/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_HELPERS_H #define SCI_GUI_HELPERS_H #include "common/endian.h" // for READ_LE_UINT16 #include "common/rect.h" #include "sci/engine/vm_types.h" namespace Sci { typedef int GuiResourceId; // is a resource-number and -1 means no parameter given typedef reg_t GuiMemoryHandle; typedef int16 GuiViewLoopNo; typedef int16 GuiViewCelNo; struct GuiPort { uint16 id; int16 top, left; Common::Rect rect; int16 curTop, curLeft; int16 fontHeight; GuiResourceId fontId; int16 textFace, penClr, backClr; int16 penMode; GuiPort(uint16 theId) : id(theId), top(0), left(0), curTop(0), curLeft(0), fontHeight(0), fontId(0), textFace(0), penClr(0), backClr(0xFF), penMode(0) { } }; struct GuiWindow : public GuiPort { Common::Rect dims; // client area of window Common::Rect restoreRect; // total area of window including borders uint16 wndStyle; uint16 uSaveFlag; reg_t hSaved1; reg_t hSaved2; Common::String title; bool bDrawn; GuiWindow(uint16 theId) : GuiPort(theId), wndStyle(0), uSaveFlag(0), hSaved1(NULL_REG), hSaved2(NULL_REG), bDrawn(false) { } }; struct GuiAnimateList { reg_t address; int16 y; int16 z; }; struct GuiCast { uint16 view; uint16 loop; uint16 cel; uint16 z; uint16 pal; Common::Rect rect; }; struct GuiColor { byte used; byte r, g, b; }; struct GuiPalette { byte mapping[256]; uint32 timestamp; GuiColor colors[256]; byte intensity[256]; }; struct GuiPalSchedule { byte from; uint32 schedule; }; enum { GFX_STOPUPDATE = 0x01, GFX_VIEWUPDATED = 0x02, GFX_NOUPDATE = 0x04, GFX_HIDDEN = 0x08, GFX_FIXEDPRIO=0x10, GFX_ALWAYSUPDATE = 0x20, GFX_FORCEUPDATE = 0x40, GFX_REMOVEVIEW = 0x80 }; } // End of namespace Sci #endif