/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Resource library #include "common/archive.h" #include "common/file.h" #include "common/textconsole.h" #include "common/memstream.h" #include "sci/resource.h" #include "sci/resource_intern.h" #include "sci/util.h" namespace Sci { AudioVolumeResourceSource::AudioVolumeResourceSource(ResourceManager *resMan, const Common::String &name, ResourceSource *map, int volNum) : VolumeResourceSource(name, map, volNum, kSourceAudioVolume) { _audioCompressionType = 0; _audioCompressionOffsetMapping = NULL; /* * Check if this audio volume got compressed by our tool. If that is the * case, set _audioCompressionType and read in the offset translation * table for later usage. */ Common::SeekableReadStream *fileStream = getVolumeFile(resMan, 0); if (!fileStream) return; fileStream->seek(0, SEEK_SET); uint32 compressionType = fileStream->readUint32BE(); switch (compressionType) { case MKTAG('M','P','3',' '): case MKTAG('O','G','G',' '): case MKTAG('F','L','A','C'): // Detected a compressed audio volume _audioCompressionType = compressionType; // Now read the whole offset mapping table for later usage int32 recordCount = fileStream->readUint32LE(); if (!recordCount) error("compressed audio volume doesn't contain any entries"); int32 *offsetMapping = new int32[(recordCount + 1) * 2]; _audioCompressionOffsetMapping = offsetMapping; for (int recordNo = 0; recordNo < recordCount; recordNo++) { *offsetMapping++ = fileStream->readUint32LE(); *offsetMapping++ = fileStream->readUint32LE(); } // Put ending zero *offsetMapping++ = 0; *offsetMapping++ = fileStream->size(); } if (_resourceFile) delete fileStream; } AudioVolumeResourceSource::~AudioVolumeResourceSource() { delete[] _audioCompressionOffsetMapping; } bool Resource::loadFromWaveFile(Common::SeekableReadStream *file) { data = new byte[size]; uint32 really_read = file->read(data, size); if (really_read != size) error("Read %d bytes from %s but expected %d", really_read, _id.toString().c_str(), size); _status = kResStatusAllocated; return true; } bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) { // Check for WAVE files here uint32 riffTag = file->readUint32BE(); if (riffTag == MKTAG('R','I','F','F')) { _headerSize = 0; size = file->readUint32LE() + 8; file->seek(-8, SEEK_CUR); return loadFromWaveFile(file); } file->seek(-4, SEEK_CUR); // Rave-resources (King's Quest 6) don't have any header at all if (getType() != kResourceTypeRave) { ResourceType type = _resMan->convertResType(file->readByte()); if (((getType() == kResourceTypeAudio || getType() == kResourceTypeAudio36) && (type != kResourceTypeAudio)) || ((getType() == kResourceTypeSync || getType() == kResourceTypeSync36) && (type != kResourceTypeSync))) { warning("Resource type mismatch loading %s", _id.toString().c_str()); unalloc(); return false; } _headerSize = file->readByte(); if (type == kResourceTypeAudio) { if (_headerSize != 7 && _headerSize != 11 && _headerSize != 12) { warning("Unsupported audio header"); unalloc(); return false; } if (_headerSize != 7) { // Size is defined already from the map // Load sample size file->seek(7, SEEK_CUR); size = file->readUint32LE(); // Adjust offset to point at the header data again file->seek(-11, SEEK_CUR); } } } return loadPatch(file); } bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) { data = new byte[size]; if (data == NULL) { error("Can't allocate %d bytes needed for loading %s", size, _id.toString().c_str()); } uint32 really_read = file->read(data, size); if (really_read != size) warning("Read %d bytes from %s but expected %d", really_read, _id.toString().c_str(), size); _status = kResStatusAllocated; return true; } void ResourceManager::addNewGMPatch(SciGameId gameId) { Common::String gmPatchFile; switch (gameId) { case GID_ECOQUEST: gmPatchFile = "ECO1GM.PAT"; break; case GID_HOYLE3: gmPatchFile = "HOY3GM.PAT"; break; case GID_LSL1: gmPatchFile = "LL1_GM.PAT"; break; case GID_LSL5: gmPatchFile = "LL5_GM.PAT"; break; case GID_LONGBOW: gmPatchFile = "ROBNGM.PAT"; break; case GID_SQ1: gmPatchFile = "SQ1_GM.PAT"; break; case GID_SQ4: gmPatchFile = "SQ4_GM.PAT"; break; case GID_FAIRYTALES: gmPatchFile = "TALEGM.PAT"; break; default: break; } if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) { ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile); processPatch(psrcPatch, kResourceTypePatch, 4); } } void ResourceManager::processWavePatch(ResourceId resourceId, Common::String name) { ResourceSource *resSrc = new WaveResourceSource(name); Common::File file; file.open(name); updateResource(resourceId, resSrc, file.size()); _sources.push_back(resSrc); debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str()); } void ResourceManager::readWaveAudioPatches() { // Here we do check for SCI1.1+ so we can patch wav files in as audio resources Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, "*.wav"); for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) { Common::String name = (*x)->getName(); if (Common::isDigit(name[0])) processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name); } } void ResourceManager::removeAudioResource(ResourceId resId) { // Remove resource, unless it was loaded from a patch if (_resMap.contains(resId)) { Resource *res = _resMap.getVal(resId); if (res->_source->getSourceType() == kSourceAudioVolume) { if (res->_status == kResStatusLocked) { warning("Failed to remove resource %s (still in use)", resId.toString().c_str()); } else { if (res->_status == kResStatusEnqueued) removeFromLRU(res); _resMap.erase(resId); delete res; } } } } // Early SCI1.1 65535.MAP structure (uses RESOURCE.AUD): // ========= // 6-byte entries: // w nEntry // dw offset // Late SCI1.1 65535.MAP structure (uses RESOURCE.SFX): // ========= // 5-byte entries: // w nEntry // tb offset (cumulative) // QFG3 Demo 0.MAP structure: // ========= // 10-byte entries: // w nEntry // dw offset // dw size // LB2 Floppy/Mother Goose SCI1.1 0.MAP structure: // ========= // 8-byte entries: // w nEntry // w 0xffff // dw offset // Early SCI1.1 MAP structure: // =============== // 10-byte entries: // b noun // b verb // b cond // b seq // dw offset // w syncSize + syncAscSize // Late SCI1.1 MAP structure: // =============== // Header: // dw baseOffset // Followed by 7 or 11-byte entries: // b noun // b verb // b cond // b seq // tb cOffset (cumulative offset) // w syncSize (iff seq has bit 7 set) // w syncAscSize (iff seq has bit 6 set) int ResourceManager::readAudioMapSCI11(IntMapResourceSource *map) { #ifndef ENABLE_SCI32 // SCI32 support is not built in. Check if this is a SCI32 game // and if it is abort here. if (_volVersion >= kResVersionSci2) return SCI_ERROR_RESMAP_NOT_FOUND; #endif uint32 offset = 0; Resource *mapRes = findResource(ResourceId(kResourceTypeMap, map->_mapNumber), false); if (!mapRes) { warning("Failed to open %i.MAP", map->_mapNumber); return SCI_ERROR_RESMAP_NOT_FOUND; } ResourceSource *src = findVolume(map, map->_volumeNumber); if (!src) { warning("Failed to find volume for %i.MAP", map->_mapNumber); return SCI_ERROR_NO_RESOURCE_FILES_FOUND; } byte *ptr = mapRes->data; // Heuristic to detect entry size uint32 entrySize = 0; for (int i = mapRes->size - 1; i >= 0; --i) { if (ptr[i] == 0xff) entrySize++; else break; } if (map->_mapNumber == 65535) { while (ptr < mapRes->data + mapRes->size) { uint16 n = READ_LE_UINT16(ptr); ptr += 2; if (n == 0xffff) break; if (entrySize == 6) { offset = READ_LE_UINT32(ptr); ptr += 4; } else { offset += READ_LE_UINT24(ptr); ptr += 3; } addResource(ResourceId(kResourceTypeAudio, n), src, offset); } } else if (map->_mapNumber == 0 && entrySize == 10 && ptr[3] == 0) { // QFG3 demo format // ptr[3] would be 'seq' in the normal format and cannot possibly be 0 while (ptr < mapRes->data + mapRes->size) { uint16 n = READ_BE_UINT16(ptr); ptr += 2; if (n == 0xffff) break; offset = READ_LE_UINT32(ptr); ptr += 4; uint32 size = READ_LE_UINT32(ptr); ptr += 4; addResource(ResourceId(kResourceTypeAudio, n), src, offset, size); } } else if (map->_mapNumber == 0 && entrySize == 8 && READ_LE_UINT16(ptr + 2) == 0xffff) { // LB2 Floppy/Mother Goose SCI1.1 format Common::SeekableReadStream *stream = getVolumeFile(src); while (ptr < mapRes->data + mapRes->size) { uint16 n = READ_LE_UINT16(ptr); ptr += 4; if (n == 0xffff) break; offset = READ_LE_UINT32(ptr); ptr += 4; // The size is not stored in the map and the entries have no order. // We need to dig into the audio resource in the volume to get the size. stream->seek(offset + 1); byte headerSize = stream->readByte(); assert(headerSize == 11 || headerSize == 12); stream->skip(5); uint32 size = stream->readUint32LE() + headerSize + 2; addResource(ResourceId(kResourceTypeAudio, n), src, offset, size); } } else { bool isEarly = (entrySize != 11); if (!isEarly) { offset = READ_LE_UINT32(ptr); ptr += 4; } while (ptr < mapRes->data + mapRes->size) { uint32 n = READ_BE_UINT32(ptr); int syncSize = 0; ptr += 4; if (n == 0xffffffff) break; if (isEarly) { offset = READ_LE_UINT32(ptr); ptr += 4; } else { offset += READ_LE_UINT24(ptr); ptr += 3; } if (isEarly || (n & 0x80)) { syncSize = READ_LE_UINT16(ptr); ptr += 2; // FIXME: The sync36 resource seems to be two bytes too big in KQ6CD // (bytes taken from the RAVE resource right after it) if (syncSize > 0) addResource(ResourceId(kResourceTypeSync36, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize); } if (n & 0x40) { // This seems to define the size of raw lipsync data (at least // in KQ6 CD Windows). int kq6HiresSyncSize = READ_LE_UINT16(ptr); ptr += 2; if (kq6HiresSyncSize > 0) { addResource(ResourceId(kResourceTypeRave, map->_mapNumber, n & 0xffffff3f), src, offset + syncSize, kq6HiresSyncSize); syncSize += kq6HiresSyncSize; } } addResource(ResourceId(kResourceTypeAudio36, map->_mapNumber, n & 0xffffff3f), src, offset + syncSize); } } return 0; } // AUDIOnnn.MAP contains 10-byte entries: // Early format: // w 5 bits resource type and 11 bits resource number // dw 7 bits volume number and 25 bits offset // dw size // Later format: // w nEntry // dw offset+volume (as in resource.map) // dw size // ending with 10 0xFFs int ResourceManager::readAudioMapSCI1(ResourceSource *map, bool unload) { Common::File file; if (!file.open(map->getLocationName())) return SCI_ERROR_RESMAP_NOT_FOUND; bool oldFormat = (file.readUint16LE() >> 11) == kResourceTypeAudio; file.seek(0); while (1) { uint16 n = file.readUint16LE(); uint32 offset = file.readUint32LE(); uint32 size = file.readUint32LE(); if (file.eos() || file.err()) { warning("Error while reading %s", map->getLocationName().c_str()); return SCI_ERROR_RESMAP_NOT_FOUND; } if (n == 0xffff) break; byte volume_nr; if (oldFormat) { n &= 0x07ff; // Mask out resource type volume_nr = offset >> 25; // most significant 7 bits offset &= 0x01ffffff; // least significant 25 bits } else { volume_nr = offset >> 28; // most significant 4 bits offset &= 0x0fffffff; // least significant 28 bits } ResourceSource *src = findVolume(map, volume_nr); if (src) { if (unload) removeAudioResource(ResourceId(kResourceTypeAudio, n)); else addResource(ResourceId(kResourceTypeAudio, n), src, offset, size); } else { warning("Failed to find audio volume %i", volume_nr); } } return 0; } void ResourceManager::setAudioLanguage(int language) { if (_audioMapSCI1) { if (_audioMapSCI1->_volumeNumber == language) { // This language is already loaded return; } // We already have a map loaded, so we unload it first readAudioMapSCI1(_audioMapSCI1, true); // Remove all volumes that use this map from the source list Common::List::iterator it = _sources.begin(); while (it != _sources.end()) { ResourceSource *src = *it; if (src->findVolume(_audioMapSCI1, src->_volumeNumber)) { it = _sources.erase(it); delete src; } else { ++it; } } // Remove the map itself from the source list _sources.remove(_audioMapSCI1); delete _audioMapSCI1; _audioMapSCI1 = NULL; } Common::String filename = Common::String::format("AUDIO%03d", language); Common::String fullname = filename + ".MAP"; if (!Common::File::exists(fullname)) { warning("No audio map found for language %i", language); return; } _audioMapSCI1 = addSource(new ExtAudioMapResourceSource(fullname, language)); // Search for audio volumes for this language and add them to the source list Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, filename + ".0??"); for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) { const Common::String name = (*x)->getName(); const char *dot = strrchr(name.c_str(), '.'); int number = atoi(dot + 1); addSource(new AudioVolumeResourceSource(this, name, _audioMapSCI1, number)); } scanNewSources(); } int ResourceManager::getAudioLanguage() const { return (_audioMapSCI1 ? _audioMapSCI1->_volumeNumber : 0); } bool ResourceManager::isGMTrackIncluded() { // This check only makes sense for SCI1 and newer games if (getSciVersion() < SCI_VERSION_1_EARLY) return false; // SCI2 and newer games always have GM tracks if (getSciVersion() >= SCI_VERSION_2) return true; // For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion const SciVersion soundVersion = SCI_VERSION_1_EARLY; // Read the first song and check if it has a GM track bool result = false; Common::List resources = listResources(kResourceTypeSound, -1); Common::sort(resources.begin(), resources.end()); Common::List::iterator itr = resources.begin(); int firstSongId = itr->getNumber(); SoundResource *song1 = new SoundResource(firstSongId, this, soundVersion); if (!song1) { warning("ResourceManager::isGMTrackIncluded: track 1 not found"); return false; } SoundResource::Track *gmTrack = song1->getTrackByType(0x07); if (gmTrack) result = true; delete song1; return result; } SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) : _resMan(resMan), _soundVersion(soundVersion) { Resource *resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true); int trackNr, channelNr; if (!resource) return; _innerResource = resource; _soundPriority = 0xFF; byte *data, *data2; byte *dataEnd; Channel *channel, *sampleChannel; switch (_soundVersion) { case SCI_VERSION_0_EARLY: case SCI_VERSION_0_LATE: // SCI0 only has a header of 0x11/0x21 byte length and the actual midi track follows afterwards _trackCount = 1; _tracks = new Track[_trackCount]; _tracks->digitalChannelNr = -1; _tracks->type = 0; // Not used for SCI0 _tracks->channelCount = 1; // Digital sample data included? -> Add an additional channel if (resource->data[0] == 2) _tracks->channelCount++; _tracks->channels = new Channel[_tracks->channelCount]; memset(_tracks->channels, 0, sizeof(Channel) * _tracks->channelCount); channel = &_tracks->channels[0]; channel->flags |= 2; // don't remap (SCI0 doesn't have remapping) if (_soundVersion == SCI_VERSION_0_EARLY) { channel->data = resource->data + 0x11; channel->size = resource->size - 0x11; } else { channel->data = resource->data + 0x21; channel->size = resource->size - 0x21; } if (_tracks->channelCount == 2) { // Digital sample data included _tracks->digitalChannelNr = 1; sampleChannel = &_tracks->channels[1]; // we need to find 0xFC (channel terminator) within the data data = channel->data; dataEnd = channel->data + channel->size; while ((data < dataEnd) && (*data != 0xfc)) data++; // Skip any following 0xFCs as well while ((data < dataEnd) && (*data == 0xfc)) data++; // Now adjust channels accordingly sampleChannel->data = data; sampleChannel->size = channel->size - (data - channel->data); channel->size = data - channel->data; // Read sample header information //Offset 14 in the header contains the frequency as a short integer. Offset 32 contains the sample length, also as a short integer. _tracks->digitalSampleRate = READ_LE_UINT16(sampleChannel->data + 14); _tracks->digitalSampleSize = READ_LE_UINT16(sampleChannel->data + 32); _tracks->digitalSampleStart = 0; _tracks->digitalSampleEnd = 0; sampleChannel->data += 44; // Skip over header sampleChannel->size -= 44; } break; case SCI_VERSION_1_EARLY: case SCI_VERSION_1_LATE: case SCI_VERSION_2_1_EARLY: data = resource->data; // Count # of tracks _trackCount = 0; while ((*data++) != 0xFF) { _trackCount++; while (*data != 0xFF) data += 6; data++; } _tracks = new Track[_trackCount]; data = resource->data; byte channelCount; for (trackNr = 0; trackNr < _trackCount; trackNr++) { // Track info starts with track type:BYTE // Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD // 0xFF:BYTE as terminator to end that track and begin with another track type // Track type 0xFF is the marker signifying the end of the tracks _tracks[trackNr].type = *data++; // Counting # of channels used data2 = data; channelCount = 0; while (*data2 != 0xFF) { data2 += 6; channelCount++; _tracks[trackNr].channelCount++; } _tracks[trackNr].channels = new Channel[channelCount]; _tracks[trackNr].channelCount = 0; _tracks[trackNr].digitalChannelNr = -1; // No digital sound associated _tracks[trackNr].digitalSampleRate = 0; _tracks[trackNr].digitalSampleSize = 0; _tracks[trackNr].digitalSampleStart = 0; _tracks[trackNr].digitalSampleEnd = 0; if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently channelNr = 0; while (channelCount--) { channel = &_tracks[trackNr].channels[channelNr]; uint dataOffset = READ_LE_UINT16(data + 2); if (dataOffset >= resource->size) { warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr); data += 6; continue; } channel->data = resource->data + dataOffset; channel->size = READ_LE_UINT16(data + 4); if (dataOffset + channel->size > resource->size) { warning("Invalid size inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr); channel->size = resource->size - dataOffset; } channel->curPos = 0; channel->number = *channel->data; channel->poly = *(channel->data + 1) & 0x0F; channel->prio = *(channel->data + 1) >> 4; channel->time = channel->prev = 0; channel->data += 2; // skip over header channel->size -= 2; // remove header size if (channel->number == 0xFE) { // Digital channel _tracks[trackNr].digitalChannelNr = channelNr; _tracks[trackNr].digitalSampleRate = READ_LE_UINT16(channel->data); _tracks[trackNr].digitalSampleSize = READ_LE_UINT16(channel->data + 2); _tracks[trackNr].digitalSampleStart = READ_LE_UINT16(channel->data + 4); _tracks[trackNr].digitalSampleEnd = READ_LE_UINT16(channel->data + 6); channel->data += 8; // Skip over header channel->size -= 8; channel->flags = 0; } else { channel->flags = channel->number >> 4; channel->number = channel->number & 0x0F; // 0x20 is set on rhythm channels to prevent remapping // CHECKME: Which SCI versions need that set manually? if (channel->number == 9) channel->flags |= 2; // Note: flag 1: channel start offset is 0 instead of 10 // (currently: everything 0) // also: don't map the channel to device // flag 2: don't remap // flag 4: start muted // QfG2 lacks flags 2 and 4, and uses (flags >= 1) as // the condition for starting offset 0, without the "don't map" } _tracks[trackNr].channelCount++; channelNr++; data += 6; } } else { // The first byte of the 0xF0 track's channel list is priority _soundPriority = *data; // Skip over digital track data += 6; } data++; // Skipping 0xFF that closes channels list } break; default: error("SoundResource: SCI version %d is unsupported", _soundVersion); } } SoundResource::~SoundResource() { for (int trackNr = 0; trackNr < _trackCount; trackNr++) delete[] _tracks[trackNr].channels; delete[] _tracks; _resMan->unlockResource(_innerResource); } #if 0 SoundResource::Track* SoundResource::getTrackByNumber(uint16 number) { if (_soundVersion <= SCI_VERSION_0_LATE) return &_tracks[0]; if (/*number >= 0 &&*/number < _trackCount) return &_tracks[number]; return NULL; } #endif SoundResource::Track *SoundResource::getTrackByType(byte type) { if (_soundVersion <= SCI_VERSION_0_LATE) return &_tracks[0]; for (int trackNr = 0; trackNr < _trackCount; trackNr++) { if (_tracks[trackNr].type == type) return &_tracks[trackNr]; } return NULL; } SoundResource::Track *SoundResource::getDigitalTrack() { for (int trackNr = 0; trackNr < _trackCount; trackNr++) { if (_tracks[trackNr].digitalChannelNr != -1) return &_tracks[trackNr]; } return NULL; } // Gets the filter mask for SCI0 sound resources int SoundResource::getChannelFilterMask(int hardwareMask, bool wantsRhythm) { byte *data = _innerResource->data; int channelMask = 0; if (_soundVersion > SCI_VERSION_0_LATE) return 0; data++; // Skip over digital sample flag for (int channelNr = 0; channelNr < 16; channelNr++) { channelMask = channelMask >> 1; byte flags; if (_soundVersion == SCI_VERSION_0_EARLY) { // Each channel is specified by a single byte // Upper 4 bits of the byte is a voices count // Lower 4 bits -> bit 0 set: use for AdLib // bit 1 set: use for PCjr // bit 2 set: use for PC speaker // bit 3 set and bit 0 clear: control channel (15) // bit 3 set and bit 0 set: rhythm channel (9) // Note: control channel is dynamically assigned inside the drivers, // but seems to be fixed at 15 in the song data. flags = *data++; // Get device bits flags &= 0x7; } else { // Each channel is specified by 2 bytes // 1st byte is voices count // 2nd byte is play mask, which specifies if the channel is supposed to be played // by the corresponding hardware // Skip voice count data++; flags = *data++; } bool play; switch (channelNr) { case 15: // Always play control channel play = true; break; case 9: // Play rhythm channel when requested play = wantsRhythm; break; default: // Otherwise check for flag play = flags & hardwareMask; } if (play) { // This Channel is supposed to be played by the hardware channelMask |= 0x8000; } } return channelMask; } byte SoundResource::getInitialVoiceCount(byte channel) { byte *data = _innerResource->data; if (_soundVersion > SCI_VERSION_0_LATE) return 0; // TODO data++; // Skip over digital sample flag if (_soundVersion == SCI_VERSION_0_EARLY) return data[channel] >> 4; else return data[channel * 2]; } void WaveResourceSource::loadResource(ResourceManager *resMan, Resource *res) { Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res); if (!fileStream) return; assert(fileStream->size() == -1 || res->_fileOffset < fileStream->size()); fileStream->seek(res->_fileOffset, SEEK_SET); res->loadFromWaveFile(fileStream); if (_resourceFile) delete fileStream; } void AudioVolumeResourceSource::loadResource(ResourceManager *resMan, Resource *res) { Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res); if (!fileStream) return; if (_audioCompressionType) { // this file is compressed, so lookup our offset in the offset-translation table and get the new offset // also calculate the compressed size by using the next offset int32 *mappingTable = _audioCompressionOffsetMapping; int32 compressedOffset = 0; do { if (*mappingTable == res->_fileOffset) { mappingTable++; compressedOffset = *mappingTable; // Go to next compressed offset and use that to calculate size of compressed sample switch (res->getType()) { case kResourceTypeSync: case kResourceTypeSync36: case kResourceTypeRave: // we should already have a (valid) size break; default: mappingTable += 2; res->size = *mappingTable - compressedOffset; } break; } mappingTable += 2; } while (*mappingTable); if (!compressedOffset) error("could not translate offset to compressed offset in audio volume"); fileStream->seek(compressedOffset, SEEK_SET); switch (res->getType()) { case kResourceTypeAudio: case kResourceTypeAudio36: // Directly read the stream, compressed audio wont have resource type id and header size for SCI1.1 res->loadFromAudioVolumeSCI1(fileStream); if (_resourceFile) delete fileStream; return; default: break; } } else { assert(fileStream->size() == -1 || res->_fileOffset < fileStream->size()); // original file, directly seek to given offset and get SCI1/SCI1.1 audio resource fileStream->seek(res->_fileOffset, SEEK_SET); } if (getSciVersion() < SCI_VERSION_1_1) res->loadFromAudioVolumeSCI1(fileStream); else res->loadFromAudioVolumeSCI11(fileStream); if (_resourceFile) delete fileStream; } bool ResourceManager::addAudioSources() { #ifdef ENABLE_SCI32 // Multi-disc audio is added during addAppropriateSources for those titles // that require it if (_multiDiscAudio) { return true; } #endif Common::List resources = listResources(kResourceTypeMap); Common::List::iterator itr; for (itr = resources.begin(); itr != resources.end(); ++itr) { ResourceSource *src = addSource(new IntMapResourceSource("MAP", 0, itr->getNumber())); if (itr->getNumber() == 65535 && Common::File::exists("RESOURCE.SFX")) addSource(new AudioVolumeResourceSource(this, "RESOURCE.SFX", src, 0)); else if (Common::File::exists("RESOURCE.AUD")) addSource(new AudioVolumeResourceSource(this, "RESOURCE.AUD", src, 0)); else return false; } return true; } void ResourceManager::changeAudioDirectory(Common::String path) { // TODO: This implementation is broken. return; #if 0 // Remove all of the audio map resource sources, as well as the audio resource sources for (Common::List::iterator it = _sources.begin(); it != _sources.end();) { ResourceSource *source = *it; ResSourceType sourceType = source->getSourceType(); // Remove the resource source, if it's an audio map or an audio file if (sourceType == kSourceIntMap || sourceType == kSourceAudioVolume) { // Don't remove 65535.map (the SFX map) or resource.sfx if (source->_volumeNumber == 65535 || source->getLocationName() == "RESOURCE.SFX") { ++it; continue; } // erase() will move the iterator to the next element it = _sources.erase(it); delete source; } else { ++it; } } // Now, readd the audio resource sources Common::String mapName = "MAP"; Common::String audioResourceName = "RESOURCE.AUD"; if (!path.empty()) { mapName = Common::String::format("%s/MAP", path.c_str()); audioResourceName = Common::String::format("%s/RESOURCE.AUD", path.c_str()); } Common::List resources = listResources(kResourceTypeMap); Common::List::iterator it; for (it = resources.begin(); it != resources.end(); ++it) { // Don't readd 65535.map or resource.sfx if ((it->getNumber() == 65535)) continue; ResourceSource *src = addSource(new IntMapResourceSource(mapName, 0, it->getNumber())); addSource(new AudioVolumeResourceSource(this, audioResourceName, src, 0)); } // Rescan the newly added resources scanNewSources(); #endif } } // End of namespace Sci