/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_RESOURCE_H #define SCI_RESOURCE_H #include "common/str.h" #include "common/list.h" #include "common/hashmap.h" #include "sci/graphics/helpers.h" // for ViewType #include "sci/decompressor.h" #include "sci/sci.h" namespace Common { class File; class FSList; class FSNode; class WriteStream; class SeekableReadStream; } namespace Sci { enum { /** The maximum allowed size for a compressed or decompressed resource */ SCI_MAX_RESOURCE_SIZE = 0x0400000 }; /** Resource status types */ enum ResourceStatus { kResStatusNoMalloc = 0, kResStatusAllocated, kResStatusEnqueued, /**< In the LRU queue */ kResStatusLocked /**< Allocated and in use */ }; /** Initialization result types */ enum { SCI_ERROR_IO_ERROR = 1, SCI_ERROR_INVALID_RESMAP_ENTRY = 2, /**< Invalid resource.map entry */ SCI_ERROR_RESMAP_NOT_FOUND = 3, SCI_ERROR_NO_RESOURCE_FILES_FOUND = 4, /**< No resource at all was found */ SCI_ERROR_UNKNOWN_COMPRESSION = 5, SCI_ERROR_DECOMPRESSION_ERROR = 6, /**< sanity checks failed during decompression */ SCI_ERROR_RESOURCE_TOO_BIG = 8 /**< Resource size exceeds SCI_MAX_RESOURCE_SIZE */ /* the first critical error number */ }; enum { MAX_OPENED_VOLUMES = 5 ///< Max number of simultaneously opened volumes }; enum ResourceType { kResourceTypeView = 0, kResourceTypePic, kResourceTypeScript, kResourceTypeText, kResourceTypeSound, kResourceTypeMemory, kResourceTypeVocab, kResourceTypeFont, kResourceTypeCursor, kResourceTypePatch, kResourceTypeBitmap, kResourceTypePalette, kResourceTypeCdAudio, kResourceTypeAudio, kResourceTypeSync, kResourceTypeMessage, kResourceTypeMap, kResourceTypeHeap, kResourceTypeAudio36, kResourceTypeSync36, kResourceTypeUnknown1, // Translation, currently unsupported kResourceTypeUnknown2, kResourceTypeRobot, kResourceTypeVMD, kResourceTypeInvalid, // Mac-only resources, these resource types are self-defined // Numbers subject to change kResourceTypeMacIconBarPictN = -1, // IBIN resources (icon bar, not selected) kResourceTypeMacIconBarPictS = -2, // IBIS resources (icon bar, selected) kResourceTypeMacPict = -3 // PICT resources (inventory) }; const char *getResourceTypeName(ResourceType restype); enum ResVersion { kResVersionUnknown, kResVersionSci0Sci1Early, kResVersionSci1Middle, kResVersionSci1Late, kResVersionSci11, kResVersionSci11Mac, kResVersionSci32 }; class ResourceManager; class ResourceSource; class ResourceId { static inline ResourceType fixupType(ResourceType type) { if (type < kResourceTypeMacPict || type > kResourceTypeInvalid) return kResourceTypeInvalid; return type; } ResourceType _type; uint16 _number; uint32 _tuple; // Only used for audio36 and sync36 public: ResourceId() : _type(kResourceTypeInvalid), _number(0), _tuple(0) { } ResourceId(ResourceType type_, uint16 number_, uint32 tuple_ = 0) : _type(fixupType(type_)), _number(number_), _tuple(tuple_) { } ResourceId(ResourceType type_, uint16 number_, byte noun, byte verb, byte cond, byte seq) : _type(fixupType(type_)), _number(number_) { _tuple = (noun << 24) | (verb << 16) | (cond << 8) | seq; } Common::String toString() const { char buf[32]; snprintf(buf, 32, "%s.%i", getResourceTypeName(_type), _number); Common::String retStr = buf; if (_tuple != 0) { snprintf(buf, 32, "(%i, %i, %i, %i)", _tuple >> 24, (_tuple >> 16) & 0xff, (_tuple >> 8) & 0xff, _tuple & 0xff); retStr += buf; } return retStr; } inline ResourceType getType() const { return _type; } inline uint16 getNumber() const { return _number; } inline uint32 getTuple() const { return _tuple; } inline uint hash() const { return ((uint)((_type << 16) | _number)) ^ _tuple; } bool operator==(const ResourceId &other) const { return (_type == other._type) && (_number == other._number) && (_tuple == other._tuple); } bool operator<(const ResourceId &other) const { return (_type < other._type) || ((_type == other._type) && (_number < other._number)) || ((_type == other._type) && (_number == other._number) && (_tuple < other._tuple)); } }; struct ResourceIdHash : public Common::UnaryFunction { uint operator()(ResourceId val) const { return val.hash(); } }; /** Class for storing resources in memory */ class Resource { friend class ResourceManager; // FIXME: These 'friend' declarations are meant to be a temporary hack to // ease transition to the ResourceSource class system. friend class ResourceSource; friend class PatchResourceSource; friend class WaveResourceSource; friend class AudioVolumeResourceSource; friend class MacResourceForkResourceSource; // NOTE : Currently most member variables lack the underscore prefix and have // public visibility to let the rest of the engine compile without changes. public: byte *data; uint32 size; byte *_header; uint32 _headerSize; public: Resource(ResourceId id); ~Resource(); void unalloc(); inline ResourceType getType() const { return _id.getType(); } inline uint16 getNumber() const { return _id.getNumber(); } /** * Write the resource to the specified stream. * This method is used only by the "dump" debugger command. */ void writeToStream(Common::WriteStream *stream) const; // FIXME: This audio specific method is a hack. After all, why should a // Resource have audio specific methods? But for now we keep this, as it // eases transition. uint32 getAudioCompressionType() const; protected: ResourceId _id; // TODO: _id could almost be made const, only readResourceInfo() modifies it... int32 _fileOffset; /**< Offset in file */ ResourceStatus _status; uint16 _lockers; /**< Number of places where this resource was locked */ ResourceSource *_source; bool loadPatch(Common::SeekableReadStream *file); bool loadFromPatchFile(); bool loadFromWaveFile(Common::SeekableReadStream *file); bool loadFromAudioVolumeSCI1(Common::SeekableReadStream *file); bool loadFromAudioVolumeSCI11(Common::SeekableReadStream *file); int decompress(ResVersion volVersion, Common::SeekableReadStream *file); int readResourceInfo(ResVersion volVersion, Common::SeekableReadStream *file, uint32 &szPacked, ResourceCompression &compression); }; typedef Common::HashMap ResourceMap; class ResourceManager { // FIXME: These 'friend' declarations are meant to be a temporary hack to // ease transition to the ResourceSource class system. friend class ResourceSource; friend class DirectoryResourceSource; friend class PatchResourceSource; friend class ExtMapResourceSource; friend class IntMapResourceSource; friend class AudioVolumeResourceSource; friend class ExtAudioMapResourceSource; friend class WaveResourceSource; friend class MacResourceForkResourceSource; public: /** * Creates a new SCI resource manager. */ ResourceManager(); ~ResourceManager(); /** * Initializes the resource manager. */ void init(); int addAppropriateSources(); int addAppropriateSources(const Common::FSList &fslist); // TODO: Switch from FSList to Common::Archive? /** * Looks up a resource's data. * @param id The resource type to look for * @param lock non-zero iff the resource should be locked * @return The resource, or NULL if it doesn't exist * @note Locked resources are guaranteed not to have their contents freed until * they are unlocked explicitly (by unlockResource). */ Resource *findResource(ResourceId id, bool lock); /** * Unlocks a previously locked resource. * @param res The resource to free */ void unlockResource(Resource *res); /** * Tests whether a resource exists. * * This function may often be much faster than finding the resource * and should be preferred for simple tests. * The resource object returned is, indeed, the resource in question, but * it should be used with care, as it may be unallocated. * Use scir_find_resource() if you want to use the data contained in the resource. * * @param id Id of the resource to check * @return non-NULL if the resource exists, NULL otherwise */ Resource *testResource(ResourceId id); /** * Returns a list of all resources of the specified type. * @param type The resource type to look for * @param mapNumber For audio36 and sync36, limit search to this map * @return The resource list */ Common::List *listResources(ResourceType type, int mapNumber = -1); void setAudioLanguage(int language); int getAudioLanguage() const; bool isVGA() const { return (_viewType == kViewVga) || (_viewType == kViewVga11); } bool isAmiga32color() const { return _viewType == kViewAmiga; } bool isSci11Mac() const { return _volVersion == kResVersionSci11Mac; } ViewType getViewType() const { return _viewType; } const char *getMapVersionDesc() const { return versionDescription(_mapVersion); } const char *getVolVersionDesc() const { return versionDescription(_volVersion); } ResVersion getVolVersion() const { return _volVersion; } /** * Adds the appropriate GM patch from the Sierra MIDI utility as 4.pat, without * requiring the user to rename the file to 4.pat. Thus, the original Sierra * archive can be extracted in the extras directory, and the GM patches can be * applied per game, if applicable. */ void addNewGMPatch(SciGameId gameId); bool detectHires(); // Detects, if standard font of current game includes extended characters (>0x80) bool detectFontExtended(); // Detects, if SCI1.1 game uses palette merging bool detectForPaletteMergingForSci11(); /** * Finds the internal Sierra ID of the current game from script 0. */ Common::String findSierraGameId(); /** * Finds the location of the game object from script 0. * @param addSci11ScriptOffset Adjust the return value for SCI1.1 and newer * games. Needs to be false when the heap is accessed directly inside * findSierraGameId(). */ reg_t findGameObject(bool addSci11ScriptOffset = true); protected: // Maximum number of bytes to allow being allocated for resources // Note: maxMemory will not be interpreted as a hard limit, only as a restriction // for resources which are not explicitly locked. However, a warning will be // issued whenever this limit is exceeded. enum { MAX_MEMORY = 256 * 1024 // 256KB }; ViewType _viewType; // Used to determine if the game has EGA or VGA graphics Common::List _sources; int _memoryLocked; ///< Amount of resource bytes in locked memory int _memoryLRU; ///< Amount of resource bytes under LRU control Common::List _LRU; ///< Last Resource Used list ResourceMap _resMap; Common::List _volumeFiles; ///< list of opened volume files ResourceSource *_audioMapSCI1; ///< Currently loaded audio map for SCI1 ResVersion _volVersion; ///< resource.0xx version ResVersion _mapVersion; ///< resource.map version /** * Add a path to the resource manager's list of sources. * @return a pointer to the added source structure, or NULL if an error occurred. */ ResourceSource *addPatchDir(const Common::String &path); ResourceSource *findVolume(ResourceSource *map, int volume_nr); /** * Adds a source to the resource manager's list of sources. * @param source The new source to add * @return A pointer to the added source structure, or NULL if an error occurred. */ ResourceSource *addSource(ResourceSource *source); /** * Add an external (i.e., separate file) map resource to the resource * manager's list of sources. * @param filename The name of the volume to add * @param volume_nr The volume number the map starts at, 0 for