/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "common/stack.h" #include "graphics/primitives.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/gui/gui_gfx.h" #include "sci/gui/gui_animate.h" #include "sci/gui/gui_font.h" #include "sci/gui/gui_picture.h" #include "sci/gui/gui_view.h" #include "sci/gui/gui_screen.h" #include "sci/gui/gui_palette.h" #include "sci/gui/gui_text.h" namespace Sci { SciGuiGfx::SciGuiGfx(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, SciGuiScreen *screen, SciGuiPalette *palette) : _resMan(resMan), _segMan(segMan), _kernel(kernel), _screen(screen), _palette(palette) { } SciGuiGfx::~SciGuiGfx() { purgeCache(); delete _mainPort; delete _menuPort; } void SciGuiGfx::init(SciGuiText *text) { _text = text; // _mainPort is not known to windowmanager, that's okay according to sierra sci // its not even used currently in our engine _mainPort = new GuiPort(0); SetPort(_mainPort); OpenPort(_mainPort); // _menuPort has actually hardcoded id 0xFFFF. Its not meant to be known to windowmanager according to sierra sci _menuPort = new GuiPort(0xFFFF); OpenPort(_menuPort); _text->SetFont(0); _menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height); _menuBarRect = Common::Rect(0, 0, _screen->_width, 9); } void SciGuiGfx::purgeCache() { for (ViewCache::iterator iter = _cachedViews.begin(); iter != _cachedViews.end(); ++iter) { delete iter->_value; iter->_value = 0; } _cachedViews.clear(); } SciGuiView *SciGuiGfx::getView(GuiResourceId viewNum) { if (_cachedViews.size() >= MAX_CACHED_VIEWS) purgeCache(); if (!_cachedViews.contains(viewNum)) _cachedViews[viewNum] = new SciGuiView(_resMan, _screen, _palette, viewNum); return _cachedViews[viewNum]; } GuiPort *SciGuiGfx::SetPort(GuiPort *newPort) { GuiPort *oldPort = _curPort; _curPort = newPort; return oldPort; } GuiPort *SciGuiGfx::GetPort() { return _curPort; } void SciGuiGfx::SetOrigin(int16 left, int16 top) { _curPort->left = left; _curPort->top = top; } void SciGuiGfx::MoveTo(int16 left, int16 top) { _curPort->curTop = top; _curPort->curLeft = left; } void SciGuiGfx::Move(int16 left, int16 top) { _curPort->curTop += top; _curPort->curLeft += left; } void SciGuiGfx::OpenPort(GuiPort *port) { port->fontId = 0; port->fontHeight = 8; GuiPort *tmp = _curPort; _curPort = port; _text->SetFont(port->fontId); _curPort = tmp; port->top = 0; port->left = 0; port->textFace = 0; port->penClr = 0; port->backClr = 255; port->penMode = 0; port->rect = _bounds; } void SciGuiGfx::PenColor(int16 color) { _curPort->penClr = color; } void SciGuiGfx::BackColor(int16 color) { _curPort->backClr = color; } void SciGuiGfx::PenMode(int16 mode) { _curPort->penMode = mode; } void SciGuiGfx::TextFace(int16 textFace) { _curPort->textFace = textFace; } int16 SciGuiGfx::GetPointSize() { return _curPort->fontHeight; } void SciGuiGfx::ClearScreen(byte color) { FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0); } void SciGuiGfx::InvertRect(const Common::Rect &rect) { int16 oldpenmode = _curPort->penMode; _curPort->penMode = 2; FillRect(rect, 1, _curPort->penClr, _curPort->backClr); _curPort->penMode = oldpenmode; } void SciGuiGfx::EraseRect(const Common::Rect &rect) { FillRect(rect, 1, _curPort->backClr); } void SciGuiGfx::PaintRect(const Common::Rect &rect) { FillRect(rect, 1, _curPort->penClr); } void SciGuiGfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) { Common::Rect r = rect; r.clip(_curPort->rect); if (r.isEmpty()) // nothing to fill return; int16 oldPenMode = _curPort->penMode; OffsetRect(r); int16 x, y; byte curVisual; // Doing visual first if (drawFlags & SCI_SCREEN_MASK_VISUAL) { if (oldPenMode == 2) { // invert mode for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { curVisual = _screen->getVisual(x, y); if (curVisual == clrPen) { _screen->putPixel(x, y, 1, clrBack, 0, 0); } else if (curVisual == clrBack) { _screen->putPixel(x, y, 1, clrPen, 0, 0); } } } } else { // just fill rect with ClrPen for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { _screen->putPixel(x, y, 1, clrPen, 0, 0); } } } } if (drawFlags < 2) return; drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL; if (oldPenMode != 2) { for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { _screen->putPixel(x, y, drawFlags, 0, clrBack, bControl); } } } else { for (y = r.top; y < r.bottom; y++) { for (x = r.left; x < r.right; x++) { _screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y)); } } } } void SciGuiGfx::FrameRect(const Common::Rect &rect) { Common::Rect r; // left r = rect; r.right = rect.left + 1; PaintRect(r); // right r.right = rect.right; r.left = rect.right - 1; PaintRect(r); //top r.left = rect.left; r.bottom = rect.top + 1; PaintRect(r); //bottom r.bottom = rect.bottom; r.top = rect.bottom - 1; PaintRect(r); } void SciGuiGfx::OffsetRect(Common::Rect &r) { r.top += _curPort->top; r.bottom += _curPort->top; r.left += _curPort->left; r.right += _curPort->left; } void SciGuiGfx::OffsetLine(Common::Point &start, Common::Point &end) { start.x += _curPort->left; start.y += _curPort->top; end.x += _curPort->left; end.y += _curPort->top; } void SciGuiGfx::BitsShow(const Common::Rect &rect) { Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom); workerRect.clip(_curPort->rect); if (workerRect.isEmpty()) // nothing to show return; OffsetRect(workerRect); _screen->copyRectToScreen(workerRect); } GuiMemoryHandle SciGuiGfx::BitsSave(const Common::Rect &rect, byte screenMask) { GuiMemoryHandle memoryId; byte *memoryPtr; int size; Common::Rect workerRect(rect.left, rect.top, rect.right, rect.bottom); workerRect.clip(_curPort->rect); if (workerRect.isEmpty()) // nothing to save return NULL_REG; OffsetRect(workerRect); // now actually ask _screen how much space it will need for saving size = _screen->bitsGetDataSize(workerRect, screenMask); memoryId = kalloc(_segMan, "SaveBits()", size); memoryPtr = kmem(_segMan, memoryId); _screen->bitsSave(workerRect, screenMask, memoryPtr); return memoryId; } void SciGuiGfx::BitsGetRect(GuiMemoryHandle memoryHandle, Common::Rect *destRect) { byte *memoryPtr = NULL; if (!memoryHandle.isNull()) { memoryPtr = kmem(_segMan, memoryHandle);; if (memoryPtr) { _screen->bitsGetRect(memoryPtr, destRect); } } } void SciGuiGfx::BitsRestore(GuiMemoryHandle memoryHandle) { byte *memoryPtr = NULL; if (!memoryHandle.isNull()) { memoryPtr = kmem(_segMan, memoryHandle);; if (memoryPtr) { _screen->bitsRestore(memoryPtr); kfree(_segMan, memoryHandle); } } } void SciGuiGfx::BitsFree(GuiMemoryHandle memoryHandle) { if (!memoryHandle.isNull()) { kfree(_segMan, memoryHandle); } } void SciGuiGfx::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId) { SciGuiPicture *picture; picture = new SciGuiPicture(_resMan, this, _screen, _palette, pictureId); // do we add to a picture? if not -> clear screen with white if (!addToFlag) { ClearScreen(_screen->_colorWhite); } picture->draw(animationNr, mirroredFlag, addToFlag, paletteId); } // This one is the only one that updates screen! void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, int16 origHeight) { SciGuiView *view = getView(viewId); Common::Rect rect; Common::Rect clipRect; if (view) { rect.left = leftPos; rect.top = topPos; rect.right = rect.left + view->getWidth(loopNo, celNo); rect.bottom = rect.top + view->getHeight(loopNo, celNo); clipRect = rect; clipRect.clip(_curPort->rect); if (clipRect.isEmpty()) { // nothing to draw return; } Common::Rect clipRectTranslated = clipRect; OffsetRect(clipRectTranslated); view->draw(rect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo, origHeight); if (!_screen->_picNotValid) BitsShow(rect); } } // This version of drawCel is not supposed to call BitsShow()! void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo) { SciGuiView *view = getView(viewId); Common::Rect clipRect; if (view) { clipRect = celRect; clipRect.clip(_curPort->rect); if (clipRect.isEmpty()) { // nothing to draw return; } Common::Rect clipRectTranslated = clipRect; OffsetRect(clipRectTranslated); view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo); } } // This version of drawCel is not supposed to call BitsShow()! void SciGuiGfx::drawCel(SciGuiView *view, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo) { Common::Rect clipRect; clipRect = celRect; clipRect.clip(_curPort->rect); if (clipRect.isEmpty()) // nothing to draw return; Common::Rect clipRectTranslated = clipRect; OffsetRect(clipRectTranslated); view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo); } uint16 SciGuiGfx::onControl(uint16 screenMask, Common::Rect rect) { Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom); int16 x, y; uint16 result = 0; outRect.clip(_curPort->rect); if (outRect.isEmpty()) // nothing to control return 0; OffsetRect(outRect); if (screenMask & SCI_SCREEN_MASK_PRIORITY) { for (y = outRect.top; y < outRect.bottom; y++) { for (x = outRect.left; x < outRect.right; x++) { result |= 1 << _screen->getPriority(x, y); } } } else { for (y = outRect.top; y < outRect.bottom; y++) { for (x = outRect.left; x < outRect.right; x++) { result |= 1 << _screen->getControl(x, y); } } } return result; } static inline int sign_extend_byte(int value) { if (value & 0x80) return value - 256; else return value; } void SciGuiGfx::PriorityBandsInit(int16 bandCount, int16 top, int16 bottom) { int16 y; int32 bandSize; if (bandCount != -1) _priorityBandCount = bandCount; _priorityTop = top; _priorityBottom = bottom; // Do NOT modify this algo or optimize it anyhow, sierra sci used int32 for calculating the // priority bands and by using double or anything rounding WILL destroy the result bandSize = ((_priorityBottom - _priorityTop) * 2000) / _priorityBandCount; memset(_priorityBands, 0, sizeof(byte) * _priorityTop); for (y = _priorityTop; y < _priorityBottom; y++) _priorityBands[y] = 1 + (((y - _priorityTop) * 2000) / bandSize); if (_priorityBandCount == 15) { // When having 15 priority bands, we actually replace band 15 with band 14, cause the original sci interpreter also // does it that way as well y = _priorityBottom; while (_priorityBands[--y] == _priorityBandCount) _priorityBands[y]--; } // We fill space that is left over with the highest band for (y = _priorityBottom; y < _screen->_height; y++) _priorityBands[y] = _priorityBandCount; } void SciGuiGfx::PriorityBandsInit(byte *data) { int i = 0, inx; byte priority = 0; for (inx = 0; inx < 14; inx++) { priority = *data++; while (i < priority) _priorityBands[i++] = inx; } while (i < 200) _priorityBands[i++] = inx; } byte SciGuiGfx::CoordinateToPriority(int16 y) { if (y < _priorityTop) return _priorityBands[_priorityTop]; if (y > _priorityBottom) return _priorityBands[_priorityBottom]; return _priorityBands[y]; } int16 SciGuiGfx::PriorityToCoordinate(byte priority) { int16 y; if (priority <= _priorityBandCount) { for (y = 0; y <= _priorityBottom; y++) if (_priorityBands[y] == priority) return y; } return _priorityBottom; } bool SciGuiGfx::CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list) { reg_t curAddress = list->first; Node *curNode = _segMan->lookupNode(curAddress); reg_t curObject; uint16 signal; Common::Rect curRect; while (curNode) { curObject = curNode->value; if (curObject != checkObject) { signal = GET_SEL32V(_segMan, curObject, signal); if ((signal & (kSignalIgnoreActor | kSignalRemoveView | kSignalNoUpdate)) == 0) { curRect.left = GET_SEL32V(_segMan, curObject, brLeft); curRect.top = GET_SEL32V(_segMan, curObject, brTop); curRect.right = GET_SEL32V(_segMan, curObject, brRight); curRect.bottom = GET_SEL32V(_segMan, curObject, brBottom); // Check if curRect is within checkRect if (curRect.right > checkRect.left && curRect.left < checkRect.right && curRect.bottom > checkRect.top && curRect.top < checkRect.bottom) { return false; } } } curAddress = curNode->succ; curNode = _segMan->lookupNode(curAddress); } return true; } void SciGuiGfx::SetNowSeen(reg_t objectReference) { SciGuiView *view = NULL; Common::Rect celRect(0, 0); GuiResourceId viewId = (GuiResourceId)GET_SEL32V(_segMan, objectReference, view); GuiViewLoopNo loopNo = sign_extend_byte((GuiViewLoopNo)GET_SEL32V(_segMan, objectReference, loop)); GuiViewCelNo celNo = sign_extend_byte((GuiViewCelNo)GET_SEL32V(_segMan, objectReference, cel)); int16 x = (int16)GET_SEL32V(_segMan, objectReference, x); int16 y = (int16)GET_SEL32V(_segMan, objectReference, y); int16 z = 0; if (_kernel->_selectorCache.z > -1) z = (int16)GET_SEL32V(_segMan, objectReference, z); // now get cel rectangle view = getView(viewId); view->getCelRect(loopNo, celNo, x, y, z, &celRect); // TODO: sometimes loop is negative. Check what it means if (lookup_selector(_segMan, objectReference, _kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) { PUT_SEL32V(_segMan, objectReference, nsLeft, celRect.left); PUT_SEL32V(_segMan, objectReference, nsRight, celRect.right); PUT_SEL32V(_segMan, objectReference, nsTop, celRect.top); PUT_SEL32V(_segMan, objectReference, nsBottom, celRect.bottom); } } } // End of namespace Sci