/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef _SCI_ENGINE_H
#define _SCI_ENGINE_H

#include "common/scummsys.h"

namespace Common {
	class SeekableReadStream;
	class WriteStream;
}

// FIXME. Remove after transiton to File class
#include <sys/stat.h>

#include "sci/include/resource.h"
#include "sci/include/sciresource.h"
#include "sci/include/script.h"
#include "sci/include/vocabulary.h"
#include "sci/include/console.h"
#include "sci/include/vm.h"
#include "sci/include/menubar.h"
#include <time.h>
#include "sci/include/versions.h"
#include "sci/include/kernel.h"
#include "sci/include/gfx_state_internal.h"
#include "sci/include/sfx_engine.h"

#define FREESCI_CURRENT_SAVEGAME_VERSION 8
#define FREESCI_MINIMUM_SAVEGAME_VERSION 8

#ifdef WIN32
#  define FREESCI_GAMEDIR "FreeSCI"
#  define STRLEN_FREESCI_GAMEDIR 7
#else
#  define FREESCI_GAMEDIR ".freesci"
#  define STRLEN_FREESCI_GAMEDIR 8
#endif

#define FREESCI_CONFFILE "config"
#define FREESCI_SAVEDIR_PREFIX "save_"
#define FREESCI_CONFFILE_DOS "freesci.cfg"
#define FREESCI_GAMES_DIR "games"

#define FREESCI_FILE_STATE "state"
#define FREESCI_ID_SUFFIX ".id"
/* Used for <gamename>.id files ("real" save games) */

#define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */
#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */

#define MAX_SAVE_DIR_SIZE MAX_HOMEDIR_SIZE + STRLEN_FREESCI_GAMEDIR + MAX_GAMEDIR_SIZE + 4
/* +4 for the three slashes and trailing \0 */

/* values for state_t.restarting_flag */
#define SCI_GAME_IS_NOT_RESTARTING 0
#define SCI_GAME_WAS_RESTARTED 1
#define SCI_GAME_IS_RESTARTING_NOW 2
#define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4

typedef struct {
	int nr;
	int palette;
} drawn_pic_t;

// Savegame metadata
struct SavegameMetadata {
	const char *savegame_name;
	int savegame_version;
	char *game_version;
	sci_version_t version;
	int savegame_date;
	int savegame_time;
};

typedef struct _state {
	int savegame_version;

	int widget_serial_counter; /* Used for savegames */

	char *resource_dir; /* Directory the resource files are kept in */
	char *work_dir; /* Directory the game metadata should be written to */
	ResourceManager *resmgr; /* The resource manager */

	char *game_name; /* Designation of the primary object (which inherits from Game) */
	char *game_version;

	/* Non-VM information */

	gfx_state_t *gfx_state; /* Graphics state and driver */
	gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */

	sfx_state_t sound; /* sound subsystem */
	int sfx_init_flags; /* flags the sfx subsystem was initialised with */
	unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */
	unsigned int sound_mute; /* 0 = not, else == saved value */

	byte restarting_flags; /* Flags used for restarting */
	byte have_mouse_flag;  /* Do we have a hardware pointing device? */

	byte pic_not_valid; /* Is 0 if the background picture is "valid" */
	byte pic_is_new; /* New pic was loaded or port was opened */
	byte onscreen_console;  /* Use the onscreen console for debugging */
	byte *osc_backup; /* Backup of the pre-onscreen console screen data */

	int *pic_priority_table; /* 16 entries with priorities or NULL if not present */

	char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */

	int status_bar_foreground, status_bar_background;

	long game_time; /* Counted at 60 ticks per second, reset during start time */

	reg_t save_dir_copy; /* Last copy of the save dir */
	int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */
	char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */

	int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */
	int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */
	int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */
	int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
	int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
	int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */

	int port_serial; /* Port serial number, for save/restore */
	gfxw_port_t *port; /* The currently active port */

	gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */

	gfxw_visual_t *visual; /* A visual widget, containing all ports */

	gfxw_port_t *titlebar_port; /* Title bar viewport (0,0,9,319) */
	gfxw_port_t *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */
	gfxw_port_t *picture_port; /* The background picture viewport (10,0,199,319) */
	gfxw_port_t *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */

	gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */
	int pic_animate; /* The animation used by Animate() to display the picture */

	int dyn_views_list_serial; /* Used for save/restore */
	gfxw_list_t *dyn_views; /* Pointers to pic and dynamic view lists */

	int drop_views_list_serial; /* Used for save/restore */
	gfxw_list_t *drop_views; /* A list Animate() can dump dropped dynviews into */

	long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */
	int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */

	menubar_t *menubar; /* The menu bar */

	int priority_first; /* The line where priority zone 0 ends */
	int priority_last; /* The line where the highest priority zone starts */

	int pics_drawn_nr;
	int pics_nr;
	drawn_pic_t *pics;

	GTimeVal game_start_time; /* The time at which the interpreter was started */
	GTimeVal last_wait_time; /* The last time the game invoked Wait() */

	byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */
	sci_version_t version; /* The approximated patchlevel of the version to emulate */
	sci_version_t max_version, min_version; /* Used for autodetect sanity checks */

	unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */

	/* Kernel File IO stuff */

	int file_handles_nr; /* maximum numer of allowed file handles */
	FILE **file_handles; /* Array of file handles. Dynamically increased if required. */

	reg_t dirseeker_outbuffer;
	sci_dir_t dirseeker;

	/* VM Information */

	exec_stack_t *execution_stack; /* The execution stack */
	int execution_stack_size;      /* Number of stack frames allocated */
	int execution_stack_pos;       /* Position on the execution stack */
	int execution_stack_base;      /* When called from kernel functions, the vm
				       ** is re-started recursively on the same stack.
				       ** This variable contains the stack base for the
				       ** current vm.
				       */
	int execution_stack_pos_changed;   /* Set to 1 if the execution stack position
					   ** should be re-evaluated by the vm
					   */

	reg_t r_acc; /* Accumulator */
	unsigned int r_amp_rest; /* &rest register (only used for save games) */
	reg_t r_prev; /* previous comparison result */

	seg_id_t stack_segment; /* Heap area for the stack to use */
	stack_ptr_t stack_base; /* Pointer to the least stack element */
	stack_ptr_t stack_top; /* First invalid stack element */

	seg_id_t parser_segment;  /* A heap area used by the parser for error reporting */
	reg_t parser_base; /* Base address for the parser error reporting mechanism */
	reg_t parser_event; /* The event passed to Parse() and later used by Said() */
	seg_id_t script_000_segment;
	script_t *script_000;  /* script 000, e.g. for globals */

	int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */

	/* Debugger data: */
	breakpoint_t *bp_list;   /* List of breakpoints */
	int have_bp;  /* Bit mask specifying which types of breakpoints are used in bp_list */
	unsigned int debug_mode; /* Contains flags for the various debug modes */

	/* System strings */
	seg_id_t sys_strings_segment;
	sys_strings_t *sys_strings;

	/* Parser data: */
	word_t **parser_words;
	int parser_words_nr;
	suffix_t **parser_suffices;
	int parser_suffices_nr;
	parse_tree_branch_t *parser_branches;
	parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */
	int parser_branches_nr;
	parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */

	int parser_valid; /* If something has been correctly parsed */

	synonym_t *synonyms; /* The list of synonyms */
	int synonyms_nr;

	reg_t game_obj; /* Pointer to the game object */

	int classtable_size; /* Number of classes in the table- for debugging */
	class_t *classtable; /* Table of all classes */

	seg_manager_t seg_manager;
	int gc_countdown; /* Number of kernel calls until next gc */

	int selector_names_nr; /* Number of selector names */
	char **selector_names; /* Zero-terminated selector name list */
	int kernel_names_nr; /* Number of kernel function names */
	char **kernel_names; /* List of kernel names */

	kfunct_sig_pair_t *kfunct_table; /* Table of kernel functions */
	int kfunct_nr; /* Number of mapped kernel functions; may be more than
		       ** kernel_names_nr  */

	opcode *opcodes;

	selector_map_t selector_map; /* Shortcut list for important selectors */

	/* Backwards compatibility crap */
	int port_ID;

	struct _state *successor; /* Successor of this state: Used for restoring */

} state_t;


#define STATE_T_DEFINED

int
gamestate_save(state_t *s, Common::WriteStream *save, const char *savename);
/* Saves a game state to the hard disk in a portable way
** Parameters: (state_t *) s: The state to save
**             (WriteStream *) save: The stream to save to
**             (char *) savename: The description of the savegame
** Returns   : (int) 0 on success, 1 otherwise
*/

state_t *
gamestate_restore(state_t *s, Common::SeekableReadStream *save);
/* Restores a game state from a directory
** Parameters: (state_t *) s: An older state from the same game
**             (char *) dirname: The subdirectory to restore from
** Returns   : (state_t *) NULL on failure, a pointer to a valid state_t otherwise
*/

bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
/* Read the header from a savegame
*/

gfx_pixmap_color_t *
get_pic_color(state_t *s, int color);
/* Retrieves the gfx_pixmap_color_t associated with a game color index
** Parameters: (state_t *) s: The game state
**             (int) color: The color to look up
** Returns   : (gfx_pixmap_color_t *) The requested color.
*/

void
other_libs_exit(void);
/* Called directly before FreeSCI ends to allow libraries to clean up
*/

static inline
reg_t not_register(state_t *s, reg_t r) {
	if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE)
		return make_reg(0, !r.offset);
	else
		return r;

}

#endif /* !_SCI_ENGINE_H */