/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_H #define SCI_H #include "engines/engine.h" #include "engines/advancedDetector.h" #include "sci/resource.h" namespace Sci { class Console; struct EngineState; // our engine debug levels enum kDebugLevels { kDebugLevelError = 1 << 0, kDebugLevelNodes = 1 << 1, kDebugLevelGraphics = 1 << 2, kDebugLevelStrings = 1 << 3, kDebugLevelMemory = 1 << 4, kDebugLevelFuncCheck = 1 << 5, kDebugLevelBresen = 1 << 6, kDebugLevelSound = 1 << 7, kDebugLevelGfxDriver = 1 << 8, kDebugLevelBaseSetter = 1 << 9, kDebugLevelParser = 1 << 10, // FIXME: seems that debug level 11 is special (check debugC in common/debug.cpp) kDebugLevelMenu = 1 << 12, kDebugLevelSaid = 1 << 13, kDebugLevelFile = 1 << 14, kDebugLevelTime = 1 << 15, kDebugLevelRoom = 1 << 16, kDebugLevelAvoidPath = 1 << 17, kDebugLevelDclInflate = 1 << 18, kDebugLevelVM = 1 << 19, kDebugLevelScripts = 1 << 20 }; struct SciGameDescription { ADGameDescription desc; uint32 flags; int res_version; int version; }; enum SciGameVersions { SCI_VERSION_AUTODETECT = 0, SCI_VERSION_0 = 1, SCI_VERSION_01 = 2, SCI_VERSION_01_VGA = 3, SCI_VERSION_01_VGA_ODD = 4, SCI_VERSION_1_EARLY = 5, SCI_VERSION_1_LATE = 6, SCI_VERSION_1_1 = 7, SCI_VERSION_32 = 8 }; extern const char *versionNames[9]; enum SciGameFlags { /* ** SCI0 flags */ /* Applies to all versions before 0.000.395 (i.e. KQ4 old, XMAS 1988 and LSL2) ** Old SCI versions used two word header for script blocks (first word equal ** to 0x82, meaning of the second one unknown). New SCI versions used one ** word header. ** Also, old SCI versions assign 120 degrees to left & right, and 60 to up ** and down. Later versions use an even 90 degree distribution. */ GF_SCI0_OLD = (1 << 0), /* Applies to all versions before 0.000.629 ** Older SCI versions had simpler code for GetTime() */ GF_SCI0_OLDGETTIME = (1 << 1), // ---------------------------------------------------------------------------- /* ** SCI1 flags */ /* ** Used to distinguish SCI1 EGA games */ GF_SCI1_EGA = (1 << 2), /* Applies to all SCI1 versions after 1.000.200 ** In late SCI1 versions, the argument of lofs[as] instructions ** is absolute rather than relative. */ GF_SCI1_LOFSABSOLUTE = (1 << 3), /* Applies to all versions from 1.000.510 onwards ** kDoSound() is different than in earlier SCI1 versions. */ GF_SCI1_NEWDOSOUND = (1 << 4) }; class SciEngine : public Engine { friend class Console; public: SciEngine(OSystem *syst, const SciGameDescription *desc); ~SciEngine(); // Engine APIs virtual Common::Error run(); void pauseEngineIntern(bool pause); virtual GUI::Debugger *getDebugger(); Console *getSciDebugger(); const char* getGameID() const; int getResourceVersion() const; int getVersion() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; uint32 getFlags() const; ResourceManager *getResMgr() { return _resmgr; } Common::String getSavegameName(int nr) const; Common::String getSavegamePattern() const; /** Prepend 'TARGET-' to the given filename. */ Common::String wrapFilename(const Common::String &name) const; /** Remove the 'TARGET-' prefix of the given filename, if present. */ Common::String unwrapFilename(const Common::String &name) const; private: const SciGameDescription *_gameDescription; ResourceManager *_resmgr; EngineState *_gamestate; Console *_console; }; } // End of namespace Sci #endif // SCI_H