/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/util.h" #include "common/stack.h" #include "graphics/primitives.h" #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/tools.h" #include "sci/gui/gui.h" #include "sci/gui/gui_screen.h" #include "sci/gui/gui_palette.h" #include "sci/gui/gui_transitions.h" namespace Sci { SciGuiTransitions::SciGuiTransitions(SciGui *gui, SciGuiScreen *screen, SciGuiPalette *palette, bool isVGA) : _gui(gui), _screen(screen), _palette(palette), _isVGA(isVGA) { init(); } SciGuiTransitions::~SciGuiTransitions() { delete[] _oldScreen; } // This table contains a mapping between oldIDs (prior SCI1LATE) and newIDs static const GuiTransitionTranslateEntry oldTransitionIDs[] = { { 0, SCI_TRANSITIONS_VERTICALROLLFROMCENTER, false }, { 1, SCI_TRANSITIONS_HORIZONTALROLLFROMCENTER, false }, { 8, SCI_TRANSITIONS_BLOCKS, false }, { 9, SCI_TRANSITIONS_VERTICALROLLTOCENTER, false }, { 10, SCI_TRANSITIONS_HORIZONTALROLLTOCENTER, false }, { 17, SCI_TRANSITIONS_BLOCKS, true }, { 18, SCI_TRANSITIONS_PIXELATION, false }, { 27, SCI_TRANSITIONS_PIXELATION , true }, { 30, SCI_TRANSITIONS_FADEPALETTE, false }, { 40, SCI_TRANSITIONS_SCROLLRIGHT, false }, { 41, SCI_TRANSITIONS_SCROLLLEFT, false }, { 42, SCI_TRANSITIONS_SCROLLUP, false }, { 43, SCI_TRANSITIONS_SCROLLDOWN, false }, { 100, SCI_TRANSITIONS_NONE, false }, { 255, 255, false } }; void SciGuiTransitions::init() { _oldScreen = new byte[_screen->_displayHeight * _screen->_displayWidth]; if (getSciVersion() >= SCI_VERSION_1_LATE) _translationTable = NULL; else _translationTable = oldTransitionIDs; } void SciGuiTransitions::setup(int16 number, bool blackoutFlag) { _number = number; _blackoutFlag = blackoutFlag; } void SciGuiTransitions::doit(Common::Rect picRect) { const GuiTransitionTranslateEntry *translationEntry = _translationTable; _picRect = picRect; if (translationEntry) { // We need to translate the ID while (1) { if (translationEntry->oldId == 255) { warning("SciGuiTransitions: old ID %d not supported", _number); setNewPalette(); setNewScreen(); _screen->_picNotValid = 0; return; } if (translationEntry->oldId == _number) { _number = translationEntry->realId; _blackoutFlag = translationEntry->blackoutFlag; break; } translationEntry++; } } if (_blackoutFlag) warning("SciGuiTransitions: blackout flag currently not supported"); switch (_number) { case SCI_TRANSITIONS_VERTICALROLLFROMCENTER: setNewPalette(); verticalRollFromCenter(); break; case SCI_TRANSITIONS_VERTICALROLLTOCENTER: setNewPalette(); verticalRollFromCenter(); break; case SCI_TRANSITIONS_HORIZONTALROLLFROMCENTER: setNewPalette(); horizontalRollFromCenter(); break; case SCI_TRANSITIONS_HORIZONTALROLLTOCENTER: setNewPalette(); horizontalRollToCenter(); break; case SCI_TRANSITIONS_PIXELATION: setNewPalette(); pixelation(); break; case SCI_TRANSITIONS_BLOCKS: setNewPalette(); blocks(); break; case SCI_TRANSITIONS_FADEPALETTE: fadeOut(); setNewScreen(); fadeIn(); break; case SCI_TRANSITIONS_SCROLLRIGHT: case SCI_TRANSITIONS_SCROLLLEFT: case SCI_TRANSITIONS_SCROLLUP: case SCI_TRANSITIONS_SCROLLDOWN: setNewPalette(); scroll(); break; case SCI_TRANSITIONS_NONE_LONGBOW: case SCI_TRANSITIONS_NONE: setNewPalette(); setNewScreen(); break; default: warning("SciGuiTransitions: ID %d not implemented", _number); setNewPalette(); setNewScreen(); } _screen->_picNotValid = 0; } void SciGuiTransitions::setNewPalette() { if (_isVGA) _palette->setOnScreen(); } void SciGuiTransitions::setNewScreen() { _screen->copyRectToScreen(_picRect); g_system->updateScreen(); } // Note: dont do too many steps in here, otherwise cpu will crap out because of the load void SciGuiTransitions::fadeOut() { byte oldPalette[4 * 256], workPalette[4 * 256]; int16 stepNr, colorNr; g_system->grabPalette(oldPalette, 0, 256); for (stepNr = 100; stepNr >= 0; stepNr -= 10) { for (colorNr = 1; colorNr < 255; colorNr++){ workPalette[colorNr * 4 + 0] = oldPalette[colorNr * 4] * stepNr / 100; workPalette[colorNr * 4 + 1] = oldPalette[colorNr * 4 + 1] * stepNr / 100; workPalette[colorNr * 4 + 2] = oldPalette[colorNr * 4 + 2] * stepNr / 100; } g_system->setPalette(workPalette + 4, 1, 254); _gui->wait(2); } } // Note: dont do too many steps in here, otherwise cpu will crap out because of the load void SciGuiTransitions::fadeIn() { int16 stepNr; for (stepNr = 0; stepNr <= 100; stepNr += 10) { _palette->setIntensity(1, 254, 100, true); _gui->wait(2); } } // pixelates the new picture over the old one - works against the whole screen void SciGuiTransitions::pixelation () { uint16 mask = 0x40, stepNr = 0; Common::Rect pixelRect; do { mask = (mask & 1) ? (mask >> 1) ^ 0xB400 : mask >> 1; if (mask >= 320 * 200) continue; pixelRect.left = mask % 320; pixelRect.right = pixelRect.left + 1; pixelRect.top = mask / 320; pixelRect.bottom = pixelRect.top + 1; _screen->copyRectToScreen(pixelRect); if ((stepNr & 0x3FF) == 0) { g_system->updateScreen(); g_system->delayMillis(5); } stepNr++; } while (mask != 0x40); } // like pixelation but uses 8x8 blocks - works against the whole screen void SciGuiTransitions::blocks() { uint16 mask = 0x40, stepNr = 0; Common::Rect blockRect; do { mask = (mask & 1) ? (mask >> 1) ^ 0x240 : mask >> 1; if (mask >= 40 * 25) continue; blockRect.left = (mask % 40) << 3; blockRect.right = blockRect.left + 8; blockRect.top = (mask / 40) << 3; blockRect.bottom = blockRect.top + 8; _screen->copyRectToScreen(blockRect); if ((stepNr & 7) == 0) { g_system->updateScreen(); g_system->delayMillis(4); } stepNr++; } while (mask != 0x40); } // scroll old screen (up/down/left/right) and insert new screen that way - works on _picRect area only void SciGuiTransitions::scroll() { int16 screenWidth, screenHeight; byte *oldScreenPtr; int16 stepNr = 0; Common::Rect oldMoveRect = _picRect; Common::Rect newMoveRect = _picRect; Common::Rect newScreenRect = _picRect; _screen->copyFromScreen(_oldScreen); screenWidth = _screen->_displayWidth; screenHeight = _screen->_displayHeight; oldScreenPtr = _oldScreen + _picRect.left + _picRect.top * screenWidth; switch (_number) { case SCI_TRANSITIONS_SCROLLLEFT: newScreenRect.right = newScreenRect.left; newMoveRect.left = newMoveRect.right; while (oldMoveRect.left < oldMoveRect.right) { oldScreenPtr++; oldMoveRect.right--; if (oldMoveRect.right > oldMoveRect.left) g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left, oldMoveRect.top, oldMoveRect.width(), oldMoveRect.height()); newScreenRect.right++; newMoveRect.left--; _screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top); if ((stepNr & 1) == 0) { g_system->updateScreen(); g_system->delayMillis(1); } stepNr++; } if ((stepNr & 1) == 0) g_system->updateScreen(); break; case SCI_TRANSITIONS_SCROLLRIGHT: newScreenRect.left = newScreenRect.right; while (oldMoveRect.left < oldMoveRect.right) { oldMoveRect.left++; if (oldMoveRect.right > oldMoveRect.left) g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left, oldMoveRect.top, oldMoveRect.width(), oldMoveRect.height()); newScreenRect.left--; _screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top); if ((stepNr & 1) == 0) { g_system->updateScreen(); g_system->delayMillis(1); } stepNr++; } if ((stepNr & 1) == 0) g_system->updateScreen(); break; case SCI_TRANSITIONS_SCROLLUP: newScreenRect.bottom = newScreenRect.top; newMoveRect.top = newMoveRect.bottom; while (oldMoveRect.top < oldMoveRect.bottom) { oldScreenPtr += screenWidth; oldMoveRect.top++; if (oldMoveRect.top < oldMoveRect.bottom) g_system->copyRectToScreen(oldScreenPtr, screenWidth, _picRect.left, _picRect.top, oldMoveRect.width(), oldMoveRect.height()); newScreenRect.bottom++; newMoveRect.top--; _screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top); g_system->updateScreen(); g_system->delayMillis(3); } break; case SCI_TRANSITIONS_SCROLLDOWN: newScreenRect.top = newScreenRect.bottom; while (oldMoveRect.top < oldMoveRect.bottom) { oldMoveRect.top++; if (oldMoveRect.top < oldMoveRect.bottom) g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left, oldMoveRect.top, oldMoveRect.width(), oldMoveRect.height()); newScreenRect.top--; _screen->copyRectToScreen(newScreenRect, _picRect.left, _picRect.top); g_system->updateScreen(); g_system->delayMillis(3); } break; } } // vertically displays new screen starting from center - works on _picRect area only void SciGuiTransitions::verticalRollFromCenter() { Common::Rect leftRect = Common::Rect(_picRect.left + (_picRect.width() / 2) -1, _picRect.top, _picRect.left + (_picRect.width() / 2), _picRect.bottom); Common::Rect rightRect = Common::Rect(leftRect.right, _picRect.top, leftRect.right + 1, _picRect.bottom); while ((leftRect.left > _picRect.left) && (rightRect.right < _picRect.right)) { if (leftRect.left < _picRect.left) leftRect.translate(1, 0); if (rightRect.right > _picRect.right) rightRect.translate(-1, 0); _screen->copyRectToScreen(leftRect); leftRect.translate(-1, 0); _screen->copyRectToScreen(rightRect); rightRect.translate(1, 0); g_system->updateScreen(); g_system->delayMillis(2); } } // vertically displays new screen starting from edges - works on _picRect area only void SciGuiTransitions::verticalRollToCenter() { Common::Rect leftRect = Common::Rect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom); Common::Rect rightRect = Common::Rect(leftRect.right - 1, _picRect.top, leftRect.right, _picRect.bottom); while (leftRect.left < rightRect.right) { _screen->copyRectToScreen(leftRect); leftRect.translate(1, 0); _screen->copyRectToScreen(rightRect); rightRect.translate(-1, 0); g_system->updateScreen(); g_system->delayMillis(2); } } // horizontally displays new screen starting from center - works on _picRect area only void SciGuiTransitions::horizontalRollFromCenter() { Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top + (_picRect.height() / 2) - 1, _picRect.right, _picRect.top + (_picRect.height() / 2)); Common::Rect lowerRect = Common::Rect(upperRect.left, upperRect.bottom, upperRect.right, upperRect.bottom + 1); while ((upperRect.top > _picRect.top) && (lowerRect.bottom < _picRect.bottom)) { if (upperRect.top < _picRect.top) upperRect.translate(0, 1); if (lowerRect.bottom > _picRect.bottom) lowerRect.translate(0, -1); _screen->copyRectToScreen(upperRect); upperRect.translate(0, -1); _screen->copyRectToScreen(lowerRect); lowerRect.translate(0, 1); g_system->updateScreen(); g_system->delayMillis(3); } } // horizontally displays new screen starting from upper and lower edge - works on _picRect area only void SciGuiTransitions::horizontalRollToCenter() { Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1); Common::Rect lowerRect = Common::Rect(upperRect.left, _picRect.bottom - 1, upperRect.right, _picRect.bottom); while (upperRect.top < lowerRect.bottom) { _screen->copyRectToScreen(upperRect); upperRect.translate(0, 1); _screen->copyRectToScreen(lowerRect); lowerRect.translate(0, -1); g_system->updateScreen(); g_system->delayMillis(3); } } } // End of namespace Sci