; // filling info for every char for (int16 i = 0; i < _numChars; i++) { _chars[i].offset = READ_LE_UINT16(_resourceData + 6 + i * 2); _chars[i].w = _resourceData[_chars[i].offset]; _chars[i].h = _resourceData[_chars[i].offset + 1]; } } SciGuiFont::~SciGuiFont() { delete _chars; _resMan->unlockResource(_resource); } GuiResourceId SciGuiFont::getResourceId() { return _resourceId; } byte SciGuiFont::getHeight() { return _fontHeight; } byte SciGuiFont::getCharWidth(byte chr) { return chr < _numChars ? _chars[chr].w : 0; } byte SciGuiFont::getCharHeight(byte chr) { return chr < _numChars ? _chars[chr].h : 0; } byte *SciGuiFont::getCharData(byte chr) { return chr < _numChars ? _resourceData + _chars[chr].offset + 2 : 0; } void SciGuiFont::draw(SciGuiScreen *screen, int16 chr, int16 top, int16 left, byte color, byte textface) { int charWidth = MIN(getCharWidth(chr), screen->_width - left); int charHeight = MIN(getCharHeight(chr), 200 - top); byte b = 0, mask = 0xFF; int y = top; byte *pIn = getCharData(chr); for (int i = 0; i < charHeight; i++, y++) { if (textface & 1) // "grayed" output mask = top++ % 2 ? 0xAA : 0x55; for (int done = 0; done < charWidth; done++) { if ((done & 7) == 0) // fetching next data byte b = *(pIn++) & mask; if (b & 0x80) // if MSB is set - paint it screen->putPixel(left + done, y, 1, color, 0, 0); b = b << 1; } } } } // End of namespace Sci