/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "sci/sci.h" #include "sci/debug.h" #include "sci/console.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/gfx/gfx_resource.h" #include "sci/gfx/gfx_tools.h" #include "sci/gfx/operations.h" namespace Sci { class GfxDriver; const char *versionNames[8] = { "Autodetected", "SCI0", "SCI01 EGA", "SCI01 VGA", "SCI01 VGA ODD", "SCI1", "SCI1.1", "SCI32" }; SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc) : Engine(syst), _gameDescription(desc) { // Put your engine in a sane state, but do nothing big yet; // in particular, do not load data from files; rather, if you // need to do such things, do them from init(). // However this is the place to specify all default directories //File::addDefaultDirectory(_gameDataPath + "sound/"); //printf("%s\n", _gameDataPath.c_str()); _console = NULL; // Set up the engine specific debug levels Common::addDebugChannel(kDebugLevelError, "Error", "Script error debugging"); Common::addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging"); Common::addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging"); Common::addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging"); Common::addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging"); Common::addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging"); Common::addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging"); Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); Common::addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging"); Common::addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging"); Common::addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging"); Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging"); Common::addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging"); Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging"); Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging"); Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging"); Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging"); Common::addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging"); Common::addDebugChannel(kDebugLevelVM, "VM", "VM debugging"); Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded"); Common::addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging"); printf("SciEngine::SciEngine\n"); } SciEngine::~SciEngine() { // Dispose your resources here printf("SciEngine::~SciEngine\n"); // Remove all of our debug levels here Common::clearAllDebugChannels(); delete _console; } Common::Error SciEngine::run() { initGraphics(320, 200, false); // Create debugger console. It requires GFX to be initialized _console = new Console(this); // Additional setup. printf("SciEngine::init\n"); /* bool end = false; Common::EventManager *em = _system->getEventManager(); while (!end) { Common::Event ev; if (em->pollEvent(ev)) { if (ev.type == Common::EVENT_KEYDOWN) { end = true; } } _system->delayMillis(10); } */ // FIXME/TODO: Move some of the stuff below to init() const sci_version_t version = getVersion(); const uint32 flags = getFlags(); int res_version = getResourceVersion(); _resmgr = new ResourceManager(res_version, 256 * 1024); if (!_resmgr) { printf("No resources found, aborting...\n"); return Common::kNoGameDataFoundError; } script_adjust_opcode_formats(_resmgr->_sciVersion); #if 0 printf("Mapping instruments to General Midi\n"); map_MIDI_instruments(_resmgr); #endif _gamestate = new EngineState(_resmgr, version, flags); // Verify that we haven't got an invalid game detection entry if (version < SCI_VERSION_1) { // SCI0/SCI01 if (flags & GF_SCI1_EGA) { error("This game entry is erroneous. It's marked as SCI0/SCI01, but it has SCI1 flags set"); } } else if (version == SCI_VERSION_1) { // SCI1 if (flags & GF_SCI0_OLD || flags & GF_SCI0_OLDGETTIME) { error("This game entry is erroneous. It's marked as SCI1, but it has SCI0 flags set"); } } else if (version == SCI_VERSION_1_1 || version == SCI_VERSION_32) { if (flags & GF_SCI1_EGA) { error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI1 flags set"); } if (flags & GF_SCI0_OLD || flags & GF_SCI0_OLDGETTIME) { error("This game entry is erroneous. It's marked as SCI1.1/SCI32, but it has SCI0 flags set"); } // SCI1.1 / SCI32 } else { error ("Unknown SCI version in game entry"); } if (script_init_engine(_gamestate)) return Common::kUnknownError; if (game_init(_gamestate)) { /* Initialize */ warning("Game initialization failed: Aborting..."); // TODO: Add an "init failed" error? return Common::kUnknownError; } // Set the savegame dir (actually, we set it to a fake value, // since we cannot let the game control where saves are stored) script_set_gamestate_save_dir(_gamestate, "/"); GfxState gfx_state; _gamestate->gfx_state = &gfx_state; _gamestate->animation_granularity = 4; // Default config: gfx_options_t gfx_options; #ifdef CUSTOM_GRAPHICS_OPTIONS gfx_options.buffer_pics_nr = 0; gfx_options.pic0_unscaled = 1; gfx_options.pic0_dither_mode = GFXR_DITHER_MODE_D256; gfx_options.pic0_dither_pattern = GFXR_DITHER_PATTERN_SCALED; gfx_options.pic0_brush_mode = GFX_BRUSH_MODE_RANDOM_ELLIPSES; gfx_options.pic0_line_mode = GFX_LINE_MODE_CORRECT; gfx_options.cursor_xlate_filter = GFX_XLATE_FILTER_NONE; gfx_options.view_xlate_filter = GFX_XLATE_FILTER_NONE; gfx_options.pic_xlate_filter = GFX_XLATE_FILTER_NONE; gfx_options.text_xlate_filter = GFX_XLATE_FILTER_NONE; gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS; for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) { gfx_options.res_conf.assign[i] = NULL; gfx_options.res_conf.mod[i] = NULL; } gfx_options.workarounds = 0; // Default config ends #endif bool isVGA = _resmgr->_sciVersion >= SCI_VERSION_01_VGA && !(getFlags() & GF_SCI1_EGA); if (gfxop_init(_resmgr->_sciVersion, isVGA, &gfx_state, &gfx_options, _resmgr)) { warning("Graphics initialization failed. Aborting..."); return Common::kUnknownError; } if (game_init_graphics(_gamestate)) { // Init interpreter graphics warning("Game initialization failed: Error in GFX subsystem. Aborting..."); return Common::kUnknownError; } if (game_init_sound(_gamestate, 0)) { warning("Game initialization failed: Error in sound subsystem. Aborting..."); return Common::kUnknownError; } printf("Emulating SCI version %s\n", versionNames[version]); game_run(&_gamestate); // Run the game game_exit(_gamestate); script_free_engine(_gamestate); // Uninitialize game state script_free_breakpoints(_gamestate); delete _gamestate; delete _resmgr; gfxop_exit(&gfx_state); return Common::kNoError; } // Invoked by error() when a severe error occurs GUI::Debugger *SciEngine::getDebugger() { ExecStack *xs = &(_gamestate->_executionStack.back()); debugState.runningStep = 0; // Stop multiple execution debugState.seeking = kDebugSeekNothing; // Stop special seeks xs->addr.pc.offset = debugState.old_pc_offset; xs->sp = debugState.old_sp; return _console; } // Used to obtain the engine's console in order to print messages to it Console *SciEngine::getSciDebugger() { return _console; } const char* SciEngine::getGameID() const { return _gameDescription->desc.gameid; } int SciEngine::getVersion() const { return _gameDescription->version; } int SciEngine::getResourceVersion() const { return _gameDescription->res_version; } Common::Language SciEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform SciEngine::getPlatform() const { return _gameDescription->desc.platform; } uint32 SciEngine::getFlags() const { return _gameDescription->flags; } Common::String SciEngine::getSavegameName(int nr) const { char extension[6]; snprintf(extension, sizeof(extension), ".%03d", nr); return _targetName + extension; } Common::String SciEngine::getSavegamePattern() const { return _targetName + ".???"; } Common::String SciEngine::wrapFilename(const Common::String &name) const { return _targetName + "-" + name; } Common::String SciEngine::unwrapFilename(const Common::String &name) const { Common::String prefix = name + "-"; if (name.hasPrefix(prefix.c_str())) return Common::String(name.c_str() + prefix.size()); return name; } void SciEngine::pauseEngineIntern(bool pause) { _gamestate->_sound.sfx_suspend(pause); _mixer->pauseAll(pause); } } // End of namespace Sci