/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/tools.h" #include "sci/gui/gui_screen.h" #include "sci/gui/gui_font.h" namespace Sci { SciGUIfont::SciGUIfont(EngineState *state, SciGUIscreen *screen, sciResourceId resourceId) : _s(state), _screen(screen), _resourceId(resourceId) { assert(resourceId != -1); if (_s->_gameName == "lsl1sci") { // we remove upper bits for lsl1, because it wants to load font 2107 which is not available _resourceId &= 0x7ff; } initData(_resourceId); } SciGUIfont::~SciGUIfont() { } void SciGUIfont::initData(sciResourceId resourceId) { Resource *fontResource = _s->resMan->findResource(ResourceId(kResourceTypeFont, resourceId), false); if (!fontResource) { error("font resource %d not found", resourceId); } _resourceData = fontResource->data; mCharMax = READ_LE_UINT16(_resourceData + 2); mFontH = READ_LE_UINT16(_resourceData + 4); mChars = new charinfo[mCharMax]; // filling info for every char for (int16 i = 0; i < mCharMax; i++) { mChars[i].offset = READ_LE_UINT16(_resourceData + 6 + i * 2); mChars[i].w = _resourceData[mChars[i].offset]; mChars[i].h = _resourceData[mChars[i].offset + 1]; } } sciResourceId SciGUIfont::getResourceId() { return _resourceId; } byte SciGUIfont::getHeight() { return mFontH; } byte SciGUIfont::getCharWidth(byte chr) { return chr < mCharMax ? mChars[chr].w : 0; } byte SciGUIfont::getCharHeight(byte chr) { return chr < mCharMax ? mChars[chr].h : 0; } byte *SciGUIfont::getCharData(byte chr) { return chr < mCharMax ? _resourceData + mChars[chr].offset + 2 : 0; } void SciGUIfont::draw(int16 chr, int16 top, int16 left, byte color, byte textface) { int charWidth = MIN(getCharWidth(chr), _screen->_width - left); int charHeight = MIN(getCharHeight(chr), 200 - top); byte b = 0, mask = 0xFF; int y = top; byte *pIn = getCharData(chr); for (int i = 0; i < charHeight; i++, y++) { if (textface & 1) // "grayed" output mask = top++ % 2 ? 0xAA : 0x55; for (int done = 0; done < charWidth; done++) { if ((done & 7) == 0) // fetching next data byte b = *(pIn++) & mask; if (b & 0x80) // if MSB is set - paint it _screen->Put_Pixel(left + done, y, 1, color, 0, 0); b = b << 1; } } } } // end of namespace Sci