/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef _FREESCI_SYSTEM_STRINGS_H_ #define _FREESCI_SYSTEM_STRINGS_H_ #define SYS_STRINGS_MAX 4 #define SYS_STRING_SAVEDIR 0 #define SYS_STRING_PARSER_BASE 1 #define MAX_PARSER_BASE 64 typedef struct { char *name; int max_size; char *value; } sys_string_t; typedef struct { sys_string_t strings[SYS_STRINGS_MAX]; } sys_strings_t; void sys_string_acquire(sys_strings_t *strings, int index, const char *name, int max_len); /* Reserves a new system string ** Parameters: (sys_strings_t *) strings: The string table to reserve in ** (int) index: Index number to reserve ** (const char *) name: Name the entry should be tagged with ** (int) max_len: Maximum string length in bytes */ int sys_string_set(sys_strings_t *strings, int index, const char *value); /* Sets the value of a system string ** Parameters: (sys_strings_t *) strings: The string table to use ** (int) index: Index of the string to write to ** (const char *) value: The value to copy ** Returns : 0 on success, 1 on error ** Length clipping is performed. */ void sys_strings_restore(sys_strings_t *new_strings, sys_strings_t *old_strings); /* Cleanup system strings after a gamestate restore ** Parameters: (sys_strings_t *) The freshly loaded system strings to clean up ** (sys_strings_t *) The old system strings to clean up */ void sys_string_free_all(sys_strings_t *strings); /* Deallocates all allocated system strings ** Parameters: (sys_strings_t *) strings: The string table to deallocate */ #endif /* !_FREESCI_SYSTEM_STRINGS_H_ */