/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* Sound engine */ #ifndef SCI_SFX_CORE_H #define SCI_SFX_CORE_H #include "common/error.h" #include "sci/sfx/songlib.h" #include "sci/resource.h" namespace Sci { class SongIterator; struct fade_params_t; #define SFX_TICKS_PER_SEC 60 /* MIDI ticks per second */ #define SFX_STATE_FLAG_MULTIPLAY (1 << 0) /* More than one song playable ** simultaneously ? */ #define SFX_STATE_FLAG_NOSOUND (1 << 1) /* Completely disable sound playing */ class SfxState { public: // FIXME, make private SongIterator *_it; /**< The song iterator at the heart of things */ uint _flags; /**< SFX_STATE_FLAG_* */ songlib_t _songlib; /**< Song library */ song_t *_song; /**< Active song, or start of active song chain */ bool _suspended; /**< Whether we are suspended */ ResourceSync *_soundSync; /**< Used by kDoSync for speech syncing in CD talkie games */ AudioResource *_audioResource; /**< Used for audio resources in CD talkie games */ public: SfxState(); ~SfxState(); /***********/ /* General */ /***********/ /* Initializes the sound engine ** Parameters: (ResourceManager *) resmgr: Resource manager for initialization ** (int) flags: SFX_STATE_FLAG_* */ void sfx_init(ResourceManager *resmgr, int flags); /** Deinitializes the sound subsystem. */ void sfx_exit(); /* Suspends/unsuspends the sound sybsystem ** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend */ void sfx_suspend(bool suspend); /* Polls the sound server for cues etc. ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise ** (song_handle_t) *handle: The affected handle ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ int sfx_poll(song_handle_t *handle, int *cue); /* Polls the sound server for cues etc. ** Parameters: (song_handle_t) handle: The handle to poll ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ int sfx_poll_specific(song_handle_t handle, int *cue); /* Determines the current global volume settings ** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume) */ int sfx_get_volume(); /* Determines the current global volume settings ** Parameters: (int) volume: The new global volume, between 0 and 127 (see above) */ void sfx_set_volume(int volume); /* Stops all songs currently playing, purges song library */ void sfx_all_stop(); /*****************/ /* Song basics */ /*****************/ /* Adds a song to the internal sound library ** Parameters: (SongIterator *) it: The iterator describing the song ** (int) priority: Initial song priority (higher <-> more important) ** (song_handle_t) handle: The handle to associate with the song ** Returns : (int) 0 on success, nonzero on error */ int sfx_add_song(SongIterator *it, int priority, song_handle_t handle, int resnum); /* Deletes a song and its associated song iterator from the song queue ** Parameters: (song_handle_t) handle: The song to remove */ void sfx_remove_song(song_handle_t handle); /**********************/ /* Song modifications */ /**********************/ /* Sets the song status, i.e. whether it is playing, suspended, or stopped. ** Parameters: (song_handle_t) handle: Handle of the song to modify ** (int) status: The song status the song should assume ** WAITING and PLAYING are set implicitly and essentially describe the same state ** as far as this function is concerned. */ void sfx_song_set_status(song_handle_t handle, int status); /* Sets the new song priority ** Parameters: (song_handle_t) handle: The handle to modify ** (int) priority: The priority to set */ void sfx_song_renice(song_handle_t handle, int priority); /* Sets the number of loops for the specified song ** Parameters: (song_handle_t) handle: The song handle to reference ** (int) loops: Number of loops to set */ void sfx_song_set_loops(song_handle_t handle, int loops); /* Sets the number of loops for the specified song ** Parameters: (song_handle_t) handle: The song handle to reference ** (int) hold: Number of loops to setn */ void sfx_song_set_hold(song_handle_t handle, int hold); /* Instructs a song to be faded out ** Parameters: (song_handle_t) handle: The song handle to reference ** (fade_params_t *) fade_setup: The precise fade-out configuration to use */ void sfx_song_set_fade(song_handle_t handle, fade_params_t *fade_setup); // Previously undocumented: Common::Error sfx_send_midi(song_handle_t handle, int channel, int command, int arg1, int arg2); protected: void freezeTime(); void thawTime(); bool isPlaying(song_t *song); void setSongStatus(song_t *song, int status); void updateSingleSong(); void updateMultiSong(); void update(); }; } // End of namespace Sci #endif // SCI_SFX_CORE_H