/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/include/sci_memory.h" struct _exe_handle { FILE *f; }; #include "sci/scicore/exe_dec.h" static exe_handle_t * raw_open(const char *filename) { FILE *f = sci_fopen(filename, "rb"); exe_handle_t *handle; if (!f) return NULL; handle = (exe_handle_t*)sci_malloc(sizeof(exe_handle_t)); handle->f = f; return handle; } static int raw_read(exe_handle_t *handle, void *buf, int count) { return fread(buf, 1, count, handle->f); } static void raw_close(exe_handle_t *handle) { fclose(handle->f); free(handle); } exe_decompressor_t exe_decompressor_raw = { "raw", raw_open, raw_read, raw_close };