/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* Sound subsystem core: Event handler, sound player dispatching */ #include "sci/tools.h" #include "sci/sfx/core.h" #include "sci/sfx/iterator.h" #include "sci/sfx/misc.h" #include "sci/sfx/sci_midi.h" #include "sci/sfx/softseq/pcjr.h" #include "sci/sfx/softseq/adlib.h" #include "common/system.h" #include "common/timer.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Sci { class SfxPlayer; SfxPlayer *player = NULL; // FIXME: Avoid static vars #pragma mark - class SfxPlayer { public: /** Number of voices that can play simultaneously */ int _polyphony; protected: MidiPlayer *_mididrv; SongIterator *_iterator; Audio::Timestamp _wakeupTime; Audio::Timestamp _currentTime; uint32 _pauseTimeDiff; bool _paused; bool _iteratorIsDone; uint32 _tempo; Common::Mutex *_mutex; int _volume; void play_song(SongIterator *it); static void player_timer_callback(void *refCon); public: SfxPlayer(); ~SfxPlayer(); /* Initializes the player ** Parameters: (ResourceManager *) resmgr: A resource manager for driver initialization ** (int) expected_latency: Expected delay in between calls to 'maintenance' ** (in microseconds) ** Returns : (int) Common::kNoError on success, Common::kUnknownError on failure */ Common::Error init(ResourceManager *resmgr, int expected_latency); /* Adds an iterator to the song player ** Parameters: (songx_iterator_t *) it: The iterator to play ** (uint32) start_time: The time to assume as the ** time the first MIDI command executes at ** Returns : (int) Common::kNoError on success, Common::kUnknownError on failure ** The iterator should not be cloned (to avoid memory leaks) and ** may be modified according to the needs of the player. ** Implementors may use the 'sfx_iterator_combine()' function ** to add iterators onto their already existing iterators */ Common::Error add_iterator(SongIterator *it, uint32 start_time); /* Stops the currently playing song and deletes the associated iterator ** Returns : (int) Common::kNoError on success, Common::kUnknownError on failure */ Common::Error stop(); /* Transmits a song iterator message to the active song ** Parameters: (SongIterator::Message) msg: The message to transmit ** Returns : (int) Common::kNoError on success, Common::kUnknownError on failure ** OPTIONAL -- may be NULL ** If this method is not present, sending messages will stop ** and re-start playing, so it is preferred that it is present */ Common::Error iterator_message(const SongIterator::Message &msg); /* Pauses song playing ** Returns : (int) Common::kNoError on success, Common::kUnknownError on failure */ Common::Error pause(); /* Resumes song playing after a pause ** Returns : (int) Common::kNoError on success, Common::kUnknownError on failure */ Common::Error resume(); /* Pass a raw MIDI event to the synth Parameters: (int) argc: Length of buffer holding the midi event (byte *) argv: The buffer itself */ void tell_synth(int buf_nr, byte *buf); }; SfxPlayer::SfxPlayer() { _polyphony = 0; _mididrv = 0; _iterator = NULL; _pauseTimeDiff = 0; _paused = false; _iteratorIsDone = false; _tempo = 0; _mutex = 0; _volume = 15; } SfxPlayer::~SfxPlayer() { if (_mididrv) { _mididrv->close(); delete _mididrv; } delete _mutex; delete _iterator; _iterator = NULL; } void SfxPlayer::play_song(SongIterator *it) { while (_iterator && _wakeupTime.msecsDiff(_currentTime) <= 0) { int delay; byte buf[8]; int result; switch ((delay = songit_next(&(_iterator), buf, &result, IT_READER_MASK_ALL | IT_READER_MAY_FREE | IT_READER_MAY_CLEAN))) { case SI_FINISHED: delete _iterator; _iterator = NULL; _iteratorIsDone = true; return; case SI_IGNORE: case SI_LOOP: case SI_RELATIVE_CUE: case SI_ABSOLUTE_CUE: break; case SI_PCM: sfx_play_iterator_pcm(_iterator, 0); break; case 0: static_cast(_mididrv)->send(buf[0], buf[1], buf[2]); break; default: _wakeupTime = _wakeupTime.addFrames(delay); } } } void SfxPlayer::tell_synth(int buf_nr, byte *buf) { byte op1 = (buf_nr < 2 ? 0 : buf[1]); byte op2 = (buf_nr < 3 ? 0 : buf[2]); static_cast(_mididrv)->send(buf[0], op1, op2); } void SfxPlayer::player_timer_callback(void *refCon) { SfxPlayer *thePlayer = (SfxPlayer *)refCon; assert(refCon); Common::StackLock lock(*thePlayer->_mutex); if (thePlayer->_iterator && !thePlayer->_iteratorIsDone && !thePlayer->_paused) { thePlayer->play_song(thePlayer->_iterator); } thePlayer->_currentTime = thePlayer->_currentTime.addFrames(1); } /* API implementation */ Common::Error SfxPlayer::init(ResourceManager *resmgr, int expected_latency) { MidiDriverType musicDriver = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB); switch(musicDriver) { case MD_ADLIB: _mididrv = new MidiPlayer_Adlib(); break; case MD_PCJR: _mididrv = new MidiPlayer_PCJr(); break; case MD_PCSPK: _mididrv = new MidiPlayer_PCSpeaker(); break; default: break; } assert(_mididrv); _polyphony = _mididrv->getPolyphony(); _tempo = _mididrv->getBaseTempo(); uint32 time = g_system->getMillis(); _currentTime = Audio::Timestamp(time, 1000000 / _tempo); _wakeupTime = Audio::Timestamp(time, SFX_TICKS_PER_SEC); _mutex = new Common::Mutex(); _mididrv->setTimerCallback(this, player_timer_callback); _mididrv->open(resmgr); _mididrv->setVolume(_volume); return Common::kNoError; } Common::Error SfxPlayer::add_iterator(SongIterator *it, uint32 start_time) { Common::StackLock lock(*_mutex); SIMSG_SEND(it, SIMSG_SET_PLAYMASK(_mididrv->getPlayMask())); SIMSG_SEND(it, SIMSG_SET_RHYTHM(_mididrv->hasRhythmChannel())); if (_iterator == NULL) { // Resync with clock _currentTime = Audio::Timestamp(g_system->getMillis(), 1000000 / _tempo); _wakeupTime = Audio::Timestamp(start_time, SFX_TICKS_PER_SEC); } _iterator = sfx_iterator_combine(_iterator, it); _iteratorIsDone = false; return Common::kNoError; } Common::Error SfxPlayer::stop() { debug(3, "Player: Stopping song iterator %p", (void *)_iterator); Common::StackLock lock(*_mutex); delete _iterator; _iterator = NULL; for (int i = 0; i < MIDI_CHANNELS; i++) static_cast(_mididrv)->send(0xb0 + i, SCI_MIDI_CHANNEL_NOTES_OFF, 0); return Common::kNoError; } Common::Error SfxPlayer::iterator_message(const SongIterator::Message &msg) { Common::StackLock lock(*_mutex); if (!_iterator) { return Common::kUnknownError; } songit_handle_message(&_iterator, msg); return Common::kNoError; } Common::Error SfxPlayer::pause() { Common::StackLock lock(*_mutex); _paused = true; _pauseTimeDiff = _wakeupTime.msecsDiff(_currentTime); _mididrv->playSwitch(false); return Common::kNoError; } Common::Error SfxPlayer::resume() { Common::StackLock lock(*_mutex); _wakeupTime = Audio::Timestamp(_currentTime.msecs() + _pauseTimeDiff, SFX_TICKS_PER_SEC); _mididrv->playSwitch(true); _paused = false; return Common::kNoError; } #pragma mark - int sfx_pcm_available() { return g_system->getMixer()->isReady(); } void sfx_reset_player() { if (player) player->stop(); } void sfx_player_tell_synth(int buf_nr, byte *buf) { if (player) player->tell_synth(buf_nr, buf); } int sfx_get_player_polyphony() { if (player) return player->_polyphony; else return 0; } void SfxState::freezeTime() { /* Freezes the top song delay time */ const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); song_t *song = _song; while (song) { song->_delay = song->_wakeupTime.frameDiff(ctime); if (song->_delay < 0) song->_delay = 0; song = song->next_playing; } } void SfxState::thawTime() { /* inverse of freezeTime() */ const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); song_t *song = _song; while (song) { song->_wakeupTime = ctime.addFrames(song->_delay); song = song->next_playing; } } #if 0 // Unreferenced - removed static void _dump_playing_list(SfxState *self, char *msg) { song_t *song = self->_song; fprintf(stderr, "[] Song list : [ "); song = *(self->_songlib.lib); while (song) { fprintf(stderr, "%08lx:%d ", song->handle, song->status); song = song->next_playing; } fprintf(stderr, "]\n"); fprintf(stderr, "[] Play list (%s) : [ " , msg); while (song) { fprintf(stderr, "%08lx ", song->handle); song = song->next_playing; } fprintf(stderr, "]\n"); } #endif #if 0 static void _dump_songs(SfxState *self) { song_t *song = self->_song; fprintf(stderr, "Cue iterators:\n"); song = *(self->_songlib.lib); while (song) { fprintf(stderr, " **\tHandle %08x (p%d): status %d\n", song->handle, song->priority, song->status); SIMSG_SEND(song->it, SIMSG_PRINT(1)); song = song->next; } if (player) { fprintf(stderr, "Audio iterator:\n"); player->iterator_message(SongIterator::Message(0, SIMSG_PRINT(1))); } } #endif bool SfxState::isPlaying(song_t *song) { song_t *playing_song = _song; /* _dump_playing_list(this, "is-playing");*/ while (playing_song) { if (playing_song == song) return true; playing_song = playing_song->next_playing; } return false; } void SfxState::setSongStatus(song_t *song, int status) { const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); switch (status) { case SOUND_STATUS_STOPPED: // Reset song->it->init(); break; case SOUND_STATUS_SUSPENDED: case SOUND_STATUS_WAITING: if (song->status == SOUND_STATUS_PLAYING) { // Update delay, set wakeup_time song->_delay += song->_wakeupTime.frameDiff(ctime); song->_wakeupTime = ctime; } if (status == SOUND_STATUS_SUSPENDED) break; /* otherwise... */ case SOUND_STATUS_PLAYING: if (song->status == SOUND_STATUS_STOPPED) { // Starting anew song->_wakeupTime = ctime; } if (isPlaying(song)) status = SOUND_STATUS_PLAYING; else status = SOUND_STATUS_WAITING; break; default: fprintf(stderr, "%s L%d: Attempt to set invalid song" " state %d!\n", __FILE__, __LINE__, status); return; } song->status = status; } /* Update internal state iff only one song may be played */ void SfxState::updateSingleSong() { song_t *newsong = song_lib_find_active(_songlib); if (newsong != _song) { freezeTime(); /* Store song delay time */ if (player) player->stop(); if (newsong) { if (!newsong->it) return; /* Restore in progress and not ready for this yet */ /* Change song */ if (newsong->status == SOUND_STATUS_WAITING) setSongStatus(newsong, SOUND_STATUS_PLAYING); /* Change instrument mappings */ } else { /* Turn off sound */ } if (_song) { if (_song->status == SOUND_STATUS_PLAYING) setSongStatus(newsong, SOUND_STATUS_WAITING); } if (_debug & SFX_DEBUG_SONGS) { sciprintf("[SFX] Changing active song:"); if (!_song) sciprintf(" New song:"); else sciprintf(" pausing %08lx, now playing", _song->handle); if (newsong) sciprintf(" %08lx\n", newsong->handle); else sciprintf(" none\n"); } _song = newsong; thawTime(); /* Recover song delay time */ if (newsong && player) { SongIterator *clonesong = newsong->it->clone(newsong->_delay); player->add_iterator(clonesong, newsong->_wakeupTime.msecs()); } } } void SfxState::updateMultiSong() { song_t *oldfirst = _song; song_t *oldseeker; song_t *newsong = song_lib_find_active(_songlib); song_t *newseeker; song_t not_playing_anymore; /* Dummy object, referenced by ** songs which are no longer ** active. */ /* _dump_playing_list(this, "before");*/ freezeTime(); /* Store song delay time */ if (!newsong) return; for (newseeker = newsong; newseeker; newseeker = newseeker->next_playing) { if (!newseeker || !newseeker->it) return; /* Restore in progress and not ready for this yet */ } /* First, put all old songs into the 'stopping' list and ** mark their 'next-playing' as not_playing_anymore. */ for (oldseeker = oldfirst; oldseeker; oldseeker = oldseeker->next_stopping) { oldseeker->next_stopping = oldseeker->next_playing; oldseeker->next_playing = ¬_playing_anymore; if (oldseeker == oldseeker->next_playing) { BREAKPOINT(); } } /* Second, re-generate the new song queue. */ for (newseeker = newsong; newseeker; newseeker = newseeker->next_playing) { newseeker->next_playing = song_lib_find_next_active(_songlib, newseeker); if (newseeker == newseeker->next_playing) { BREAKPOINT(); } } /* We now need to update the currently playing song list, because we're ** going to use some functions that require this list to be in a sane ** state (particularly isPlaying(), indirectly */ _song = newsong; /* Third, stop all old songs */ for (oldseeker = oldfirst; oldseeker; oldseeker = oldseeker->next_stopping) if (oldseeker->next_playing == ¬_playing_anymore) { setSongStatus(oldseeker, SOUND_STATUS_SUSPENDED); if (_debug & SFX_DEBUG_SONGS) { sciprintf("[SFX] Stopping song %lx\n", oldseeker->handle); } if (player && oldseeker->it) player->iterator_message(SongIterator::Message(oldseeker->it->ID, SIMSG_STOP)); oldseeker->next_playing = NULL; /* Clear this pointer; we don't need the tag anymore */ } for (newseeker = newsong; newseeker; newseeker = newseeker->next_playing) { if (newseeker->status != SOUND_STATUS_PLAYING && player) { if (_debug & SFX_DEBUG_SONGS) sciprintf("[SFX] Adding song %lx\n", newseeker->it->ID); SongIterator *clonesong = newseeker->it->clone(newseeker->_delay); player->add_iterator(clonesong, g_system->getMillis()); } setSongStatus(newseeker, SOUND_STATUS_PLAYING); } _song = newsong; thawTime(); /* _dump_playing_list(this, "after");*/ } /* Update internal state */ void SfxState::update() { if (_flags & SFX_STATE_FLAG_MULTIPLAY) updateMultiSong(); else updateSingleSong(); } int sfx_play_iterator_pcm(SongIterator *it, song_handle_t handle) { #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Playing PCM: %08lx\n", handle); #endif if (g_system->getMixer()->isReady()) { Audio::AudioStream *newfeed = it->getAudioStream(); if (newfeed) { g_system->getMixer()->playInputStream(Audio::Mixer::kSFXSoundType, 0, newfeed); return 1; } } return 0; } #define DELAY (1000000 / SFX_TICKS_PER_SEC) void SfxState::sfx_init(ResourceManager *resmgr, int flags) { song_lib_init(&_songlib); _song = NULL; _flags = flags; _debug = 0; /* Disable all debugging by default */ _soundSync = NULL; _audioResource = NULL; player = NULL; if (flags & SFX_STATE_FLAG_NOSOUND) { warning("[SFX] Sound disabled"); return; } #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Initialising: flags=%x\n", flags); #endif /*-------------------*/ /* Initialise player */ /*-------------------*/ if (!resmgr) { warning("[SFX] Warning: No resource manager present, cannot initialise player"); return; } player = new SfxPlayer(); if (!player) { sciprintf("[SFX] No song player found\n"); return; } if (player->init(resmgr, DELAY / 1000)) { warning("[SFX] Song player reported error, disabled"); delete player; player = NULL; } } void SfxState::sfx_exit() { #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Uninitialising\n"); #endif delete player; player = 0; g_system->getMixer()->stopAll(); song_lib_free(_songlib); // Delete audio resources for CD talkie games if (_audioResource) { delete _audioResource; _audioResource = 0; } } void SfxState::sfx_suspend(bool suspend) { #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Suspending? = %d\n", suspend); #endif if (suspend && (!_suspended)) { /* suspend */ freezeTime(); if (player) player->pause(); /* Suspend song player */ } else if (!suspend && (_suspended)) { /* unsuspend */ thawTime(); if (player) player->resume(); /* Unsuspend song player */ } _suspended = suspend; } int SfxState::sfx_poll(song_handle_t *handle, int *cue) { if (!_song) return 0; /* No milk today */ *handle = _song->handle; #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Polling any (%08lx)\n", *handle); #endif return sfx_poll_specific(*handle, cue); } int SfxState::sfx_poll_specific(song_handle_t handle, int *cue) { const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); song_t *song = _song; while (song && song->handle != handle) song = song->next_playing; if (!song) return 0; /* Song not playing */ if (_debug & SFX_DEBUG_CUES) { fprintf(stderr, "[SFX:CUE] Polled song %08lx ", handle); } while (1) { if (song->_wakeupTime.frameDiff(ctime) > 0) return 0; /* Patience, young hacker! */ byte buf[8]; int result = songit_next(&(song->it), buf, cue, IT_READER_MASK_ALL); switch (result) { case SI_FINISHED: setSongStatus(song, SOUND_STATUS_STOPPED); update(); /* ...fall through... */ case SI_LOOP: case SI_RELATIVE_CUE: case SI_ABSOLUTE_CUE: if (_debug & SFX_DEBUG_CUES) { sciprintf(" => "); if (result == SI_FINISHED) sciprintf("finished\n"); else { if (result == SI_LOOP) sciprintf("Loop: "); else sciprintf("Cue: "); sciprintf("%d (0x%x)", *cue, *cue); } } return result; default: if (result > 0) song->_wakeupTime = song->_wakeupTime.addFrames(result); /* Delay */ break; } } if (_debug & SFX_DEBUG_CUES) { fprintf(stderr, "\n"); } } /*****************/ /* Song basics */ /*****************/ int SfxState::sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int number) { song_t *song = song_lib_find(_songlib, handle); #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Adding song: %08lx at %d, it=%p\n", handle, priority, it); #endif if (!it) { warning("[SFX] Attempt to add empty song with handle %08lx", handle); return -1; } it->init(); /* If we're already playing this, stop it */ /* Tell player to shut up */ // _dump_songs(this); if (player) player->iterator_message(SongIterator::Message(handle, SIMSG_STOP)); if (song) { setSongStatus( song, SOUND_STATUS_STOPPED); fprintf(stderr, "Overwriting old song (%08lx) ...\n", handle); if (song->status == SOUND_STATUS_PLAYING || song->status == SOUND_STATUS_SUSPENDED) { warning("Unexpected (error): Song %ld still playing/suspended (%d)", handle, song->status); delete it; return -1; } else song_lib_remove(_songlib, handle); /* No duplicates */ } song = song_new(handle, it, priority); song->resource_num = number; song->hold = 0; song->loops = 0; song->_wakeupTime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC); song_lib_add(_songlib, song); _song = NULL; /* As above */ update(); return 0; } void SfxState::sfx_remove_song(song_handle_t handle) { #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Removing song: %08lx\n", handle); #endif if (_song && _song->handle == handle) _song = NULL; song_lib_remove(_songlib, handle); update(); } /**********************/ /* Song modifications */ /**********************/ #define ASSERT_SONG(s) if (!(s)) { warning("Looking up song handle %08lx failed in %s, L%d", handle, __FILE__, __LINE__); return; } void SfxState::sfx_song_set_status(song_handle_t handle, int status) { song_t *song = song_lib_find(_songlib, handle); ASSERT_SONG(song); #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Setting song status to %d" " (0:stop, 1:play, 2:susp, 3:wait): %08lx\n", status, handle); #endif setSongStatus(song, status); update(); } void SfxState::sfx_song_set_fade(song_handle_t handle, fade_params_t *params) { #ifdef DEBUG_SONG_API static const char *stopmsg[] = {"??? Should not happen", "Do not stop afterwards", "Stop afterwards"}; #endif song_t *song = song_lib_find(_songlib, handle); ASSERT_SONG(song); #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Setting fade params of %08lx to " "final volume %d in steps of %d per %d ticks. %s.", handle, fade->final_volume, fade->step_size, fade->ticks_per_step, stopmsg[fade->action]); #endif SIMSG_SEND_FADE(song->it, params); update(); } void SfxState::sfx_song_renice(song_handle_t handle, int priority) { song_t *song = song_lib_find(_songlib, handle); ASSERT_SONG(song); #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Renicing song %08lx to %d\n", handle, priority); #endif song->priority = priority; update(); } void SfxState::sfx_song_set_loops(song_handle_t handle, int loops) { song_t *song = song_lib_find(_songlib, handle); SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_LOOPS(loops)); ASSERT_SONG(song); song->loops = loops; #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Setting loops on %08lx to %d\n", handle, loops); #endif songit_handle_message(&(song->it), msg); if (player/* && player->send_iterator_message*/) /* FIXME: The above should be optional! */ player->iterator_message(msg); } void SfxState::sfx_song_set_hold(song_handle_t handle, int hold) { song_t *song = song_lib_find(_songlib, handle); SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_HOLD(hold)); ASSERT_SONG(song); song->hold = hold; #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] Setting hold on %08lx to %d\n", handle, hold); #endif songit_handle_message(&(song->it), msg); if (player/* && player->send_iterator_message*/) /* FIXME: The above should be optional! */ player->iterator_message(msg); } /* Different from the one in iterator.c */ static const int MIDI_cmdlen[16] = {0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 3, 2, 0, 3, 0 }; static const song_handle_t midi_send_base = 0xffff0000; Common::Error SfxState::sfx_send_midi(song_handle_t handle, int channel, int command, int arg1, int arg2) { byte buffer[5]; /* Yes, in that order. SCI channel mutes are actually done via a counting semaphore. 0 means to decrement the counter, 1 to increment it. */ static const char *channel_state[] = {"ON", "OFF"}; if (command == 0xb0 && arg1 == SCI_MIDI_CHANNEL_MUTE) { sciprintf("TODO: channel mute (channel %d %s)!\n", channel, channel_state[arg2]); /* We need to have a GET_PLAYMASK interface to use here. SET_PLAYMASK we've got. */ return Common::kNoError; } buffer[0] = channel | command; /* No channel remapping yet */ switch (command) { case 0x80 : case 0x90 : case 0xb0 : buffer[1] = arg1 & 0xff; buffer[2] = arg2 & 0xff; break; case 0xc0 : buffer[1] = arg1 & 0xff; break; case 0xe0 : buffer[1] = (arg1 & 0x7f) | 0x80; buffer[2] = (arg1 & 0xff00) >> 7; break; default: sciprintf("Unexpected explicit MIDI command %02x\n", command); return Common::kUnknownError; } if (player) player->tell_synth(MIDI_cmdlen[command >> 4], buffer); return Common::kNoError; } int SfxState::sfx_get_volume() { warning("FIXME: Implement volume"); return 0; } void SfxState::sfx_set_volume(int volume) { warning("FIXME: Implement volume"); } void SfxState::sfx_all_stop() { #ifdef DEBUG_SONG_API fprintf(stderr, "[sfx-core] All stop\n"); #endif song_lib_free(_songlib); update(); } } // End of namespace Sci