/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_FONT_H #define SCI_GUI_FONT_H #include "sci/gui/gui.h" namespace Sci { class SciGuiFont { public: SciGuiFont(ResourceManager *resMan, GuiResourceId resourceId); ~SciGuiFont(); GuiResourceId getResourceId(); byte getHeight(); byte getCharWidth(byte chr); byte getCharHeight(byte chr); byte *getCharData(byte chr); void draw(SciGuiScreen *screen, int16 chr, int16 top, int16 left, byte color, byte textface); private: ResourceManager *_resMan; Resource *_resource; GuiResourceId _resourceId; byte *_resourceData; struct Charinfo { byte w, h; int16 offset; }; byte _fontHeight; uint16 _numChars; Charinfo *_chars; }; } // End of namespace Sci #endif