/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_VIEW_H #define SCI_GUI_VIEW_H namespace Sci { struct sciViewCelInfo { int16 width, height; char displaceX; byte displaceY; byte clearKey; uint16 offsetEGA; uint16 offsetRLE; uint16 offsetLiteral; byte *rawBitmap; }; struct sciViewLoopInfo { bool mirrorFlag; uint16 celCount; sciViewCelInfo *cel; }; class SciGuiView { public: SciGuiView(EngineState *state, SciGuiGfx *gfx, SciGuiScreen *screen, GuiResourceId resourceId); ~SciGuiView(); // TODO: Remove gfx reference after putting palette things into SciGuiScreen GuiResourceId getResourceId(); int16 getWidth(GuiViewLoopNo loopNo, GuiViewCelNo celNo); int16 getHeight(GuiViewLoopNo loopNo, GuiViewCelNo celNo); sciViewCelInfo *getCelInfo(GuiViewLoopNo loopNo, GuiViewCelNo celNo); sciViewLoopInfo *getLoopInfo(GuiViewLoopNo loopNo); void getCelRect(GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 x, int16 y, int16 z, Common::Rect *outRect); byte *getBitmap(GuiViewLoopNo loopNo, GuiViewCelNo celNo); void draw(Common::Rect rect, Common::Rect clipRect, GuiViewLoopNo loopNo, GuiViewCelNo celNo, byte priority, uint16 paletteNo); private: void initData(GuiResourceId resourceId); void unpackCel(GuiViewLoopNo loopNo, GuiViewCelNo celNo, byte *outPtr, uint16 pixelCount); EngineState *_s; SciGuiGfx *_gfx; SciGuiScreen *_screen; GuiResourceId _resourceId; byte *_resourceData; uint16 _loopCount; sciViewLoopInfo *_loop; bool _embeddedPal; GuiPalette _palette; const byte *_EGAMapping; // simple translation map for all 16 colors }; } // End of namespace Sci #endif