/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/timer.h" #include "common/util.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/tools.h" #include "sci/gui/gui_screen.h" namespace Sci { SciGuiScreen::SciGuiScreen(int16 width, int16 height, int16 scaleFactor) : _width(width), _height(height) { int i; uint16 base = 0; _pixels = _width * _height; // if you want to do scaling, adjust putPixel() accordingly _displayWidth = _width * scaleFactor; _displayHeight = _height * scaleFactor; _displayPixels = _displayWidth * _displayHeight; _visualScreen = (byte *)calloc(_pixels, 1); _priorityScreen = (byte *)calloc(_pixels, 1); _controlScreen = (byte *)calloc(_pixels, 1); _displayScreen = (byte *)calloc(_displayPixels, 1); // Sets display screen to be actually displayed _activeScreen = _displayScreen; for (i = 0; i < _height; i++) { _baseTable[i] = base; _baseDisplayTable[i] = base; base += _width; } _picNotValid = false; _unditherState = false; } SciGuiScreen::~SciGuiScreen() { free(_visualScreen); free(_priorityScreen); free(_controlScreen); free(_displayScreen); } void SciGuiScreen::copyToScreen() { g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight); } void SciGuiScreen::copyRectToScreen(const Common::Rect &rect) { g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height()); } byte SciGuiScreen::getDrawingMask(byte color, byte prio, byte control) { byte flag = 0; if (color != 255) flag |= SCI_SCREEN_MASK_VISUAL; if (prio != 255) flag |= SCI_SCREEN_MASK_PRIORITY; if (control != 255) flag |= SCI_SCREEN_MASK_CONTROL; return flag; } void SciGuiScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) { int offset = _baseTable[y] + x; if (drawMask & SCI_SCREEN_MASK_VISUAL) { *(_visualScreen + offset) = color; _displayScreen[_baseDisplayTable[y] + x] = color; } if (drawMask & SCI_SCREEN_MASK_PRIORITY) *(_priorityScreen + offset) = priority; if (drawMask & SCI_SCREEN_MASK_CONTROL) *(_controlScreen + offset) = control; } // Sierra's Bresenham line drawing // WARNING: Do not just blindly replace this with Graphics::drawLine(), as it seems to create issues with flood fill void SciGuiScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) { int16 left = startPoint.x; int16 top = startPoint.y; int16 right = endPoint.x; int16 bottom = endPoint.y; //set_drawing_flag byte drawMask = getDrawingMask(color, priority, control); // horizontal line if (top == bottom) { if (right < left) SWAP(right, left); for (int i = left; i <= right; i++) putPixel(i, top, drawMask, color, priority, control); return; } // vertical line if (left == right) { if (top > bottom) SWAP(top, bottom); for (int i = top; i <= bottom; i++) putPixel(left, i, drawMask, color, priority, control); return; } // sloped line - draw with Bresenham algorithm int dy = bottom - top; int dx = right - left; int stepy = dy < 0 ? -1 : 1; int stepx = dx < 0 ? -1 : 1; dy = ABS(dy) << 1; dx = ABS(dx) << 1; // setting the 1st and last pixel putPixel(left, top, drawMask, color, priority, control); putPixel(right, bottom, drawMask, color, priority, control); // drawing the line if (dx > dy) { // going horizontal int fraction = dy - (dx >> 1); while (left != right) { if (fraction >= 0) { top += stepy; fraction -= dx; } left += stepx; fraction += dy; putPixel(left, top, drawMask, color, priority, control); } } else { // going vertical int fraction = dx - (dy >> 1); while (top != bottom) { if (fraction >= 0) { left += stepx; fraction -= dy; } top += stepy; fraction += dx; putPixel(left, top, drawMask, color, priority, control); } } } byte SciGuiScreen::getVisual(int x, int y) { return _visualScreen[_baseTable[y] + x]; } byte SciGuiScreen::getPriority(int x, int y) { return _priorityScreen[_baseTable[y] + x]; } byte SciGuiScreen::getControl(int x, int y) { return _controlScreen[_baseTable[y] + x]; } byte SciGuiScreen::isFillMatch(int16 x, int16 y, byte flag, byte t_color, byte t_pri, byte t_con) { int offset = _baseTable[y] + x; byte match = 0; if (flag & SCI_SCREEN_MASK_VISUAL && *(_visualScreen + offset) == t_color) match |= SCI_SCREEN_MASK_VISUAL; if (flag & SCI_SCREEN_MASK_PRIORITY && *(_priorityScreen + offset) == t_pri) match |= SCI_SCREEN_MASK_PRIORITY; if (flag & SCI_SCREEN_MASK_CONTROL && *(_controlScreen + offset) == t_con) match |= SCI_SCREEN_MASK_CONTROL; return match; } int SciGuiScreen::getBitsDataSize(Common::Rect rect, byte mask) { int byteCount = sizeof(rect) + sizeof(mask); int pixels = rect.width() * rect.height(); if (mask & SCI_SCREEN_MASK_VISUAL) { byteCount += pixels; // _visualScreen byteCount += pixels; // _displayScreen } if (mask & SCI_SCREEN_MASK_PRIORITY) { byteCount += pixels; // _priorityScreen } if (mask & SCI_SCREEN_MASK_CONTROL) { byteCount += pixels; // _controlScreen } return byteCount; } void SciGuiScreen::saveBits(Common::Rect rect, byte mask, byte *memoryPtr) { memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect); memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask); if (mask & SCI_SCREEN_MASK_VISUAL) { saveBitsScreen(rect, _visualScreen, memoryPtr); saveBitsScreen(rect, _displayScreen, memoryPtr); } if (mask & SCI_SCREEN_MASK_PRIORITY) { saveBitsScreen(rect, _priorityScreen, memoryPtr); } if (mask & SCI_SCREEN_MASK_CONTROL) { saveBitsScreen(rect, _controlScreen, memoryPtr); } } void SciGuiScreen::saveBitsScreen(Common::Rect rect, byte *screen, byte *&memoryPtr) { int width = rect.width(); int y; screen += (rect.top * _width) + rect.left; for (y = rect.top; y < rect.bottom; y++) { memcpy(memoryPtr, (void*)screen, width); memoryPtr += width; screen += _width; } } void SciGuiScreen::restoreBits(byte *memoryPtr) { Common::Rect rect; byte mask; memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect); memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask); if (mask & SCI_SCREEN_MASK_VISUAL) { restoreBitsScreen(rect, memoryPtr, _visualScreen); restoreBitsScreen(rect, memoryPtr, _displayScreen); } if (mask & SCI_SCREEN_MASK_PRIORITY) { restoreBitsScreen(rect, memoryPtr, _priorityScreen); } if (mask & SCI_SCREEN_MASK_CONTROL) { restoreBitsScreen(rect, memoryPtr, _controlScreen); } } void SciGuiScreen::restoreBitsScreen(Common::Rect rect, byte *&memoryPtr, byte *screen) { int width = rect.width(); int y; screen += (rect.top * _width) + rect.left; for (y = rect.top; y < rect.bottom; y++) { memcpy((void*) screen, memoryPtr, width); memoryPtr += width; screen += _width; } } void SciGuiScreen::setPalette(GuiPalette*pal) { // just copy palette to system byte bpal[4 * 256]; // Get current palette, update it and put back g_system->grabPalette(bpal, 0, 256); for (int16 i = 0; i < 256; i++) { if (!pal->colors[i].used) continue; bpal[i * 4] = pal->colors[i].r * pal->intensity[i] / 100; bpal[i * 4 + 1] = pal->colors[i].g * pal->intensity[i] / 100; bpal[i * 4 + 2] = pal->colors[i].b * pal->intensity[i] / 100; bpal[i * 4 + 3] = 100; } g_system->setPalette(bpal, 0, 256); } void SciGuiScreen::setVerticalShakePos(uint16 shakePos) { g_system->setShakePos(shakePos); } // Currently not really done, its supposed to be possible to only dither _visualScreen void SciGuiScreen::dither(bool addToFlag) { int y, x; byte color; byte *screenPtr = _visualScreen; byte *displayPtr = _displayScreen; if (!_unditherState) { // Do dithering on visual and display-screen for (y = 0; y < _height; y++) { for (x = 0; x < _width; x++) { color = *screenPtr; if (color & 0xF0) { color ^= color << 4; color = ((x^y) & 1) ? color >> 4 : color & 0x0F; *screenPtr = color; *displayPtr = color; } screenPtr++; displayPtr++; } } } else { if (!addToFlag) memset(&_unditherMemorial, 0, sizeof(_unditherMemorial)); // Do dithering on visual screen and put decoded but undithered byte onto display-screen for (y = 0; y < _height; y++) { for (x = 0; x < _width; x++) { color = *screenPtr; if (color & 0xF0) { color ^= color << 4; // remember dither combination for cel-undithering _unditherMemorial[color]++; // if decoded color wants do dither with black on left side, we turn it around // otherwise the normal ega color would get used for display if (color & 0xF0) { *displayPtr = color; } else { *displayPtr = color << 4; } color = ((x^y) & 1) ? color >> 4 : color & 0x0F; *screenPtr = color; } screenPtr++; displayPtr++; } } } } void SciGuiScreen::unditherSetState(bool flag) { _unditherState = flag; } int16 *SciGuiScreen::unditherGetMemorial() { if (_unditherState) return (int16 *)&_unditherMemorial; else return NULL; } void SciGuiScreen::debugShowMap(int mapNo) { switch (mapNo) { case 0: _activeScreen = _visualScreen; break; case 1: _activeScreen = _priorityScreen; break; case 2: _activeScreen = _controlScreen; break; case 3: _activeScreen = _displayScreen; break; } } } // End of namespace Sci