/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_H #define SCI_H #include "engines/engine.h" //#include "engines/advancedDetector.h" struct ADGameDescription; /** * This is the namespace of the SCI engine. * * Status of this engine: ??? * * Supported games: * - ??? */ namespace Sci { // Uncomment this to use old music functions //#define USE_OLD_MUSIC_FUNCTIONS class Console; struct EngineState; class Kernel; class Vocabulary; class ResourceManager; class AudioPlayer; // our engine debug levels enum kDebugLevels { kDebugLevelError = 1 << 0, kDebugLevelNodes = 1 << 1, kDebugLevelGraphics = 1 << 2, kDebugLevelStrings = 1 << 3, kDebugLevelMemory = 1 << 4, kDebugLevelFuncCheck = 1 << 5, kDebugLevelBresen = 1 << 6, kDebugLevelSound = 1 << 7, kDebugLevelGfxDriver = 1 << 8, kDebugLevelBaseSetter = 1 << 9, kDebugLevelParser = 1 << 10, kDebugLevelMenu = 1 << 11, kDebugLevelSaid = 1 << 12, kDebugLevelFile = 1 << 13, kDebugLevelTime = 1 << 14, kDebugLevelRoom = 1 << 15, kDebugLevelAvoidPath = 1 << 16, kDebugLevelDclInflate = 1 << 17, kDebugLevelVM = 1 << 18, kDebugLevelScripts = 1 << 19, kDebugLevelGC = 1 << 20, kDebugLevelSci0Pic = 1 << 21, kDebugLevelResMan = 1 << 22, kDebugLevelOnStartup = 1 << 23 }; extern const char *versionNames[]; /** SCI versions */ enum SciVersion { SCI_VERSION_NONE, SCI_VERSION_0_EARLY, // Early KQ4, 1988 xmas card SCI_VERSION_0_LATE, // KQ4, LSL2, LSL3, SQ3 etc SCI_VERSION_01, // KQ1 and multilingual games (S.old.*) SCI_VERSION_1_EGA, // EGA with parser, QFG2 SCI_VERSION_1_EARLY, // KQ5. (EGA/VGA) SCI_VERSION_1_MIDDLE, // LSL1, JONESCD. (EGA?/VGA) SCI_VERSION_1_LATE, // ECO1, LSL5. (EGA/VGA) SCI_VERSION_1_1, // KQ6, ECO2 SCI_VERSION_2, // GK1, PQ4 (Floppy), QFG4 (Floppy) SCI_VERSION_2_1, // GK2, KQ7, SQ6, Torin SCI_VERSION_3 // LSL7, RAMA, Lighthouse }; enum MoveCountType { kMoveCountUninitialized, kIgnoreMoveCount, kIncrementMoveCount }; class SciEngine : public Engine { friend class Console; public: SciEngine(OSystem *syst, const ADGameDescription *desc); ~SciEngine(); // Engine APIs virtual Common::Error run(); bool hasFeature(EngineFeature f) const; void pauseEngineIntern(bool pause); virtual GUI::Debugger *getDebugger(); Console *getSciDebugger(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const char *desc); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); void syncSoundSettings(); const char* getGameID() const; int getResourceVersion() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; uint32 getFlags() const; ResourceManager *getResourceManager() const { return _resMan; } Kernel *getKernel() const { return _kernel; } EngineState *getEngineState() const { return _gamestate; } Vocabulary *getVocabulary() const { return _vocabulary; } bool isDemo() const; Common::String getSavegameName(int nr) const; Common::String getSavegamePattern() const; Common::String getFilePrefix() const; /** Prepend 'TARGET-' to the given filename. */ Common::String wrapFilename(const Common::String &name) const; /** Remove the 'TARGET-' prefix of the given filename, if present. */ Common::String unwrapFilename(const Common::String &name) const; private: const ADGameDescription *_gameDescription; AudioPlayer *_audio; ResourceManager *_resMan; EngineState *_gamestate; Kernel *_kernel; Vocabulary *_vocabulary; Console *_console; OSystem *_system; }; /** * Convenience function to obtain the active SCI version. */ SciVersion getSciVersion(); inline static Common::String getSciVersionDesc(SciVersion version) { switch (version) { case SCI_VERSION_NONE: return "Invalid SCI version"; case SCI_VERSION_0_EARLY: return "Early SCI0"; case SCI_VERSION_0_LATE: return "Late SCI0"; case SCI_VERSION_01: return "SCI01"; case SCI_VERSION_1_EGA: return "SCI1 EGA"; case SCI_VERSION_1_EARLY: return "Early SCI1"; case SCI_VERSION_1_MIDDLE: return "Middle SCI1"; case SCI_VERSION_1_LATE: return "Late SCI1"; case SCI_VERSION_1_1: return "SCI1.1"; case SCI_VERSION_2: return "SCI2"; case SCI_VERSION_2_1: return "SCI2.1"; case SCI_VERSION_3: return "SCI3"; default: return "Unknown"; } } } // End of namespace Sci #endif // SCI_H