/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_H #define SCI_H #include "engines/engine.h" #include "engines/advancedDetector.h" #include "sci/resource.h" namespace Sci { class Console; struct EngineState; class Kernel; class Vocabulary; // our engine debug levels enum kDebugLevels { kDebugLevelError = 1 << 0, kDebugLevelNodes = 1 << 1, kDebugLevelGraphics = 1 << 2, kDebugLevelStrings = 1 << 3, kDebugLevelMemory = 1 << 4, kDebugLevelFuncCheck = 1 << 5, kDebugLevelBresen = 1 << 6, kDebugLevelSound = 1 << 7, kDebugLevelGfxDriver = 1 << 8, kDebugLevelBaseSetter = 1 << 9, kDebugLevelParser = 1 << 10, kDebugLevelMenu = 1 << 11, kDebugLevelSaid = 1 << 12, kDebugLevelFile = 1 << 13, kDebugLevelTime = 1 << 14, kDebugLevelRoom = 1 << 15, kDebugLevelAvoidPath = 1 << 16, kDebugLevelDclInflate = 1 << 17, kDebugLevelVM = 1 << 18, kDebugLevelScripts = 1 << 19, kDebugLevelGC = 1 << 20 }; struct SciGameDescription { ADGameDescription desc; uint32 flags; }; extern const char *versionNames[]; enum SciGameFlags { // SCI0 flags /* Applies to all versions before 0.000.629 * Older SCI versions had simpler code for GetTime() */ GF_SCI0_OLDGETTIME = (1 << 0) }; class SciEngine : public Engine { friend class Console; public: SciEngine(OSystem *syst, const SciGameDescription *desc); ~SciEngine(); // Engine APIs virtual Common::Error run(); void pauseEngineIntern(bool pause); virtual GUI::Debugger *getDebugger(); Console *getSciDebugger(); const char* getGameID() const; int getResourceVersion() const; SciVersion getVersion() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; uint32 getFlags() const; ResourceManager *getresourceManager() const { return _resourceManager; } Kernel *getKernel() const { return _kernel; } Vocabulary *getVocabulary() const { return _vocabulary; } Common::String getSavegameName(int nr) const; Common::String getSavegamePattern() const; /** Prepend 'TARGET-' to the given filename. */ Common::String wrapFilename(const Common::String &name) const; /** Remove the 'TARGET-' prefix of the given filename, if present. */ Common::String unwrapFilename(const Common::String &name) const; private: const SciGameDescription *_gameDescription; ResourceManager *_resourceManager; EngineState *_gamestate; Kernel *_kernel; Vocabulary *_vocabulary; Console *_console; }; } // End of namespace Sci #endif // SCI_H