/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_RESOURCE_INTERN_H #define SCI_RESOURCE_INTERN_H #include "common/macresman.h" #include "sci/resource.h" namespace Sci { struct ResourceSource { ResSourceType source_type; bool scanned; Common::String location_name; // FIXME: Replace by FSNode ? const Common::FSNode *resourceFile; int volume_number; ResourceSource *associated_map; uint32 audioCompressionType; int32 *audioCompressionOffsetMapping; Common::MacResManager macResMan; ResourceSource() { source_type = kSourceDirectory; scanned = false; resourceFile = 0; volume_number = 0; associated_map = NULL; audioCompressionType = 0; audioCompressionOffsetMapping = NULL; } }; } // End of namespace Sci #endif // SCI_RESOURCE_INTERN_H