/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_SCREEN_H #define SCI_GUI_SCREEN_H #include "sci/sci.h" #include "sci/gui/gui_helpers.h" namespace Sci { #define SCI_SCREEN_MAXHEIGHT 400 #define SCI_SCREEN_MASK_VISUAL 1 #define SCI_SCREEN_MASK_PRIORITY 2 #define SCI_SCREEN_MASK_CONTROL 4 #define SCI_SCREEN_MASK_ALL SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL #define SCI_SCREEN_MASK_DITHERED 128 class SciGuiScreen { public: SciGuiScreen(int16 width = 320, int16 height = 200, int16 scaleFactor = 1); ~SciGuiScreen(); void copyToScreen(); byte getDrawingMask(byte color, byte prio, byte control); void putPixel(int x, int y, byte drawMask, byte color, byte prio, byte control); byte getVisual(int x, int y); byte getPriority(int x, int y); byte getControl(int x, int y); byte isFillMatch(int16 x, int16 y, byte drawMask, byte t_color, byte t_pri, byte t_con); int getBitsDataSize(Common::Rect rect, byte mask); void saveBits(Common::Rect rect, byte mask, byte *memoryPtr); void restoreBits(byte *memoryPtr); void setPalette(GuiPalette*pal); void dither(); void unditherSetState(bool flag); void debugShowMap(int mapNo); uint16 _width; uint16 _height; uint _pixels; uint16 _displayWidth; uint16 _displayHeight; uint _displayPixels; int _picNotValid; // possible values 0, 1 and 2 bool _unditherState; private: void restoreBitsScreen(Common::Rect rect, byte *&memoryPtr, byte *screen); void saveBitsScreen(Common::Rect rect, byte *screen, byte *&memoryPtr); uint16 _baseTable[SCI_SCREEN_MAXHEIGHT]; uint16 _baseDisplayTable[SCI_SCREEN_MAXHEIGHT]; public: // HACK. TODO: make private // these screens have the real resolution of the game engine (320x200 for SCI0/SCI1/SCI11 games, 640x480 for SCI2 games) // SCI0 games will be dithered in here at any time byte *_visualScreen; byte *_priorityScreen; byte *_controlScreen; // this screen is the one that is actually displayed to the user. It may be 640x480 for japanese SCI1 games // SCI0 games may be undithered in here. Only read from this buffer for Save/ShowBits usage. byte *_displayScreen; // this is a pointer to the currently active screen (changing it only required for debug purposes) byte *_activeScreen; }; } // End of namespace Sci #endif