/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_GUI_WINDOWMGR_H #define SCI_GUI_WINDOWMGR_H #include "common/list.h" #include "common/array.h" namespace Sci { class SciGuiWindowMgr { public: SciGuiWindowMgr(SciGui *gui, SciGuiScreen *screen, SciGuiGfx *gfx, SciGuiText *text); ~SciGuiWindowMgr(); void init(Common::String gameName); int16 isFrontWindow(GuiWindow *wnd); void BeginUpdate(GuiWindow *wnd); void EndUpdate(GuiWindow *wnd); GuiWindow *NewWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw); void DrawWindow(GuiWindow *wnd); void DisposeWindow(GuiWindow *pWnd, bool reanimate); void UpdateWindow(GuiWindow *wnd); GuiPort *getPortById(uint16 id) const { return _windowsById[id]; } GuiPort *_wmgrPort; GuiWindow *_picWind; private: typedef Common::List PortList; SciGui *_gui; SciGuiScreen *_screen; SciGuiGfx *_gfx; SciGuiText *_text; /** The list of open 'windows' (and ports), in visual order. */ PortList _windowList; /** The list of all open 'windows' (and ports), ordered by their id. */ Common::Array _windowsById; }; } // End of namespace Sci #endif