/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SEQ_DECODER_H #define SEQ_DECODER_H #include "graphics/video/video_player.h" namespace Sci { /** * Implementation of the Sierra SEQ decoder, used in KQ6 DOS floppy/CD and GK1 DOS */ class SeqDecoder : public Graphics::VideoDecoder { public: SeqDecoder() {} virtual ~SeqDecoder(); /** * Load a SEQ encoded video file * @param filename the filename to load */ bool loadFile(const char *fileName) { return loadFile(fileName, 10); } /** * Load a SEQ encoded video file * @param filename the filename to load * @param frameDelay the delay between frames, in ticks */ bool loadFile(const char *fileName, int frameDelay); /** * Close a SEQ encoded video file */ void closeFile(); bool decodeNextFrame(); private: bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey); }; } // End of namespace Sci #endif