/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/agi/agi.cpp $ * $Id: agi.cpp 36279 2009-02-12 15:13:52Z thebluegr $ * */ #ifndef SCI_H #define SCI_H #include "engines/engine.h" #include "gui/debugger.h" //namespace Sci { // our engine debug levels enum { SCI_DEBUG_RESOURCES = 1 << 0, SCI_DEBUG_todo = 1 << 1 }; struct GameFlags { //int gameType; //int gameId; //uint32 features; // SCI Version // Resource Map Version // etc... }; struct SciGameDescription { ADGameDescription desc; GameFlags flags; }; //class Console; class SciEngine : public Engine { public: SciEngine(OSystem *syst, const SciGameDescription *desc); ~SciEngine(); virtual Common::Error init(void); virtual Common::Error go(void); private: //Console *_console; }; /* // Example console class Console : public GUI::Debugger { public: //Console(SciEngine *vm); //virtual ~Console(void); }; */ //} // End of namespace Sci #endif // SCI_H