/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ namespace Sci { #define SCI_PAL_FORMAT_VARIABLE_FLAGS 0 #define SCI_PAL_FORMAT_CONSTANT_FLAGS 1 #define PIC_STYLE_MIRRORED 0x4000 class SciGUIpicture { public: SciGUIpicture(OSystem *system, EngineState *state, SciGUIgfx *gfx, SciGUIscreen *screen, sciResourceId resourceId); ~SciGUIpicture(); sciResourceId getResourceId(); void draw(uint16 style, bool addToFlag, int16 EGApaletteNo); private: void initData(sciResourceId resourceId); void reset(); void draw11(); void decodeRLE(byte *rledata, byte *pixeldata, byte *outbuffer, int size); void drawCel(int16 x, int16 y, byte *pdata, int size); void drawCelAmiga(int16 x, int16 y, byte *pdata, int size); void drawVectorData(byte *data, int size); bool vectorIsNonOpcode(byte byte); void vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y); void vectorGetRelCoords(byte *data, int &curPos, int16 oldx, int16 oldy, int16 &x, int16 &y); void vectorGetRelCoordsMed(byte *data, int &curPos, int16 oldx, int16 oldy, int16 &x, int16 &y); void vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_Code, int16 &pattern_Texture); OSystem *_system; EngineState *_s; SciGUIgfx *_gfx; SciGUIscreen *_screen; int16 _resourceId; Resource *_resource; sciPort *_curPort; uint16 _style; bool _addToFlag; int16 _EGApaletteNo; byte _priority; }; } // end of namespace Sci