/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Resource library #include "common/archive.h" #include "common/file.h" #include "common/textconsole.h" #include "common/memstream.h" #include "sci/resource.h" #include "sci/resource_intern.h" #include "sci/util.h" namespace Sci { AudioVolumeResourceSource::AudioVolumeResourceSource(ResourceManager *resMan, const Common::String &name, ResourceSource *map, int volNum) : VolumeResourceSource(name, map, volNum, kSourceAudioVolume) { _audioCompressionType = 0; /* * Check if this audio volume got compressed by our tool. If that is the * case, set _audioCompressionType and read in the offset translation * table for later usage. */ Common::SeekableReadStream *fileStream = getVolumeFile(resMan, nullptr); if (!fileStream) return; fileStream->seek(0, SEEK_SET); const uint32 compressionType = fileStream->readUint32BE(); switch (compressionType) { case MKTAG('M','P','3',' '): case MKTAG('O','G','G',' '): case MKTAG('F','L','A','C'): _audioCompressionType = compressionType; const uint32 numEntries = fileStream->readUint32LE(); if (!numEntries) { error("Compressed audio volume %s has no relocation table entries", name.c_str()); } CompressedTableEntry *lastEntry = nullptr; for (uint i = 0; i < numEntries; ++i) { CompressedTableEntry nextEntry; const uint32 sourceOffset = fileStream->readUint32LE(); nextEntry.offset = fileStream->readUint32LE(); if (lastEntry != nullptr) { lastEntry->size = nextEntry.offset - lastEntry->offset; } _compressedOffsets.setVal(sourceOffset, nextEntry); lastEntry = &_compressedOffsets.getVal(sourceOffset); } lastEntry->size = fileStream->size() - lastEntry->offset; break; } resMan->disposeVolumeFileStream(fileStream, this); } bool Resource::loadFromWaveFile(Common::SeekableReadStream *file) { byte *ptr = new byte[_size]; _data = ptr; uint32 bytesRead = file->read(ptr, _size); if (bytesRead != _size) error("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size); _status = kResStatusAllocated; return true; } bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) { // Check for WAVE files here uint32 riffTag = file->readUint32BE(); if (riffTag == MKTAG('R','I','F','F')) { _size = file->readUint32LE() + 8; file->seek(-8, SEEK_CUR); return loadFromWaveFile(file); } file->seek(-4, SEEK_CUR); // Rave-resources (King's Quest 6) don't have any header at all if (getType() != kResourceTypeRave) { ResourceType type = _resMan->convertResType(file->readByte()); if (((getType() == kResourceTypeAudio || getType() == kResourceTypeAudio36) && (type != kResourceTypeAudio)) || ((getType() == kResourceTypeSync || getType() == kResourceTypeSync36) && (type != kResourceTypeSync))) { warning("Resource type mismatch loading %s", _id.toString().c_str()); unalloc(); return false; } const uint8 headerSize = file->readByte(); if (type == kResourceTypeAudio) { if (headerSize != 7 && headerSize != 11 && headerSize != 12) { warning("Unsupported audio header size %d in %s", headerSize, _id.toString().c_str()); unalloc(); return false; } if (headerSize != 7) { // Size is defined already from the map // Load sample size file->seek(7, SEEK_CUR); _size = file->readUint32LE() + headerSize + kResourceHeaderSize; if (file->err() || file->eos()) { warning("Error while reading size of %s", _id.toString().c_str()); unalloc(); return false; } // Adjust offset to point at the beginning of the audio file // again file->seek(-11, SEEK_CUR); } // SOL audio files are designed to require the resource header file->seek(-2, SEEK_CUR); } } return loadPatch(file); } bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) { byte *ptr = new byte[size()]; _data = ptr; if (!ptr) { error("Can't allocate %u bytes needed for loading %s", _size, _id.toString().c_str()); } uint32 bytesRead = file->read(ptr, size()); if (bytesRead != size()) warning("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size); _status = kResStatusAllocated; return true; } void ResourceManager::addNewGMPatch(SciGameId gameId) { Common::String gmPatchFile; switch (gameId) { case GID_ECOQUEST: gmPatchFile = "ECO1GM.PAT"; break; case GID_HOYLE3: gmPatchFile = "HOY3GM.PAT"; break; case GID_LSL1: gmPatchFile = "LL1_GM.PAT"; break; case GID_LSL5: gmPatchFile = "LL5_GM.PAT"; break; case GID_LONGBOW: gmPatchFile = "ROBNGM.PAT"; break; case GID_SQ1: gmPatchFile = "SQ1_GM.PAT"; break; case GID_SQ4: gmPatchFile = "SQ4_GM.PAT"; break; case GID_FAIRYTALES: gmPatchFile = "TALEGM.PAT"; break; default: break; } if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) { ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile); processPatch(psrcPatch, kResourceTypePatch, 4); } } void ResourceManager::processWavePatch(ResourceId resourceId, const Common::String &name) { ResourceSource *resSrc = new WaveResourceSource(name); Common::File file; file.open(name); updateResource(resourceId, resSrc, 0, file.size(), name); _sources.push_back(resSrc); debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str()); } void ResourceManager::readWaveAudioPatches() { // Here we do check for SCI1.1+ so we can patch wav files in as audio resources Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, "*.wav"); for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) { Common::String name = (*x)->getName(); if (Common::isDigit(name[0])) processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name); } } void ResourceManager::removeAudioResource(ResourceId resId) { // Remove resource, unless it was loaded from a patch if (_resMap.contains(resId)) { Resource *res = _resMap.getVal(resId); if (res->_source->getSourceType() == kSourceAudioVolume) { if (res->_status == kResStatusLocked) { warning("Failed to remove resource %s (still in use)", resId.toString().c_str()); } else { if (res->_status == kResStatusEnqueued) removeFromLRU(res); _resMap.erase(resId); delete res; } } } } // Early SCI1.1 65535.MAP structure (uses RESOURCE.AUD): // ========= // 6-byte entries: // w nEntry // dw offset // Late SCI1.1 65535.MAP structure (uses RESOURCE.SFX): // ========= // 5-byte entries: // w nEntry // tb offset (cumulative) // QFG3 Demo 0.MAP structure: // ========= // 10-byte entries: // w nEntry // dw offset // dw size // LB2 Floppy/Mother Goose SCI1.1 0.MAP structure: // ========= // 8-byte entries: // w nEntry // w 0xffff // dw offset // Early SCI1.1 MAP structure: // =============== // 10-byte entries: // b noun // b verb // b cond // b seq // dw offset // w syncSize + syncAscSize // Late SCI1.1 MAP structure: // =============== // Header: // dw baseOffset // Followed by 7 or 11-byte entries: // b noun // b verb // b cond // b seq // tb cOffset (cumulative offset) // w syncSize (iff seq has bit 7 set) // w syncAscSize (iff seq has bit 6 set) int ResourceManager::readAudioMapSCI11(IntMapResourceSource *map) { #ifndef ENABLE_SCI32 // SCI32 support is not built in. Check if this is a SCI32 game // and if it is abort here. if (_volVersion >= kResVersionSci2) return SCI_ERROR_RESMAP_NOT_FOUND; #endif uint32 offset = 0; const ResourceId mapResId(kResourceTypeMap, map->_mapNumber); Resource *mapRes = _resMap.getVal(mapResId, nullptr); if (!mapRes) { warning("Failed to open %s", mapResId.toString().c_str()); return SCI_ERROR_RESMAP_NOT_FOUND; } // Here, we allocate audio maps ourselves instead of using findResource to // do this for us. This is in order to prevent the map resources from // getting into the LRU cache. These resources must be read and then // deallocated in games with multi-disc audio in order to read the audio // maps from every CD, and LRU eviction freaks out if an unallocated // resource ends up in the LRU list. It is also not necessary for these // resources to be cached in the LRU at all, since they are only used upon // game startup to populate _resMap. assert(mapRes->_status == kResStatusNoMalloc); loadResource(mapRes); if (!mapRes->data()) { warning("Failed to read data for %s", mapResId.toString().c_str()); return SCI_ERROR_RESMAP_NOT_FOUND; } ResourceSource *src = findVolume(map, map->_volumeNumber); if (!src) { warning("Failed to find volume for %s", mapResId.toString().c_str()); return SCI_ERROR_NO_RESOURCE_FILES_FOUND; } Common::SeekableReadStream *fileStream = getVolumeFile(src); if (!fileStream) { warning("Failed to open file stream for %s", src->getLocationName().c_str()); return SCI_ERROR_NO_RESOURCE_FILES_FOUND; } const uint32 srcSize = fileStream->size(); disposeVolumeFileStream(fileStream, src); SciSpan::const_iterator ptr = mapRes->cbegin(); uint32 entrySize = 0; if (_volVersion >= kResVersionSci2) { // The heuristic size detection is incompatible with at least Torin RU, // which is fine because it is not needed for SCI32 entrySize = 11; } else { // Heuristic to detect entry size for (int i = mapRes->size() - 1; i >= 0; --i) { if (ptr[i] == 0xff) entrySize++; else break; } } if (map->_mapNumber == 65535) { while (ptr != mapRes->cend()) { uint16 n = ptr.getUint16LE(); ptr += 2; if (n == 0xffff) break; if (entrySize == 6) { offset = ptr.getUint32LE(); ptr += 4; } else { offset += ptr.getUint24LE(); ptr += 3; } addResource(ResourceId(kResourceTypeAudio, n), src, offset, 0, map->getLocationName()); } } else if (map->_mapNumber == 0 && entrySize == 10 && ptr[3] == 0) { // QFG3 demo format // ptr[3] would be 'seq' in the normal format and cannot possibly be 0 while (ptr != mapRes->cend()) { uint16 n = ptr.getUint16BE(); ptr += 2; if (n == 0xffff) break; offset = ptr.getUint32LE(); ptr += 4; uint32 size = ptr.getUint32LE(); ptr += 4; addResource(ResourceId(kResourceTypeAudio, n), src, offset, size, map->getLocationName()); } } else if (map->_mapNumber == 0 && entrySize == 8 && (ptr + 2).getUint16LE() == 0xffff) { // LB2 Floppy/Mother Goose SCI1.1 format Common::SeekableReadStream *stream = getVolumeFile(src); while (ptr != mapRes->cend()) { uint16 n = ptr.getUint16LE(); ptr += 4; if (n == 0xffff) break; const ResourceId audioResId(kResourceTypeAudio, n); offset = ptr.getUint32LE(); ptr += 4; uint32 size; if (src->getAudioCompressionType() == 0) { // The size is not stored in the map and the entries have no order. // We need to dig into the audio resource in the volume to get the size. stream->seek(offset + 1); byte headerSize = stream->readByte(); if (headerSize != 11 && headerSize != 12) { error("Unexpected header size in %s: should be 11 or 12, got %d", audioResId.toString().c_str(), headerSize); } stream->skip(7); size = stream->readUint32LE() + headerSize + 2; } else { size = 0; } addResource(audioResId, src, offset, size, map->getLocationName()); } disposeVolumeFileStream(stream, src); } else { // EQ1CD & SQ4CD are "early" games; KQ6CD and all SCI32 are "late" games const bool isEarly = (entrySize != 11); if (!isEarly) { offset = ptr.getUint32LE(); ptr += 4; } enum { kRaveFlag = 0x40, kSyncFlag = 0x80, kEndOfMapFlag = 0xFF }; while (ptr != mapRes->cend()) { uint32 n = ptr.getUint32BE(); uint32 syncSize = 0; ptr += 4; // Checking the entire tuple breaks Torin RU and is not how SSCI // works if ((n & kEndOfMapFlag) == kEndOfMapFlag) { const uint32 bytesLeft = mapRes->cend() - ptr; if (bytesLeft >= entrySize && entrySize > 0) { warning("End of %s reached, but %u entries remain", mapResId.toString().c_str(), bytesLeft / entrySize); } break; } if (isEarly) { offset = ptr.getUint32LE(); ptr += 4; } else { offset += ptr.getUint24LE(); ptr += 3; } if (isEarly || (n & kSyncFlag)) { syncSize = ptr.getUint16LE(); ptr += 2; // FIXME: The sync36 resource seems to be two bytes too big in KQ6CD // (bytes taken from the RAVE resource right after it) if (syncSize > 0) { addResource(ResourceId(kResourceTypeSync36, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize, map->getLocationName()); } } // Checking for this 0x40 flag breaks at least Laura Bow 2 CD 1.1 // map 448 if (g_sci->getGameId() == GID_KQ6 && (n & kRaveFlag)) { // This seems to define the size of raw lipsync data (at least // in KQ6 CD Windows). uint32 kq6HiresSyncSize = ptr.getUint16LE(); ptr += 2; if (kq6HiresSyncSize > 0) { // Rave resources do not have separate entries in the audio // map (their data was just appended to sync resources), so // we have to use the sync resource offset first and then // adjust the offset & size later, otherwise offset // validation will fail for compressed volumes (since the // relocation table in a compressed volume only contains // offsets that existed in the original audio map) Resource *res = addResource(ResourceId(kResourceTypeRave, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize + kq6HiresSyncSize, map->getLocationName()); res->_fileOffset += syncSize; res->_size -= syncSize; syncSize += kq6HiresSyncSize; } } const ResourceId id(kResourceTypeAudio36, map->_mapNumber, n & 0xffffff3f); // Map 405 on CD 1 of the US release of PQ:SWAT 1.000 is broken // and points to garbage in the RESOURCE.AUD. The affected audio36 // assets seem to be able to load successfully from one of the later // CDs, so just ignore the map on this disc if (g_sci->getGameId() == GID_PQSWAT && g_sci->getLanguage() == Common::EN_ANY && map->_volumeNumber == 1 && map->_mapNumber == 405) { continue; } if (g_sci->getGameId() == GID_GK2) { // At least version 1.00 of the US release, and the German // release, of GK2 have multiple invalid audio36 map entries on // CD 6 if (map->_volumeNumber == 6 && offset + syncSize >= srcSize) { bool skip; switch (g_sci->getLanguage()) { case Common::EN_ANY: skip = (map->_mapNumber == 22 || map->_mapNumber == 160); break; case Common::DE_DEU: skip = (map->_mapNumber == 22); break; default: skip = false; } if (skip) { continue; } } // Map 2020 on CD 1 of the German release of GK2 is invalid. // This content does not appear to ever be used by the game (it // does not even exist in the US release), and there is a // correct copy of it on CD 6, so just ignore the bad copy on // CD 1 if (g_sci->getLanguage() == Common::DE_DEU && map->_volumeNumber == 1 && map->_mapNumber == 2020) { continue; } } // Map 800 and 4176 contain content that was cut from the game. The // French version of the game includes map files from the US // release, but the audio resources are French so the maps don't // match. Since the content was never used, just ignore these maps // everywhere if (g_sci->getGameId() == GID_PHANTASMAGORIA2 && (map->_mapNumber == 800 || map->_mapNumber == 4176)) { continue; } addResource(id, src, offset + syncSize, 0, map->getLocationName()); } } mapRes->unalloc(); return 0; } // AUDIOnnn.MAP contains 10-byte entries: // Early format: // w 5 bits resource type and 11 bits resource number // dw 7 bits volume number and 25 bits offset // dw size // Later format: // w nEntry // dw offset+volume (as in resource.map) // dw size // ending with 10 0xFFs int ResourceManager::readAudioMapSCI1(ResourceSource *map, bool unload) { Common::File file; if (!file.open(map->getLocationName())) return SCI_ERROR_RESMAP_NOT_FOUND; bool oldFormat = (file.readUint16LE() >> 11) == kResourceTypeAudio; file.seek(0); for (;;) { uint16 n = file.readUint16LE(); uint32 offset = file.readUint32LE(); uint32 size = file.readUint32LE(); if (file.eos() || file.err()) { warning("Error while reading %s", map->getLocationName().c_str()); return SCI_ERROR_RESMAP_NOT_FOUND; } if (n == 0xffff) break; byte volume_nr; if (oldFormat) { n &= 0x07ff; // Mask out resource type volume_nr = offset >> 25; // most significant 7 bits offset &= 0x01ffffff; // least significant 25 bits } else { volume_nr = offset >> 28; // most significant 4 bits offset &= 0x0fffffff; // least significant 28 bits } ResourceSource *src = findVolume(map, volume_nr); if (src) { const ResourceId resId(kResourceTypeAudio, n); if (unload) removeAudioResource(resId); else addResource(resId, src, offset, size, map->getLocationName()); } else { warning("Failed to find audio volume %i", volume_nr); return SCI_ERROR_NO_RESOURCE_FILES_FOUND; } } return 0; } void ResourceManager::setAudioLanguage(int language) { if (_audioMapSCI1) { if (_audioMapSCI1->_volumeNumber == language) { // This language is already loaded return; } // We already have a map loaded, so we unload it first if (readAudioMapSCI1(_audioMapSCI1, true) != SCI_ERROR_NONE) { _hasBadResources = true; } // Remove all volumes that use this map from the source list Common::List::iterator it = _sources.begin(); while (it != _sources.end()) { ResourceSource *src = *it; if (src->findVolume(_audioMapSCI1, src->_volumeNumber)) { it = _sources.erase(it); delete src; } else { ++it; } } // Remove the map itself from the source list _sources.remove(_audioMapSCI1); delete _audioMapSCI1; _audioMapSCI1 = NULL; } Common::String filename = Common::String::format("AUDIO%03d", language); Common::String fullname = filename + ".MAP"; if (!Common::File::exists(fullname)) { warning("No audio map found for language %i", language); return; } _audioMapSCI1 = addSource(new ExtAudioMapResourceSource(fullname, language)); // Search for audio volumes for this language and add them to the source list Common::ArchiveMemberList files; SearchMan.listMatchingMembers(files, filename + ".0??"); for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) { const Common::String name = (*x)->getName(); const char *dot = strrchr(name.c_str(), '.'); int number = atoi(dot + 1); addSource(new AudioVolumeResourceSource(this, name, _audioMapSCI1, number)); } scanNewSources(); } int ResourceManager::getAudioLanguage() const { return (_audioMapSCI1 ? _audioMapSCI1->_volumeNumber : 0); } bool ResourceManager::isGMTrackIncluded() { // This check only makes sense for SCI1 and newer games if (getSciVersion() < SCI_VERSION_1_EARLY) return false; // SCI2 and newer games always have GM tracks if (getSciVersion() >= SCI_VERSION_2) return true; // For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion const SciVersion soundVersion = SCI_VERSION_1_EARLY; // Read the first song and check if it has a GM track bool result = false; Common::List resources = listResources(kResourceTypeSound, -1); Common::sort(resources.begin(), resources.end()); Common::List::iterator itr = resources.begin(); int firstSongId = itr->getNumber(); SoundResource *song1 = new SoundResource(firstSongId, this, soundVersion); if (!song1) { warning("ResourceManager::isGMTrackIncluded: track 1 not found"); return false; } SoundResource::Track *gmTrack = song1->getTrackByType(0x07); if (gmTrack) result = true; delete song1; return result; } SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) : _resMan(resMan), _soundVersion(soundVersion) { Resource *resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true); int trackNr, channelNr; if (!resource) return; _innerResource = resource; _soundPriority = 0xFF; Channel *channel, *sampleChannel; if (_soundVersion <= SCI_VERSION_0_LATE) { // SCI0 only has a header of 0x11/0x21 byte length and the actual midi track follows afterwards _trackCount = 1; _tracks = new Track[_trackCount]; _tracks->digitalChannelNr = -1; _tracks->type = 0; // Not used for SCI0 _tracks->channelCount = 1; // Digital sample data included? -> Add an additional channel if (resource->getUint8At(0) == 2) _tracks->channelCount++; // header information that can be passed to the SCI0 sound driver _tracks->header = resource->subspan(0, _soundVersion == SCI_VERSION_0_EARLY ? 0x11 : 0x21); _tracks->channels = new Channel[_tracks->channelCount]; channel = &_tracks->channels[0]; channel->flags |= 2; // don't remap (SCI0 doesn't have remapping) if (_soundVersion == SCI_VERSION_0_EARLY) { channel->data = resource->subspan(0x11); } else { channel->data = resource->subspan(0x21); } if (_tracks->channelCount == 2) { // Digital sample data included _tracks->digitalChannelNr = 1; sampleChannel = &_tracks->channels[1]; // we need to find 0xFC (channel terminator) within the data SciSpan::const_iterator it = channel->data.cbegin(); while (it != channel->data.cend() && *it != 0xfc) it++; // Skip any following 0xFCs as well while (it != channel->data.cend() && *it == 0xfc) it++; // Now adjust channels accordingly sampleChannel->data = channel->data.subspan(it - channel->data.cbegin()); channel->data = channel->data.subspan(0, it - channel->data.cbegin()); // Read sample header information //Offset 14 in the header contains the frequency as a short integer. Offset 32 contains the sample length, also as a short integer. _tracks->digitalSampleRate = sampleChannel->data.getUint16LEAt(14); _tracks->digitalSampleSize = sampleChannel->data.getUint16LEAt(32); _tracks->digitalSampleStart = 0; _tracks->digitalSampleEnd = 0; sampleChannel->data += 44; // Skip over header } } else if (_soundVersion >= SCI_VERSION_1_EARLY && _soundVersion <= SCI_VERSION_2_1_MIDDLE) { SciSpan data = *resource; // Count # of tracks _trackCount = 0; while ((*data++) != 0xFF) { _trackCount++; while (*data != 0xFF) data += 6; ++data; } _tracks = new Track[_trackCount]; data = *resource; byte channelCount; for (trackNr = 0; trackNr < _trackCount; trackNr++) { // Track info starts with track type:BYTE // Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD // 0xFF:BYTE as terminator to end that track and begin with another track type // Track type 0xFF is the marker signifying the end of the tracks _tracks[trackNr].type = *data++; // Counting # of channels used SciSpan data2 = data; channelCount = 0; while (*data2 != 0xFF) { data2 += 6; channelCount++; _tracks[trackNr].channelCount++; } _tracks[trackNr].channels = new Channel[channelCount]; _tracks[trackNr].channelCount = 0; _tracks[trackNr].digitalChannelNr = -1; // No digital sound associated _tracks[trackNr].digitalSampleRate = 0; _tracks[trackNr].digitalSampleSize = 0; _tracks[trackNr].digitalSampleStart = 0; _tracks[trackNr].digitalSampleEnd = 0; if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently channelNr = 0; while (channelCount--) { channel = &_tracks[trackNr].channels[channelNr]; const uint16 dataOffset = data.getUint16LEAt(2); if (dataOffset >= resource->size()) { warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr); data += 6; continue; } uint16 size = data.getUint16LEAt(4); if (dataOffset + size > resource->size()) { warning("Invalid size inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr); size = resource->size() - dataOffset; } channel->data = resource->subspan(dataOffset, size); channel->curPos = 0; channel->number = channel->data[0]; channel->poly = channel->data[1] & 0x0F; channel->prio = channel->data[1] >> 4; channel->time = channel->prev = 0; channel->data += 2; // skip over header if (channel->number == 0xFE) { // Digital channel _tracks[trackNr].digitalChannelNr = channelNr; _tracks[trackNr].digitalSampleRate = channel->data.getUint16LEAt(0); _tracks[trackNr].digitalSampleSize = channel->data.getUint16LEAt(2); _tracks[trackNr].digitalSampleStart = channel->data.getUint16LEAt(4); _tracks[trackNr].digitalSampleEnd = channel->data.getUint16LEAt(6); channel->data += 8; // Skip over header channel->flags = 0; } else { channel->flags = channel->number >> 4; channel->number = channel->number & 0x0F; // 0x20 is set on rhythm channels to prevent remapping // CHECKME: Which SCI versions need that set manually? if (channel->number == 9) channel->flags |= 2; // Note: flag 1: channel start offset is 0 instead of 10 // (currently: everything 0) // also: don't map the channel to device // flag 2: don't remap // flag 4: start muted // QfG2 lacks flags 2 and 4, and uses (flags >= 1) as // the condition for starting offset 0, without the "don't map" } _tracks[trackNr].channelCount++; channelNr++; data += 6; } } else { // The first byte of the 0xF0 track's channel list is priority _soundPriority = *data; // Skip over digital track data += 6; } ++data; // Skipping 0xFF that closes channels list } } else { error("SoundResource: SCI version %s is unsupported", getSciVersionDesc(_soundVersion)); } } SoundResource::~SoundResource() { for (int trackNr = 0; trackNr < _trackCount; trackNr++) delete[] _tracks[trackNr].channels; delete[] _tracks; _resMan->unlockResource(_innerResource); } #if 0 SoundResource::Track* SoundResource::getTrackByNumber(uint16 number) { if (_soundVersion <= SCI_VERSION_0_LATE) return &_tracks[0]; if (/*number >= 0 &&*/number < _trackCount) return &_tracks[number]; return NULL; } #endif SoundResource::Track *SoundResource::getTrackByType(byte type) { if (_soundVersion <= SCI_VERSION_0_LATE) return &_tracks[0]; for (int trackNr = 0; trackNr < _trackCount; trackNr++) { if (_tracks[trackNr].type == type) return &_tracks[trackNr]; } return NULL; } SoundResource::Track *SoundResource::getDigitalTrack() { for (int trackNr = 0; trackNr < _trackCount; trackNr++) { if (_tracks[trackNr].digitalChannelNr != -1) return &_tracks[trackNr]; } return NULL; } // Gets the filter mask for SCI0 sound resources int SoundResource::getChannelFilterMask(int hardwareMask, bool wantsRhythm) { SciSpan data = *_innerResource; int channelMask = 0; if (_soundVersion > SCI_VERSION_0_LATE) return 0; ++data; // Skip over digital sample flag for (int channelNr = 0; channelNr < 16; channelNr++) { channelMask = channelMask >> 1; byte flags; if (_soundVersion == SCI_VERSION_0_EARLY) { // Each channel is specified by a single byte // Upper 4 bits of the byte is a voices count // Lower 4 bits -> bit 0 set: use for AdLib // bit 1 set: use for PCjr // bit 2 set: use for PC speaker // bit 3 set and bit 0 clear: control channel (15) // bit 3 set and bit 0 set: rhythm channel (9) // Note: control channel is dynamically assigned inside the drivers, // but seems to be fixed at 15 in the song data. flags = *data++; // Get device bits flags &= 0x7; } else { // Each channel is specified by 2 bytes // 1st byte is voices count // 2nd byte is play mask, which specifies if the channel is supposed to be played // by the corresponding hardware // Skip voice count ++data; flags = *data++; } bool play; switch (channelNr) { case 15: // Always play control channel play = true; break; case 9: // Play rhythm channel when requested play = wantsRhythm; break; default: // Otherwise check for flag play = flags & hardwareMask; } if (play) { // This Channel is supposed to be played by the hardware channelMask |= 0x8000; } } return channelMask; } byte SoundResource::getInitialVoiceCount(byte channel) { if (_soundVersion > SCI_VERSION_0_LATE) return 0; // TODO // Skip over digital sample flag SciSpan data = _innerResource->subspan(1); if (_soundVersion == SCI_VERSION_0_EARLY) return data[channel] >> 4; else return data[channel * 2]; } void WaveResourceSource::loadResource(ResourceManager *resMan, Resource *res) { Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res); if (!fileStream) return; fileStream->seek(res->_fileOffset, SEEK_SET); res->loadFromWaveFile(fileStream); resMan->disposeVolumeFileStream(fileStream, this); } void AudioVolumeResourceSource::loadResource(ResourceManager *resMan, Resource *res) { Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res); if (!fileStream) return; fileStream->seek(res->_fileOffset, SEEK_SET); // For compressed audio, using loadFromAudioVolumeSCI1 is a hack to bypass // the resource type checking in loadFromAudioVolumeSCI11 (since // loadFromAudioVolumeSCI1 does nothing more than read raw data) if (_audioCompressionType != 0 && (res->getType() == kResourceTypeAudio || res->getType() == kResourceTypeAudio36)) { res->loadFromAudioVolumeSCI1(fileStream); } else if (getSciVersion() < SCI_VERSION_1_1) res->loadFromAudioVolumeSCI1(fileStream); else res->loadFromAudioVolumeSCI11(fileStream); resMan->disposeVolumeFileStream(fileStream, this); } bool ResourceManager::addAudioSources() { #ifdef ENABLE_SCI32 // Multi-disc audio is added during addAppropriateSources for those titles // that require it if (_multiDiscAudio) { return true; } #endif Common::List resources = listResources(kResourceTypeMap); Common::List::iterator itr; for (itr = resources.begin(); itr != resources.end(); ++itr) { const Resource *mapResource = _resMap.getVal(*itr); ResourceSource *src = addSource(new IntMapResourceSource(mapResource->getResourceLocation(), 0, itr->getNumber())); if (itr->getNumber() == 65535 && Common::File::exists("RESOURCE.SFX")) addSource(new AudioVolumeResourceSource(this, "RESOURCE.SFX", src, 0)); else if (Common::File::exists("RESOURCE.AUD")) addSource(new AudioVolumeResourceSource(this, "RESOURCE.AUD", src, 0)); else return false; } return true; } void ResourceManager::changeAudioDirectory(Common::String path) { if (!path.empty()) { path += "/"; } const Common::String resAudPath = path + "RESOURCE.AUD"; if (!SearchMan.hasFile(resAudPath)) { error("Could not find %s", resAudPath.c_str()); } // When a IntMapResourceSource is scanned, it will not update existing // resources. There is also no guarantee that there are exactly the same // number of audio36/sync36/map resources in each audio directory. // Therefore, all of these resources must be deleted before scanning. for (ResourceMap::iterator it = _resMap.begin(); it != _resMap.end(); ++it) { const ResourceType type = it->_key.getType(); if (type == kResourceTypeMap || type == kResourceTypeAudio36 || type == kResourceTypeSync36) { if (type == kResourceTypeMap && it->_key.getNumber() == 65535) { continue; } Resource *resource = it->_value; if (resource) { // If one of these resources ends up being locked here, it // probably means Audio32 is using it and we need to stop // playback of audio before switching directories assert(!resource->isLocked()); if (resource->_status == kResStatusEnqueued) { removeFromLRU(resource); } // A PatchResourceSource is not added to _sources and is // automatically deleted when the corresponding Resource is // deleted delete resource; } _resMap.erase(it); } } for (SourcesList::iterator it = _sources.begin(); it != _sources.end(); ) { IntMapResourceSource *mapSource = dynamic_cast(*it); if (mapSource && mapSource->_mapNumber != 65535) { delete *it; it = _sources.erase(it); continue; } AudioVolumeResourceSource *volSource = dynamic_cast(*it); if (volSource && volSource->getLocationName().contains("RESOURCE.AUD")) { delete volSource; it = _sources.erase(it); continue; } ++it; } // # is used as the first pattern character to avoid matching non-audio maps // like RESOURCE.MAP Common::ArchiveMemberList mapFiles; SearchMan.listMatchingMembers(mapFiles, path + "#*.MAP"); for (Common::ArchiveMemberList::const_iterator it = mapFiles.begin(); it != mapFiles.end(); ++it) { const Common::ArchiveMemberPtr &file = *it; assert(file); const Common::String fileName = file->getName(); const int mapNo = atoi(fileName.c_str()); // Sound effects are the same across all audio directories, so ignore // any new SFX map if (mapNo == 65535) { continue; } ResourceSource *newSource = new PatchResourceSource(path + fileName); processPatch(newSource, kResourceTypeMap, mapNo); Resource *mapResource = _resMap.getVal(ResourceId(kResourceTypeMap, mapNo)); assert(mapResource); ResourceSource *audioMap = addSource(new IntMapResourceSource(mapResource->getResourceLocation(), 0, mapNo)); addSource(new AudioVolumeResourceSource(this, resAudPath, audioMap, 0)); } scanNewSources(); } } // End of namespace Sci