/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/gui/gui_gfx.h" #include "sci/gui/gui_screen.h" #include "sci/gui/gui_palette.h" #include "sci/gui/gui_view.h" namespace Sci { SciGuiView::SciGuiView(ResourceManager *resMan, SciGuiScreen *screen, SciGuiPalette *palette, GuiResourceId resourceId) : _resMan(resMan), _screen(screen), _palette(palette), _resourceId(resourceId) { assert(resourceId != -1); initData(resourceId); } SciGuiView::~SciGuiView() { // Iterate through the loops for (uint16 loopNum = 0; loopNum < _loopCount; loopNum++) { // and through the cells of each loop for (uint16 celNum = 0; celNum < _loop[loopNum].celCount; celNum++) { delete[] _loop[loopNum].cel[celNum].rawBitmap; } delete[] _loop[loopNum].cel; } delete[] _loop; _resMan->unlockResource(_resource); } static const byte EGAmappingStraight[SCI_VIEW_EGAMAPPING_SIZE] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }; void SciGuiView::initData(GuiResourceId resourceId) { _resource = _resMan->findResource(ResourceId(kResourceTypeView, resourceId), true); if (!_resource) { error("view resource %d not found", resourceId); } _resourceData = _resource->data; byte *celData, *loopData; uint16 celOffset; sciViewCelInfo *cel; uint16 celCount = 0; uint16 mirrorBits = 0; uint16 palOffset = 0; uint16 headerSize = 0; uint16 loopSize = 0, celSize = 0; int loopNo, celNo, EGAmapNr; byte seekEntry; bool isEGA = false; bool isCompressed = true; _loopCount = 0; _embeddedPal = false; _EGAmapping = NULL; switch (_resMan->getViewType()) { case kViewEga: // View-format SCI0 (and Amiga 16 colors) isEGA = true; case kViewAmiga: // View-format Amiga (32 colors) case kViewVga: // View-format SCI1 // LoopCount:WORD MirrorMask:WORD Version:WORD PaletteOffset:WORD LoopOffset0:WORD LoopOffset1:WORD... _loopCount = _resourceData[0]; // bit 0x8000 of _resourceData[1] means palette is set if (_resourceData[1] & 0x40) isCompressed = false; mirrorBits = READ_LE_UINT16(_resourceData + 2); palOffset = READ_LE_UINT16(_resourceData + 6); if (palOffset && palOffset != 0x100) { // Some SCI0/SCI01 games also have an offset set. It seems that it points to a 16-byte mapping table // but on those games using that mapping will actually screw things up. // On the other side: vga sci1 games have this pointing to a VGA palette // and ega sci1 games have this pointing to a 8x16 byte mapping table that needs to get applied then if (!isEGA) { _palette->createFromData(&_resourceData[palOffset], &_viewPalette); _embeddedPal = true; } else { // Only use the EGA-mapping, when being SCI1 if (getSciVersion() >= SCI_VERSION_1_EGA) { _EGAmapping = &_resourceData[palOffset]; for (EGAmapNr = 0; EGAmapNr < SCI_VIEW_EGAMAPPING_COUNT; EGAmapNr++) { if (memcmp(_EGAmapping, EGAmappingStraight, SCI_VIEW_EGAMAPPING_SIZE)!=0) break; _EGAmapping += SCI_VIEW_EGAMAPPING_SIZE; } // If all mappings are "straight", then we actually ignore the mapping if (EGAmapNr == SCI_VIEW_EGAMAPPING_COUNT) _EGAmapping = NULL; else _EGAmapping = &_resourceData[palOffset]; } } } _loop = new sciViewLoopInfo[_loopCount]; for (loopNo = 0; loopNo < _loopCount; loopNo++) { loopData = _resourceData + READ_LE_UINT16(_resourceData + 8 + loopNo * 2); // CelCount:WORD Unknown:WORD CelOffset0:WORD CelOffset1:WORD... celCount = READ_LE_UINT16(loopData); _loop[loopNo].celCount = celCount; _loop[loopNo].mirrorFlag = mirrorBits & 1 ? true : false; mirrorBits >>= 1; // read cel info _loop[loopNo].cel = new sciViewCelInfo[celCount]; for (celNo = 0; celNo < celCount; celNo++) { celOffset = READ_LE_UINT16(loopData + 4 + celNo * 2); celData = _resourceData + celOffset; // For VGA // Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE Unknown:BYTE RLEData starts now directly // For EGA // Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE EGAData starts now directly cel = &_loop[loopNo].cel[celNo]; cel->width = READ_LE_UINT16(celData); cel->height = READ_LE_UINT16(celData + 2); cel->displaceX = celData[4]; cel->displaceY = celData[5]; cel->clearKey = celData[6]; if (isEGA) { cel->offsetEGA = celOffset + 7; cel->offsetRLE = 0; cel->offsetLiteral = 0; } else { cel->offsetEGA = 0; if (isCompressed) { cel->offsetRLE = celOffset + 8; cel->offsetLiteral = 0; } else { cel->offsetRLE = 0; cel->offsetLiteral = celOffset + 8; } } cel->rawBitmap = 0; if (_loop[loopNo].mirrorFlag) cel->displaceX = -cel->displaceX; } } break; case kViewVga11: // View-format SCI1.1 // LoopCount:WORD MirrorMask:WORD Version:WORD PaletteOffset:WORD LoopOffset0:WORD LoopOffset1:WORD... // HeaderSize:WORD LoopCount:BYTE Unknown:BYTE Version:WORD Unknown:WORD PaletteOffset:WORD headerSize = READ_LE_UINT16(_resourceData + 0); _loopCount = _resourceData[2]; palOffset = READ_LE_UINT16(_resourceData + 8); // FIXME: After LoopCount there is another byte and its set for view 50 within Laura Bow 2 CD, check what it means loopData = _resourceData + headerSize; loopSize = _resourceData[12]; celSize = _resourceData[13]; if (palOffset) { _palette->createFromData(&_resourceData[palOffset], &_viewPalette); _embeddedPal = true; } _loop = new sciViewLoopInfo[_loopCount]; for (loopNo = 0; loopNo < _loopCount; loopNo++) { loopData = _resourceData + headerSize + (loopNo * loopSize); seekEntry = loopData[2]; if (seekEntry != 255) { if (seekEntry >= _loopCount) error("Bad loop-pointer in sci 1.1 view"); _loop[loopNo].mirrorFlag = true; loopData = _resourceData + headerSize + (seekEntry * loopSize); } else { _loop[loopNo].mirrorFlag = false; } celCount = loopData[4]; _loop[loopNo].celCount = celCount; celData = _resourceData + READ_LE_UINT16(loopData + 14); // read cel info _loop[loopNo].cel = new sciViewCelInfo[celCount]; for (celNo = 0; celNo < celCount; celNo++) { cel = &_loop[loopNo].cel[celNo]; cel->width = READ_LE_UINT16(celData); cel->height = READ_LE_UINT16(celData + 2); cel->displaceX = READ_LE_UINT16(celData + 4); cel->displaceY = READ_LE_UINT16(celData + 6); cel->clearKey = celData[8]; cel->offsetEGA = 0; cel->offsetRLE = READ_LE_UINT16(celData + 24); cel->offsetLiteral = READ_LE_UINT16(celData + 28); cel->rawBitmap = 0; if (_loop[loopNo].mirrorFlag) cel->displaceX = -cel->displaceX; celData += celSize; } } break; default: error("ViewType was not detected, can't continue"); } } GuiResourceId SciGuiView::getResourceId() { return _resourceId; } int16 SciGuiView::getWidth(GuiViewLoopNo loopNo, GuiViewCelNo celNo) { loopNo = CLIP(loopNo, 0, _loopCount - 1); celNo = CLIP(celNo, 0, _loop[loopNo].celCount - 1); return _loopCount ? _loop[loopNo].cel[celNo].width : 0; } int16 SciGuiView::getHeight(GuiViewLoopNo loopNo, GuiViewCelNo celNo) { loopNo = CLIP(loopNo, 0, _loopCount -1); celNo = CLIP(celNo, 0, _loop[loopNo].celCount - 1); return _loopCount ? _loop[loopNo].cel[celNo].height : 0; } sciViewCelInfo *SciGuiView::getCelInfo(GuiViewLoopNo loopNo, GuiViewCelNo celNo) { loopNo = CLIP(loopNo, 0, _loopCount - 1); celNo = CLIP(celNo, 0, _loop[loopNo].celCount - 1); return _loopCount ? &_loop[loopNo].cel[celNo] : NULL; } sciViewLoopInfo *SciGuiView::getLoopInfo(GuiViewLoopNo loopNo) { loopNo = CLIP(loopNo, 0, _loopCount - 1); return _loopCount ? &_loop[loopNo] : NULL; } void SciGuiView::getCelRect(GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 x, int16 y, int16 z, Common::Rect *outRect) { sciViewCelInfo *celInfo = getCelInfo(loopNo, celNo); if (celInfo) { outRect->left = x + celInfo->displaceX - (celInfo->width >> 1); outRect->right = outRect->left + celInfo->width; outRect->bottom = y + celInfo->displaceY - z + 1; outRect->top = outRect->bottom - celInfo->height; } } void SciGuiView::unpackCel(GuiViewLoopNo loopNo, GuiViewCelNo celNo, byte *outPtr, uint16 pixelCount) { sciViewCelInfo *celInfo = getCelInfo(loopNo, celNo); byte *rlePtr; byte *literalPtr; uint16 pixelNo = 0, runLength; byte pixel; if (celInfo->offsetEGA) { // decompression for EGA views literalPtr = _resourceData + _loop[loopNo].cel[celNo].offsetEGA; while (pixelNo < pixelCount) { pixel = *literalPtr++; runLength = pixel >> 4; memset(outPtr + pixelNo, pixel & 0x0F, MIN(runLength, pixelCount - pixelNo)); pixelNo += runLength; } return; } rlePtr = _resourceData + celInfo->offsetRLE; if (!celInfo->offsetLiteral) { // no additional literal data if (_resMan->getViewType() == kViewAmiga) { // decompression for amiga views while (pixelNo < pixelCount) { pixel = *rlePtr++; if (pixel & 0x07) { // fill with color runLength = pixel & 0x07; pixel = pixel >> 3; while (runLength-- && pixelNo < pixelCount) { outPtr[pixelNo++] = pixel; } } else { // fill with transparent runLength = pixel >> 3; pixelNo += runLength; } } return; } else { // decompression for data that has just one combined stream while (pixelNo < pixelCount) { pixel = *rlePtr++; runLength = pixel & 0x3F; switch (pixel & 0xC0) { case 0: // copy bytes as-is while (runLength-- && pixelNo < pixelCount) outPtr[pixelNo++] = *rlePtr++; break; case 0x80: // fill with color memset(outPtr + pixelNo, *rlePtr++, MIN(runLength, pixelCount - pixelNo)); pixelNo += runLength; break; case 0xC0: // fill with transparent pixelNo += runLength; break; } } return; } } else { literalPtr = _resourceData + celInfo->offsetLiteral; if (celInfo->offsetRLE) { // decompression for data that has separate rle and literal streams while (pixelNo < pixelCount) { pixel = *rlePtr++; runLength = pixel & 0x3F; switch (pixel & 0xC0) { case 0: // copy bytes as-is while (runLength-- && pixelNo < pixelCount) outPtr[pixelNo++] = *literalPtr++; break; case 0x80: // fill with color memset(outPtr + pixelNo, *literalPtr++, MIN(runLength, pixelCount - pixelNo)); pixelNo += runLength; break; case 0xC0: // fill with transparent pixelNo += runLength; break; } } } else { // literal stream only, so no compression memcpy(outPtr, literalPtr, pixelCount); } return; } error("Unable to decompress view"); } byte *SciGuiView::getBitmap(GuiViewLoopNo loopNo, GuiViewCelNo celNo) { loopNo = CLIP(loopNo, 0, _loopCount -1); celNo = CLIP(celNo, 0, _loop[loopNo].celCount - 1); if (_loop[loopNo].cel[celNo].rawBitmap) return _loop[loopNo].cel[celNo].rawBitmap; uint16 width = _loop[loopNo].cel[celNo].width; uint16 height = _loop[loopNo].cel[celNo].height; // allocating memory to store cel's bitmap assert(width * height <= 64000); uint16 pixelCount = width * height; _loop[loopNo].cel[celNo].rawBitmap = new byte[pixelCount]; byte *pBitmap = _loop[loopNo].cel[celNo].rawBitmap; // Some RLE compressed cels end with the last non-transparent pixel, thats why we fill it up here // FIXME: change this to fill the remaining bytes within unpackCel() memset(pBitmap, _loop[loopNo].cel[celNo].clearKey, pixelCount); unpackCel(loopNo, celNo, pBitmap, pixelCount); if (!_resMan->isVGA()) { unditherBitmap(pBitmap, width, height, _loop[loopNo].cel[celNo].clearKey); } // mirroring the cel if needed if (_loop[loopNo].mirrorFlag) { for (int i = 0; i < height; i++, pBitmap += width) for (int j = 0; j < width / 2; j++) SWAP(pBitmap[j], pBitmap[width - j - 1]); } return _loop[loopNo].cel[celNo].rawBitmap; } // Called after unpacking an EGA cel, this will try to undither (parts) of the cel if the dithering in here // matches dithering used by the current picture void SciGuiView::unditherBitmap(byte *bitmapPtr, int16 width, int16 height, byte clearKey) { int16 *unditherMemorial = _screen->unditherGetMemorial(); // It makes no sense to go further, if no memorial data from current picture is available if (!unditherMemorial) return; // Makes no sense to process bitmaps that are 3 pixels wide or less if (width <= 3) return; // If EGA mapping is used for this view, dont do undithering as well if (_EGAmapping) return; // Walk through the bitmap and remember all combinations of colors int16 bitmapMemorial[SCI_SCREEN_UNDITHERMEMORIAL_SIZE]; byte *curPtr; byte color1, color2; int16 y, x; memset(&bitmapMemorial, 0, sizeof(bitmapMemorial)); // Count all seemingly dithered pixel-combinations as soon as at least 4 pixels are adjacent curPtr = bitmapPtr; for (y = 0; y < height; y++) { color1 = curPtr[0]; color2 = (curPtr[1] << 4) | curPtr[2]; curPtr += 3; for (x = 3; x < width; x++) { color1 = (color1 << 4) | (color2 >> 4); color2 = (color2 << 4) | *curPtr++; if (color1 == color2) bitmapMemorial[color1]++; } } // Now compare both memorial tables to find out matching dithering-combinations bool unditherTable[SCI_SCREEN_UNDITHERMEMORIAL_SIZE]; byte color, unditherCount = 0; memset(&unditherTable, false, sizeof(unditherTable)); for (color = 0; color < 255; color++) { if ((bitmapMemorial[color] > 5) && (unditherMemorial[color] > 200)) { // match found, check if colorKey is contained -> if so, we ignore of course color1 = color & 0x0F; color2 = color >> 4; if ((color1 != clearKey) && (color2 != clearKey) && (color1 != color2)) { // so set this and the reversed color-combination for undithering unditherTable[color] = true; unditherTable[(color1 << 4) | color2] = true; unditherCount++; } } } // Nothing found to undither -> exit straight away if (!unditherCount) return; // We now need to replace color-combinations curPtr = bitmapPtr; for (y = 0; y < height; y++) { color = *curPtr; for (x = 1; x < width; x++) { color = (color << 4) | curPtr[1]; if (unditherTable[color]) { // some color with black? turn colors around otherwise it wont be the right color at all if ((color & 0xF0)==0) color = (color << 4) | (color >> 4); curPtr[0] = color; curPtr[1] = color; } curPtr++; } curPtr++; } } void SciGuiView::draw(Common::Rect rect, Common::Rect clipRect, Common::Rect clipRectTranslated, GuiViewLoopNo loopNo, GuiViewCelNo celNo, byte priority, uint16 EGAmappingNr, int16 origHeight) { GuiPalette *palette = _embeddedPal ? &_viewPalette : &_palette->_sysPalette; sciViewCelInfo *celInfo = getCelInfo(loopNo, celNo); byte *bitmap = getBitmap(loopNo, celNo); int16 celHeight = celInfo->height, celWidth = celInfo->width; int16 width, height; byte clearKey = celInfo->clearKey; byte color; byte drawMask = priority == 255 ? SCI_SCREEN_MASK_VISUAL : SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY; int x, y; if (_embeddedPal) { // Merge view palette in... _palette->set(&_viewPalette, 1); } width = MIN(clipRect.width(), celWidth); height = MIN(clipRect.height(), celHeight); bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left); if (!_EGAmapping) { for (y = clipRectTranslated.top; y < clipRectTranslated.top + height; y++, bitmap += celWidth) { for (x = 0; x < width; x++) { color = bitmap[x]; if (color != clearKey && priority >= _screen->getPriority(clipRectTranslated.left + x, y)) { if (origHeight == -1) // HACK: this parameter is passed for already scaled views, but we're not actually using it _screen->putPixel(clipRectTranslated.left + x, y, drawMask, palette->mapping[color], priority, 0); else _screen->putPixelOnDisplay(clipRectTranslated.left + x, y, palette->mapping[color]); } } } } else { byte *EGAmapping = _EGAmapping + (EGAmappingNr * SCI_VIEW_EGAMAPPING_SIZE); for (y = clipRectTranslated.top; y < clipRectTranslated.top + height; y++, bitmap += celWidth) { for (x = 0; x < width; x++) { color = EGAmapping[bitmap[x]]; if (color != clearKey && priority >= _screen->getPriority(clipRectTranslated.left + x, y)) _screen->putPixel(clipRectTranslated.left + x, y, drawMask, color, priority, 0); } } } } GuiPalette *SciGuiView::getPalette() { return _embeddedPal ? &_viewPalette : &_palette->_sysPalette; } } // End of namespace Sci