MODULE := engines/sci MODULE_OBJS = \ detection.o \ sci.o \ engine/game.o \ engine/gc.o \ engine/grammar.o \ engine/int_hashmap.o \ engine/kernel.o \ engine/kevent.o \ engine/kfile.o \ engine/kgraphics.o \ engine/klists.o \ engine/kmath.o \ engine/kmenu.o \ engine/kmovement.o \ engine/kpathing.o \ engine/kscripts.o \ engine/ksound.o \ engine/kstring.o \ engine/message.o \ engine/said.o \ engine/savegame.o \ engine/scriptconsole.o \ engine/scriptdebug.o \ engine/seg_manager.o \ engine/sys_strings.o \ engine/vm.o \ gfx/antialias.o \ gfx/font.o \ gfx/font-5x8.o \ gfx/font-6x10.o \ gfx/gfx_driver.o \ gfx/gfx_res_options.o \ gfx/gfx_resource.o \ gfx/gfx_support.o \ gfx/gfx_tools.o \ gfx/menubar.o \ gfx/operations.o \ gfx/resmgr.o \ gfx/sbtree.o \ gfx/sci_widgets.o \ gfx/widgets.o \ gfx/resource/sci_cursor_0.o \ gfx/resource/sci_font.o \ gfx/resource/sci_pal_1.o \ gfx/resource/sci_pic_0.o \ gfx/resource/sci_resmgr.o \ gfx/resource/sci_view_0.o \ gfx/resource/sci_view_1.o \ scicore/aatree.o \ scicore/console.o \ scicore/decompress0.o \ scicore/decompress01.o \ scicore/decompress1.o \ scicore/decompress11.o \ scicore/exe.o \ scicore/exe_lzexe.o \ scicore/exe_raw.o \ scicore/resource.o \ scicore/resource_map.o \ scicore/resource_patch.o \ scicore/sci_memory.o \ scicore/script.o \ scicore/tools.o \ scicore/versions.o \ scicore/vocab.o \ scicore/vocab_debug.o \ sfx/adlib.o \ sfx/core.o \ sfx/iterator.o \ sfx/pcm_device.o \ sfx/pcm-iterator.o \ sfx/songlib.o \ sfx/time.o \ sfx/timer.o \ sfx/device/devices.o \ sfx/mixer/mixers.o \ sfx/mixer/soft.o \ sfx/player/players.o \ sfx/player/polled.o \ sfx/player/realtime.o \ sfx/seq/sequencers.o \ sfx/softseq/amiga.o \ sfx/softseq/opl2.o \ sfx/softseq/pcspeaker.o \ sfx/softseq/SN76496.o \ sfx/softseq/softsequencers.o # FIXME: The following is supposed to be a set of *temporary* hacks CXXFLAGS += -Wno-variadic-macros # Generate savegame.cpp $(srcdir)/engines/sci/engine/savegame.cpp: $(srcdir)/engines/sci/engine/savegame.cfsml cat $< | perl $(srcdir)/engines/sci/engine/cfsml.pl -f savegame.cfsml > $@ # This module can be built as a plugin ifeq ($(ENABLE_SCI), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk