/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef _SCI_ENGINE_H #define _SCI_ENGINE_H #include "common/scummsys.h" namespace Common { class SeekableReadStream; class WriteStream; } // FIXME. Remove after transiton to File class #include #include "sci/include/resource.h" #include "sci/include/sciresource.h" #include "sci/include/script.h" #include "sci/include/vocabulary.h" #include "sci/include/console.h" #include "sci/include/vm.h" #include "sci/include/menubar.h" #include #include "sci/include/versions.h" #include "sci/include/kernel.h" #include "sci/include/gfx_state_internal.h" #include "sci/include/sfx_engine.h" namespace Sci { #define FREESCI_CURRENT_SAVEGAME_VERSION 8 #define FREESCI_MINIMUM_SAVEGAME_VERSION 8 #ifdef WIN32 # define FREESCI_GAMEDIR "FreeSCI" # define STRLEN_FREESCI_GAMEDIR 7 #else # define FREESCI_GAMEDIR ".freesci" # define STRLEN_FREESCI_GAMEDIR 8 #endif #define FREESCI_CONFFILE "config" #define FREESCI_SAVEDIR_PREFIX "save_" #define FREESCI_CONFFILE_DOS "freesci.cfg" #define FREESCI_GAMES_DIR "games" #define FREESCI_FILE_STATE "state" #define FREESCI_ID_SUFFIX ".id" /* Used for .id files ("real" save games) */ #define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */ #define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */ #define MAX_SAVE_DIR_SIZE MAX_HOMEDIR_SIZE + STRLEN_FREESCI_GAMEDIR + MAX_GAMEDIR_SIZE + 4 /* +4 for the three slashes and trailing \0 */ /* values for EngineState.restarting_flag */ #define SCI_GAME_IS_NOT_RESTARTING 0 #define SCI_GAME_WAS_RESTARTED 1 #define SCI_GAME_IS_RESTARTING_NOW 2 #define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4 typedef struct { int nr; int palette; } drawn_pic_t; // Savegame metadata struct SavegameMetadata { const char *savegame_name; int savegame_version; char *game_version; sci_version_t version; int savegame_date; int savegame_time; }; struct EngineState { int savegame_version; int widget_serial_counter; /* Used for savegames */ char *resource_dir; /* Directory the resource files are kept in */ char *work_dir; /* Directory the game metadata should be written to */ ResourceManager *resmgr; /* The resource manager */ char *game_name; /* Designation of the primary object (which inherits from Game) */ char *game_version; /* Non-VM information */ gfx_state_t *gfx_state; /* Graphics state and driver */ gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */ sfx_state_t sound; /* sound subsystem */ int sfx_init_flags; /* flags the sfx subsystem was initialised with */ unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */ unsigned int sound_mute; /* 0 = not, else == saved value */ byte restarting_flags; /* Flags used for restarting */ byte have_mouse_flag; /* Do we have a hardware pointing device? */ byte pic_not_valid; /* Is 0 if the background picture is "valid" */ byte pic_is_new; /* New pic was loaded or port was opened */ byte onscreen_console; /* Use the onscreen console for debugging */ byte *osc_backup; /* Backup of the pre-onscreen console screen data */ int *pic_priority_table; /* 16 entries with priorities or NULL if not present */ char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */ int status_bar_foreground, status_bar_background; long game_time; /* Counted at 60 ticks per second, reset during start time */ reg_t save_dir_copy; /* Last copy of the save dir */ int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */ char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */ int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */ int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */ int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */ int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */ int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */ int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */ int port_serial; /* Port serial number, for save/restore */ gfxw_port_t *port; /* The currently active port */ gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */ gfxw_visual_t *visual; /* A visual widget, containing all ports */ gfxw_port_t *titlebar_port; /* Title bar viewport (0,0,9,319) */ gfxw_port_t *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */ gfxw_port_t *picture_port; /* The background picture viewport (10,0,199,319) */ gfxw_port_t *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */ gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */ int pic_animate; /* The animation used by Animate() to display the picture */ int dyn_views_list_serial; /* Used for save/restore */ gfxw_list_t *dyn_views; /* Pointers to pic and dynamic view lists */ int drop_views_list_serial; /* Used for save/restore */ gfxw_list_t *drop_views; /* A list Animate() can dump dropped dynviews into */ long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */ int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */ menubar_t *menubar; /* The menu bar */ int priority_first; /* The line where priority zone 0 ends */ int priority_last; /* The line where the highest priority zone starts */ int pics_drawn_nr; int pics_nr; drawn_pic_t *pics; uint32 last_wait_time; /* The last time the game invoked Wait() */ byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */ sci_version_t version; /* The approximated patchlevel of the version to emulate */ sci_version_t max_version, min_version; /* Used for autodetect sanity checks */ unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */ /* Kernel File IO stuff */ int file_handles_nr; /* maximum numer of allowed file handles */ FILE **file_handles; /* Array of file handles. Dynamically increased if required. */ reg_t dirseeker_outbuffer; sci_dir_t dirseeker; /* VM Information */ exec_stack_t *execution_stack; /* The execution stack */ int execution_stack_size; /* Number of stack frames allocated */ int execution_stack_pos; /* Position on the execution stack */ int execution_stack_base; /* When called from kernel functions, the vm ** is re-started recursively on the same stack. ** This variable contains the stack base for the ** current vm. */ int execution_stack_pos_changed; /* Set to 1 if the execution stack position ** should be re-evaluated by the vm */ reg_t r_acc; /* Accumulator */ unsigned int r_amp_rest; /* &rest register (only used for save games) */ reg_t r_prev; /* previous comparison result */ seg_id_t stack_segment; /* Heap area for the stack to use */ stack_ptr_t stack_base; /* Pointer to the least stack element */ stack_ptr_t stack_top; /* First invalid stack element */ seg_id_t parser_segment; /* A heap area used by the parser for error reporting */ reg_t parser_base; /* Base address for the parser error reporting mechanism */ reg_t parser_event; /* The event passed to Parse() and later used by Said() */ seg_id_t script_000_segment; script_t *script_000; /* script 000, e.g. for globals */ int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */ /* Debugger data: */ breakpoint_t *bp_list; /* List of breakpoints */ int have_bp; /* Bit mask specifying which types of breakpoints are used in bp_list */ unsigned int debug_mode; /* Contains flags for the various debug modes */ /* System strings */ seg_id_t sys_strings_segment; sys_strings_t *sys_strings; /* Parser data: */ word_t **parser_words; int parser_words_nr; suffix_t **parser_suffices; int parser_suffices_nr; parse_tree_branch_t *parser_branches; parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */ int parser_branches_nr; parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */ int parser_valid; /* If something has been correctly parsed */ synonym_t *synonyms; /* The list of synonyms */ int synonyms_nr; reg_t game_obj; /* Pointer to the game object */ int classtable_size; /* Number of classes in the table- for debugging */ class_t *classtable; /* Table of all classes */ SegManager seg_manager; int gc_countdown; /* Number of kernel calls until next gc */ int selector_names_nr; /* Number of selector names */ char **selector_names; /* Zero-terminated selector name list */ int kernel_names_nr; /* Number of kernel function names */ char **kernel_names; /* List of kernel names */ kfunct_sig_pair_t *kfunct_table; /* Table of kernel functions */ int kfunct_nr; /* Number of mapped kernel functions; may be more than ** kernel_names_nr */ opcode *opcodes; selector_map_t selector_map; /* Shortcut list for important selectors */ /* Backwards compatibility crap */ int port_ID; EngineState *successor; /* Successor of this state: Used for restoring */ }; #define STATE_T_DEFINED int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename); /* Saves a game state to the hard disk in a portable way ** Parameters: (EngineState *) s: The state to save ** (WriteStream *) save: The stream to save to ** (char *) savename: The description of the savegame ** Returns : (int) 0 on success, 1 otherwise */ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save); /* Restores a game state from a directory ** Parameters: (EngineState *) s: An older state from the same game ** (char *) dirname: The subdirectory to restore from ** Returns : (EngineState *) NULL on failure, a pointer to a valid EngineState otherwise */ bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta); /* Read the header from a savegame */ gfx_pixmap_color_t *get_pic_color(EngineState *s, int color); /* Retrieves the gfx_pixmap_color_t associated with a game color index ** Parameters: (EngineState *) s: The game state ** (int) color: The color to look up ** Returns : (gfx_pixmap_color_t *) The requested color. */ void other_libs_exit(); /* Called directly before FreeSCI ends to allow libraries to clean up */ static inline reg_t not_register(EngineState *s, reg_t r) { if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE) return make_reg(0, !r.offset); else return r; } } // End of namespace Sci #endif // !_SCI_ENGINE_H