/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_SCICORE_RESOURCE_H #define SCI_SCICORE_RESOURCE_H #include "common/str.h" #include "common/fs.h" #include "sci/graphics/helpers.h" // for ViewType #include "sci/decompressor.h" #include "sci/sci.h" namespace Common { class ReadStream; class WriteStream; class File; class FSNode; } namespace Sci { enum { /** The maximum allowed size for a compressed or decompressed resource */ SCI_MAX_RESOURCE_SIZE = 0x0400000 }; /** Resource status types */ enum ResourceStatus { kResStatusNoMalloc = 0, kResStatusAllocated, kResStatusEnqueued, /**< In the LRU queue */ kResStatusLocked /**< Allocated and in use */ }; /** Initialization result types */ enum { SCI_ERROR_IO_ERROR = 1, SCI_ERROR_INVALID_RESMAP_ENTRY = 2, /**< Invalid resource.map entry */ SCI_ERROR_RESMAP_NOT_FOUND = 3, SCI_ERROR_NO_RESOURCE_FILES_FOUND = 4, /**< No resource at all was found */ SCI_ERROR_UNKNOWN_COMPRESSION = 5, SCI_ERROR_DECOMPRESSION_ERROR = 6, /**< sanity checks failed during decompression */ SCI_ERROR_RESOURCE_TOO_BIG = 8 /**< Resource size exceeds SCI_MAX_RESOURCE_SIZE */ /* the first critical error number */ }; enum { MAX_OPENED_VOLUMES = 5 ///< Max number of simultaneously opened volumes }; enum ResSourceType { kSourceDirectory = 0, kSourcePatch, kSourceVolume, kSourceExtMap, kSourceIntMap, kSourceAudioVolume, kSourceExtAudioMap, kSourceWave, kSourceMacResourceFork }; enum ResourceType { kResourceTypeView = 0, kResourceTypePic, kResourceTypeScript, kResourceTypeText, kResourceTypeSound, kResourceTypeMemory, kResourceTypeVocab, kResourceTypeFont, kResourceTypeCursor, kResourceTypePatch, kResourceTypeBitmap, kResourceTypePalette, kResourceTypeCdAudio, kResourceTypeAudio, kResourceTypeSync, kResourceTypeMessage, kResourceTypeMap, kResourceTypeHeap, kResourceTypeAudio36, kResourceTypeSync36, kResourceTypeUnknown1, // Translation, currently unsupported kResourceTypeUnknown2, kResourceTypeRobot, kResourceTypeInvalid }; const char *getResourceTypeName(ResourceType restype); class ResourceManager; struct ResourceSource; class ResourceId { public: ResourceType type; uint16 number; uint32 tuple; // Only used for audio36 and sync36 ResourceId() : type(kResourceTypeInvalid), number(0), tuple(0) { } ResourceId(ResourceType type_, uint16 number_, uint32 tuple_ = 0) : type(type_), number(number_), tuple(tuple_) { if ((type < kResourceTypeView) || (type > kResourceTypeInvalid)) type = kResourceTypeInvalid; } ResourceId(ResourceType type_, uint16 number_, byte noun, byte verb, byte cond, byte seq) : type(type_), number(number_) { tuple = (noun << 24) | (verb << 16) | (cond << 8) | seq; if ((type < kResourceTypeView) || (type > kResourceTypeInvalid)) type = kResourceTypeInvalid; } Common::String toString() { char buf[32]; snprintf(buf, 32, "%s.%i", getResourceTypeName(type), number); Common::String retStr = buf; if (tuple != 0) { snprintf(buf, 32, "(%i, %i, %i, %i)", tuple >> 24, (tuple >> 16) & 0xff, (tuple >> 8) & 0xff, tuple & 0xff); retStr += buf; } return retStr; } }; struct ResourceIdHash : public Common::UnaryFunction { uint operator()(ResourceId val) const { return ((uint)((val.type << 16) | val.number)) ^ val.tuple; } }; struct ResourceIdEqualTo : public Common::BinaryFunction { bool operator()(const ResourceId &x, const ResourceId &y) const { return (x.type == y.type) && (x.number == y.number) && (x.tuple == y.tuple); } }; struct ResourceIdLess : public Common::BinaryFunction { bool operator()(const ResourceId &x, const ResourceId &y) const { return (x.type < y.type) || ((x.type == y.type) && (x.number < y.number)) || ((x.type == y.type) && (x.number == y.number) && (x.tuple < y.tuple)); } }; /** Class for storing resources in memory */ class Resource { friend class ResourceManager; public: Resource(); ~Resource(); void unalloc(); // NOTE : Currently all member data has the same name and public visibility // to let the rest of the engine compile without changes public: ResourceId _id; byte *data; uint32 size; byte *_header; uint32 _headerSize; void writeToStream(Common::WriteStream *stream) const; uint32 getAudioCompressionType(); protected: int32 _fileOffset; /**< Offset in file */ ResourceStatus _status; uint16 _lockers; /**< Number of places where this resource was locked */ ResourceSource *_source; }; typedef Common::HashMap ResourceMap; class ResourceManager { public: enum ResVersion { kResVersionUnknown, kResVersionSci0Sci1Early, kResVersionSci1Middle, kResVersionSci1Late, kResVersionSci11, kResVersionSci11Mac, kResVersionSci32 }; /** * Creates a new SCI resource manager. */ ResourceManager(); ResourceManager(const Common::FSList &fslist); ~ResourceManager(); /** * Looks up a resource's data. * @param id: The resource type to look for * @param lock: non-zero iff the resource should be locked * @return (Resource *): The resource, or NULL if it doesn't exist * @note Locked resources are guaranteed not to have their contents freed until * they are unlocked explicitly (by unlockResource). */ Resource *findResource(ResourceId id, bool lock); /* Unlocks a previously locked resource ** (Resource *) res: The resource to free ** Returns : () */ void unlockResource(Resource *res); /* Tests whether a resource exists ** (ResourceId) id: Id of the resource to check ** Returns : (Resource *) non-NULL if the resource exists, NULL otherwise ** This function may often be much faster than finding the resource ** and should be preferred for simple tests. ** The resource object returned is, indeed, the resource in question, but ** it should be used with care, as it may be unallocated. ** Use scir_find_resource() if you want to use the data contained in the resource. */ Resource *testResource(ResourceId id); /** * Returns a list of all resources of the specified type. * @param type: The resource type to look for * @param mapNumber: For audio36 and sync36, limit search to this map * @return: The resource list */ Common::List *listResources(ResourceType type, int mapNumber = -1); void setAudioLanguage(int language); int getAudioLanguage() const; bool isVGA() const { return (_viewType == kViewVga) || (_viewType == kViewVga11); } bool isAmiga32color() const { return _viewType == kViewAmiga; } bool isSci11Mac() const { return _volVersion == kResVersionSci11Mac; } ViewType getViewType() const { return _viewType; } const char *getMapVersionDesc() const { return versionDescription(_mapVersion); } const char *getVolVersionDesc() const { return versionDescription(_volVersion); } /** * Adds the appropriate GM patch from the Sierra MIDI utility as 4.pat, without * requiring the user to rename the file to 4.pat. Thus, the original Sierra * archive can be extracted in the extras directory, and the GM patches can be * applied per game, if applicable */ void addNewGMPatch(const Common::String &gameId); bool detectHires(); // Detects, if standard font of current game includes extended characters (>0x80) bool detectFontExtended(); protected: // Maximum number of bytes to allow being allocated for resources // Note: maxMemory will not be interpreted as a hard limit, only as a restriction // for resources which are not explicitly locked. However, a warning will be // issued whenever this limit is exceeded. enum { MAX_MEMORY = 256 * 1024 // 256KB }; ViewType _viewType; // Used to determine if the game has EGA or VGA graphics Common::List _sources; int _memoryLocked; ///< Amount of resource bytes in locked memory int _memoryLRU; ///< Amount of resource bytes under LRU control Common::List _LRU; ///< Last Resource Used list ResourceMap _resMap; Common::List _volumeFiles; ///< list of opened volume files ResourceSource *_audioMapSCI1; ///< Currently loaded audio map for SCI1 ResVersion _volVersion; ///< RESOURCE.0xx version ResVersion _mapVersion; ///< RESOURCE.MAP version /** * Initializes the resource manager */ void init(); /** * Add a path to the resource manager's list of sources. * @return a pointer to the added source structure, or NULL if an error occurred. */ ResourceSource *addPatchDir(const char *path); ResourceSource *getVolume(ResourceSource *map, int volume_nr); /** * Adds a source to the resource manager's list of sources. * @param map The map associated with this source * @param type The source type * @param filename The name of the source to add * @return A pointer to the added source structure, or NULL if an error occurred. */ ResourceSource *addSource(ResourceSource *map, ResSourceType type, const char *filename, int number); ResourceSource *addSource(ResourceSource *map, ResSourceType type, const Common::FSNode *resFile, int number); /** * Add an external (i.e., separate file) map resource to the resource manager's list of sources. * @param file_name The name of the volume to add * @param volume_nr The volume number the map starts at, 0 for