/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef UTIL_H #define UTIL_H #include "common/scummsys.h" /* An excercise in bloated macro writing ;-)*/ /*Declare a flexarray type*/ #define FLEXARRAY(type, extra) struct{\ type* data;\ int used, size, itemsize;\ extra\ } /* [DJ] Declare a flexarray type without extra fields - Visual C++ complains ** when the FLEXARRAY macro is used and extra parameter is not specified */ #define FLEXARRAY_NOEXTRA(type) struct{\ type* data;\ int used, size, itemsize;\ } /*Initialize a flexarray*/ #define FLEXARRAY_INIT(type, array) do {(array).itemsize=sizeof(type); (array).size=0; (array).used=0;} while(0) /*Prints an error message and returns (from the function using the macro)*/ #define FLEXARRAY_PANIC(message, errorcode) do{\ fprintf message;\ errorcode;\ } while(0) /*Use if the state of the array is incnsistent*/ #define FLEXARRAY_PANIC_BADSTATE(array, errorcode) FLEXARRAY_PANIC((stderr, "PANIC: flexarray "#array" is in an inconsistent state (%d,%d).\n", (array).used, (array).size), errorcode) /*Use if memory allocation fails*/ #define FLEXARRAY_PANIC_MEMORY(array, bytes, errorcode) FLEXARRAY_PANIC((stderr, "PANIC: Unable to allocate %d bytes for flexarray"#array"\n", bytes), errorcode) /*Allocates an initial array*/ #define FLEXARRAY_ALLOCATE_INITIAL(type, array, errorcode) do{\ (array).data= (type*)sci_malloc(4*(array).itemsize);\ if((array).data==0) FLEXARRAY_PANIC_MEMORY(array, 4*(array).itemsize, errorcode);\ (array).size=4;\ (array).used=0;\ } while(0) /*Doubles the size of the allocated area*/ #define FLEXARRAY_RESIZE(type, array, errorcode) do{\ int size=(array).size*2*(array).itemsize;\ (array).data= (type*)sci_realloc((array).data, size);\ if((array).data==0) FLEXARRAY_PANIC_MEMORY(array, size, errorcode);\ (array).size*=2;\ } while(0) /*Appends /value/ at the end of the array, resizing as necessary*/ #define FLEXARRAY_APPEND(type, array, value, errorcode) do\ {\ if((array).used>=(array).size)\ {\ if((array).size==0) FLEXARRAY_ALLOCATE_INITIAL(type, array, errorcode);\ else {\ if((array).used==(array).size) FLEXARRAY_RESIZE(type, array, errorcode);\ else FLEXARRAY_PANIC_BADSTATE(array, errorcode);\ }\ }\ (array).data[(array).used++]=(value);\ }while(0) /*Adds space for a value at the end of the array, resizing as necessary, but *does not initialize the value*/ #define FLEXARRAY_ADD_SPACE(type, array, items, errorcode) do{\ if((array).used+items>(array).size)\ {\ if((array).size==0) FLEXARRAY_ALLOCATE_INITIAL(type, array, errorcode);\ else if((array).used==(array).size) FLEXARRAY_RESIZE(type, array, errorcode);\ else FLEXARRAY_PANIC_BADSTATE(array, errorcode);\ }\ (array).used++;\ } while(0) #endif