/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_H #define SCI_H #include "engines/engine.h" #include "engines/advancedDetector.h" #include "sci/console.h" #include "sci/include/sciresource.h" namespace Sci { // our engine debug levels enum kDebugLevels { kDebugLevelError = 1 << 0, kDebugLevelNodes = 1 << 1, kDebugLevelGraphics = 1 << 2, kDebugLevelStrings = 1 << 3, kDebugLevelMem = 1 << 4, kDebugLevelFuncCheck = 1 << 5, kDebugLevelBresen = 1 << 6, kDebugLevelSound = 1 << 7, kDebugLevelGfxDriver = 1 << 8, kDebugLevelBaseSetter = 1 << 9, kDebugLevelParser = 1 << 10, kDebugLevelMenu = 1 << 11, kDebugLevelSaid = 1 << 12, kDebugLevelFile = 1 << 13, kDebugLevelTime = 1 << 14, kDebugLevelRoom = 1 << 15, kDebugLevelAvoidPath = 1 << 16 }; struct GameFlags { //int gameType; //int gameId; //uint32 features; // SCI Version // Resource Map Version // etc... }; struct SciGameDescription { ADGameDescription desc; GameFlags flags; int version; }; class SciEngine : public Engine { public: SciEngine(OSystem *syst, const SciGameDescription *desc); ~SciEngine(); virtual Common::Error init(); virtual Common::Error go(); GUI::Debugger *getDebugger() { return _console; } const char* getGameID() const; int getVersion() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; uint32 getFlags() const; ResourceManager *getResMgr() { return _resmgr; } Common::String getSavegameName(int nr) const; private: const SciGameDescription *_gameDescription; Console *_console; ResourceManager *_resmgr; }; } // End of namespace Sci #endif // SCI_H