/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_HELPERS_H #define SCI_GUI_HELPERS_H #include "common/endian.h" // for READ_LE_UINT16 #include "common/rect.h" #include "sci/engine/vm_types.h" namespace Sci { #define SCI_SHAKE_DIRECTION_VERTICAL 1 #define SCI_SHAKE_DIRECTION_HORIZONTAL 2 typedef int GuiResourceId; // is a resource-number and -1 means no parameter given typedef reg_t GuiMemoryHandle; typedef int16 GuiViewLoopNo; typedef int16 GuiViewCelNo; typedef int16 GuiTextAlignment; struct GuiPort { uint16 id; int16 top, left; Common::Rect rect; int16 curTop, curLeft; int16 fontHeight; GuiResourceId fontId; bool greyedOutput; int16 penClr, backClr; int16 penMode; GuiPort(uint16 theId) : id(theId), top(0), left(0), curTop(0), curLeft(0), fontHeight(0), fontId(0), greyedOutput(false), penClr(0), backClr(0xFF), penMode(0) { } }; struct GuiWindow : public GuiPort { Common::Rect dims; // client area of window Common::Rect restoreRect; // total area of window including borders uint16 wndStyle; uint16 saveScreenMask; reg_t hSaved1; reg_t hSaved2; Common::String title; bool bDrawn; GuiWindow(uint16 theId) : GuiPort(theId), wndStyle(0), saveScreenMask(0), hSaved1(NULL_REG), hSaved2(NULL_REG), bDrawn(false) { } }; struct GuiAnimateEntry { reg_t object; GuiResourceId viewId; GuiViewLoopNo loopNo; GuiViewCelNo celNo; int16 paletteNo; int16 x, y, z; int16 priority; uint16 signal; Common::Rect celRect; bool showBitsFlag; GuiMemoryHandle castHandle; }; typedef Common::List GuiAnimateList; struct GuiColor { byte used; byte r, g, b; }; struct GuiPalette { byte mapping[256]; uint32 timestamp; GuiColor colors[256]; byte intensity[256]; }; struct GuiPalSchedule { byte from; uint32 schedule; }; /** Button and frame control flags. */ enum controlStateFlags { kControlStateEnabled = 0x0001, ///< 0001 - enabled buttons (used by the interpreter) kControlStateDisabled = 0x0004, ///< 0010 - grayed out buttons (used by the interpreter) kControlStateFramed = 0x0008, ///< 1000 - widgets surrounded by a frame (used by the interpreter) kControlStateDitherFramed = 0x1000 ///< 0001 0000 0000 0000 - widgets surrounded by a dithered frame (used in kgraphics) }; enum ViewType { kViewUnknown, kViewEga, kViewVga, kViewVga11, kViewAmiga }; } // End of namespace Sci #endif